Difference between revisions of "Weldon Haubrick"

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== Weldon Haubrick ==
+
=Weldon 'The Bard' Haubrick=
=== Description ===
 
Standing a few inches over six feet, Weldon Haubrick could give any man a run for his money in simple ferocity alone. He allows his wavy brown hair to grow just past his shoulders, and usually keeps it pulled tightly back behind his head. Weldon dresses in slightly loose-fitting pants and shirt, preferring muted earth tones over gaudy color saturated fabrics.
 
  
Weldon can be found during the evenings at many of the taverns, bars, and inns that dot the cityscape of Port Blackheart, performing with his trusted and well-tuned mandolin and accompanying with his voice to entertain travelers, guests, and regulars of all sorts.
+
==Details==
 +
<table width=680 cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Class:</font></td>
 +
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Race:</font></td>
 +
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Alignment:</font></td>
 +
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Deity:</font></td>
 +
</tr>
 +
<tr>
 +
<td><font class="small">Rogue 3/Fighter 1</font></td>
 +
<td><font class="small">Human</font></td>
 +
<td><font class="small">Lawful Neutral</font></td>
 +
<td><font class="small">None</font></td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Level:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Size:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Age:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Gender:</font></td>
 +
</tr>
 +
<tr>
 +
<td><font class="small">4</font></td>
 +
<td><font class="small">Medium</font></td>
 +
<td><font class="small">25</font></td>
 +
<td><font class="small">Male</font></td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Height:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Weight:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Eyes:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Hair:</font></td>
 +
</tr>
 +
<tr>
 +
<td><font class="small">6' 3&quot;</font></td>
 +
<td><font class="small">16 stones</font></td>
 +
<td><font class="small">Hazel</font></td>
 +
<td><font class="small">Wavy Brown</font></td>
 +
</tr>
 +
</table>
 +
<table cellpadding=0 cellspacing=0 border=0>
 +
<tr>
 +
<td valign=top>
  
Weldon has lived in this city for nearly a dozen years and attributes his long life to common sense, common sense and a successful chorus that is. ===
+
<table cellpadding=2 cellspacing=2 border=0>
A gentle, thoughtful, and compassionate man, Brother Estoovius has pledged his life to serving Lirora faithfully.  He stands at a respectful 5'10" and appears slightly fitter than the average man, he wears his red hair slightly shaggy but maintains a clean and groomed appearance, especially when tending to certain duties that are required of his position.  To relieve himself of the stresses his works and his people place on him, Brother Estoovius has recently chosen to hone his skills on the Mandolin, sadly he is terrifically tone-deaf, but none of his fellow Brothers had the heart to break it to him.
+
<tr>
 +
<td colspan=3><font class="smallbold"><u>Abilities</u></font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">STR</font></td>
 +
<td valign=middle width=20 align=center><font class="small">16</font></td>
 +
<td valign=middle width=20 align=center><font class="small">+3</font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">DEX</font></td>
 +
<td valign=middle width=20 align=center><font class="small">12</font></td>
 +
<td valign=middle width=20 align=center><font class="small">+1</font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">CON</font></td>
 +
<td valign=middle width=20 align=center><font class="small">10</font></td>
 +
<td valign=middle width=20 align=center><font class="small">+0</font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">INT</font></td>
 +
<td valign=middle width=20 align=center><font class="small">14</font></td>
 +
<td valign=middle width=20 align=center><font class="small">+2</font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">WSD</font></td>
 +
<td valign=middle width=20 align=center><font class="small">10</font></td>
 +
<td valign=middle width=20 align=center><font class="small">+0</font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">CHA</font></td>
 +
<td valign=middle width=20 align=center><font class="small">10</font></td>
 +
<td valign=middle width=20 align=center><font class="small">+0</font></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td width=20>&nbsp;</td>
 +
<td valign=top>
 +
<table cellpadding=0 cellspacing=0 border=0>
 +
<tr>
 +
<td valign=top>
  
=== Personality ===
+
<table cellpadding=2 cellspacing=2 border=0>
Weldon Haubrick's personality is cautious at first, but he masks it with a healthy dose of extroversion towards citizens and strangers alike. Anyone interested in hearing a ballad, some prose, a little spoken word, or perhaps a even a concerto from time to time is welcome within earshot of the broad shouldered Haubrick.
+
<tr>
 +
<td colspan=3><font class="smallbold"><u>Hit&nbsp;Points</u></font></td>
 +
</tr>
 +
<tr>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">wounds</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">subdual</font></td>
 +
</tr>
 +
<tr>
 +
<td align=center><font class="small">24</font></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td align=center><font class="small">0</font></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td>
  
Like every inhabitant of Port Blackheart, Weldon follows his own believes, his own laws, and answers to no man or woman. He is quick to pass judgement on those that he feels overstep their authority; and suffice to say in a city this size, there's always someone who believes himself to be the new sheriff in town.
+
<table cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td colspan=5><font class="smallbold"><u>Initiative</u></font></td>
 +
</tr>
 +
<tr>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 +
<td width=10></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">SPEED</font></td>
 +
</tr>
 +
<tr>
 +
<td align=center><font class="small">1</font></td>
 +
<td align=center><font class="small">1</font></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">Walk 30 ft.</font></td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td colspan=2>
  
He is no stranger to taking action, but chooses to do so from the shadows as they are always present within the dreary walls of this foreboding ancient city.
+
<table cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td colspan=10><font class="smallbold"><u>Armor&nbsp;Class</u></font></td>
 +
</tr>
 +
<tr>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">FINAL</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">=</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">armor</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">shield</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 +
<td width=10></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">spell&nbsp;failure</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">armor check penalty</font></td>
 +
</tr>
 +
<tr>
 +
<td align=middle valign=bottom><font class="small">15</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">10</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">4</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">0</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">1</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">0</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">0</font></td>
 +
<td width=10></td>
 +
<td align=middle valign=bottom><font class="small">15</font></td>
 +
<td align=middle valign=bottom><font class="small">0</font></td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table width=640 cellpadding=0 cellspacing=0 border=0>
 +
<tr>
 +
<td valign=top>
  
=== Background ===
+
<table cellpadding=2 cellspacing=2 border=0>
Every city is like a pressure cooker, if you don't allow for some type of release the whole thing can explode. The same goes for Port Blackheart, except that instead of steam, its sin. Weldon has chosen to take it upon himself to make sure that not too much steam is released, he does this with a perverse sense of justice, one wrote from a life of mistreatment, near fatal beatings, and watching those around him destroyed by vices that this city seems to be built on.
+
<tr>
 +
<td colspan=5><font class="smallbold"><u>Battle&nbsp;Scores</u></font></td>
 +
</tr>
 +
<tr>
 +
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">MELEE</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
 +
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">str</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 +
</tr>
 +
<tr>
 +
<td align=center><font class="small">6</font></td>
 +
<td></td>
 +
<td align=center><font class="small">3</font></td>
 +
<td></td>
 +
<td align=center><font class="small">3</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
</tr>
 +
<tr>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">RANGED</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 +
</tr>
 +
<tr>
 +
<td align=center><font class="small">4</font></td>
 +
<td></td>
 +
<td align=center><font class="small">3</font></td>
 +
<td></td>
 +
<td align=center><font class="small">1</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td valign=top>
  
Fifteen years have passed since he stepped foot into the city, fifteen years of watching the poor and innocent turned into husks by those that fancy themselves powerful within the walls of this city. Time has come to reduce those that are looking for a quick dollar, a fresh face, and a new victim.
+
<table cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td colspan=5><font class="smallbold"><u>Saving&nbsp;Throws</u></font></td>
 +
</tr>
 +
<tr>
 +
<td></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">stat</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">FORT</font></td>
 +
<td align=center><font class="small">3</font></td>
 +
<td></td>
 +
<td align=center><font class="small">3</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">REFL</font></td>
 +
<td align=center><font class="small">4</font></td>
 +
<td></td>
 +
<td align=center><font class="small">3</font></td>
 +
<td></td>
 +
<td align=center><font class="small">1</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">WILL</font></td>
 +
<td align=center><font class="small">3</font></td>
 +
<td></td>
 +
<td align=center><font class="small">1</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">2</font></td>
 +
</tr>
  
Weldon uses his skills as a performer to work his way unnoticed into the darker parts of the city, listening to the power plan and plot, watching them stab each other in the back one moment and join forces against another the next.
+
</table>
 +
</td>
 +
</tr>
 +
</table>
  
Weldon has lost a great deal since he brought his fist down on the first thug, and he is sure to loose a lot more before he brings down his last.
+
==Weapons==
 +
<table width=680 cellpadding=1 cellspacing=1 border=0>
 +
<tr>
 +
<td width=150 bgcolor="#DDDDDD" valign=top><font class="entryheader">Weapon</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Bonus</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Damage</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Critical</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Range</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Weight</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Size</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Type</font></td>
 +
<td bgcolor="#DDDDDD" valign=top><font class="entryheader">Special</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td valign=top><font class="entryheader">Unarmed</font></td>
 +
<td align=center valign=top><font class="entryheader">+6</font></td>
 +
<td align=center valign=top><font class="entryheader">1d3+3</font></td>
 +
<td align=center valign=top><font class="entryheader">20/x2</font></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
<td valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td valign=top><font class="entryheader">+1 Spiked Chain</font></td>
 +
<td align=center valign=top><font class="entryheader">+8</font></td>
 +
<td align=center valign=top><font class="entryheader">2d4+5</font></td>
 +
<td align=center valign=top><font class="entryheader">20/x2</font></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
<td align=center valign=top><font class="entryheader">10 lbs</font></td>
 +
<td align=center valign=top><font class="entryheader">M</font></td>
 +
<td align=center valign=top><font class="entryheader">P</font></td>
 +
<td valign=top><font class="entryheader"></font></td>
 +
</tr>
  
=== Statistics ===
+
<tr>
==== Race/Alignment/Class: ====
+
<td valign=top><font class="entryheader">Flail</font></td>
Human<br>
+
<td align=center valign=top><font class="entryheader">+6</font></td>
Lawful Neutral<br>
+
<td align=center valign=top><font class="entryheader">1d8+3</font></td>
Rogue 3/Fighter 1
+
<td align=center valign=top><font class="entryheader">20/x2</font></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
<td align=center valign=top><font class="entryheader">5 lbs</font></td>
 +
<td align=center valign=top><font class="entryheader">M</font></td>
 +
<td align=center valign=top><font class="entryheader">B</font></td>
 +
<td valign=top><font class="entryheader"></font></td>
 +
</tr>
  
==== Stats: ====
+
<tr>
{| border=1
+
<td valign=top><font class="entryheader">Mithral Short Sword</font></td>
|- bgcolor=silver
+
<td align=center valign=top><font class="entryheader">+7</font></td>
! Stat !! Score !! Mod
+
<td align=center valign=top><font class="entryheader">1d6+3</font></td>
|-
+
<td align=center valign=top><font class="entryheader">19-20/x2</font></td>
| Str: || 16 || +3
+
<td align=center valign=top><font class="entryheader"></font></td>
|-
+
<td align=center valign=top><font class="entryheader">1 lb</font></td>
| Dex: || 12 || +1
+
<td align=center valign=top><font class="entryheader">M</font></td>
|-
+
<td align=center valign=top><font class="entryheader">P</font></td>
| Con: || 10 || 0
+
<td valign=top><font class="entryheader">30 hp/inch and 15 hardness</font></td>
|-
+
</tr>
| Int: || 14 || +2
 
|-
 
| Wis: || 10 || 0
 
|-
 
| Cha: || 10 || 0
 
|}
 
  
 +
<tr>
 +
<td valign=top><font class="entryheader">Masterwork Hand Crossbow</font></td>
 +
<td align=center valign=top><font class="entryheader">+5</font></td>
 +
<td align=center valign=top><font class="entryheader">1d4</font></td>
 +
<td align=center valign=top><font class="entryheader">19-20/x2</font></td>
 +
<td align=center valign=top><font class="entryheader">30 ft</font></td>
 +
<td align=center valign=top><font class="entryheader">2 lbs</font></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
<td align=center valign=top><font class="entryheader">P</font></td>
 +
<td valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
</table>
  
{| border=1
+
==Armor==
| Speed: || 30 ft.
+
<table width=680 cellpadding=1 cellspacing=1 border=0>
|-
+
<tr>
| HP: || 24
+
<td width=150 bgcolor="#DDDDDD" valign=top><font class="entryheader">Armor</font></td>
|-
+
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Type</font></td>
| BAB: || +3
+
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Bonus</font></td>
|-
+
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Penalty</font></td>
| Fort: || +3
+
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Max Dex</font></td>
|-
+
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">%&nbsp;Failure</font></td>
| Ref: || +4
+
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Speed</font></td>
|-
+
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Weight</font></td>
| Will: || +3
+
<td bgcolor="#DDDDDD" valign=top><font class="entryheader">Special</font></td>
|-
+
</tr>
| AC: || 15
+
|-
+
<tr>
| Initiative: || +1
+
<td width=100 valign=top><font class="entryheader">Studded Leather +1</font></td>
|}
+
<td align=center valign=top><font class="entryheader">Light</font></td>
 +
<td align=center valign=top><font class="entryheader">+4</font></td>
 +
<td align=center valign=top><font class="entryheader">-1</font></td>
 +
<td align=center valign=top><font class="entryheader">+5</font></td>
 +
<td align=center valign=top><font class="entryheader">15</font></td>
 +
<td align=center valign=top><font class="entryheader">30 ft</font></td>
 +
<td align=center valign=top><font class="entryheader">20 lbs</font></td>
 +
<td width=150 valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
</table>
  
=== Combat ===
+
==Feats & Special Abilities==
{| border=1
+
<table width=680 cellpadding=1 cellspacing=1 border=0>
|- bgcolor=silver
+
<tr>
! Weapon !! To Hit !! Damage !! Crit.
+
<td width=280 bgcolor="#DDDDDD" valign=top><font class="entryheader">Feat / Ability</font></td>
|-
+
<td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Notes</font></td>
| Spiked Chain +1 || +8 || 2d4+5 || 20/x2
+
</tr>
|-
+
| Masterwork Hand Crossbow || +5 || 1d4 || 19-20/x2
+
<tr>
|-
+
<td width=150 valign=top><font class="entryheader">Evasion (Ex)</font></td>
| Mithral Short Sword || +7 || 1d6+3 || 19-20/x2
+
<td valign=top><font class="entryheader">At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.</font></td>
|-
+
</tr>
| Flail || +6 || 1d8+3 || 20/x2
+
<tr>
|}
+
<td width=150 valign=top><font class="entryheader">Sneak Attack +2d6</font></td>
 +
<td valign=top><font class="entryheader">If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.</font></td>
 +
</tr>
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Trap Sense (Ex) +1</font></td>
 +
<td valign=top><font class="entryheader">At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.</font></td>
 +
</tr>
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Trapfinding</font></td>
 +
<td valign=top><font class="entryheader">Rogues can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Proficencies</font></td>
 +
<td valign=top><font class="entryheader">Proficient with all simple and martial weapons. Proficient with light, medium and heavy armour. Proficient with shields (including tower shields)</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Exotic Weapon Proficiency (Spiked Chain)</font></td>
 +
<td valign=top><font class="entryheader">You understand how to use that type of exotic weapon in combat.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Persuasive</font></td>
 +
<td valign=top><font class="entryheader">You get a +2 bonus on all Bluff checks and Intimidate checks.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Iron Will</font></td>
 +
<td valign=top><font class="entryheader">You get a +2 bonus on all Will saving throws.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Weapon Focus (Spiked Chain)</font></td>
 +
<td valign=top><font class="entryheader">You gain a +1 bonus on all attack rolls you make using the selected weapon.</font></td>
 +
</tr>
 +
 +
</table>
  
=== Knowledge ===
+
==Skills==
==== Languages: ====
+
<table width=680 cellpadding=1 cellspacing=1 border=0>
Common, Elven, Halfling
 
  
==== Feats: ====
+
<tr>
Shield Proficiency, Exotic Weapon Proficiency (Spiked Chain), Persuasive, Simple Weapon Proficiency, Martial Weapon Proficiency, Armor Proficiency (Medium), Armor Proficiency (Light), Iron Will, Armor Proficiency (Heavy), Weapon Focus (Spiked Chain), Tower Shield Proficiency
+
<td width=200 bgcolor="#DDDDDD" valign=top><font class="entryheader">Skill&nbsp;Name</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader"><b>Ability</b></font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Skill Mod</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">=</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Ability Mod</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">+</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Ranks</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">+</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Other</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Appraise</font></td>
 +
<td align=center valign=top><font class="entryheader">INT</font></td>
 +
<td align=center valign=top><font class="entryheader">+2</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+2</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Balance</font></td>
 +
<td align=center valign=top><font class="entryheader">DEX</font></td>
 +
<td align=center valign=top><font class="entryheader">+3</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Bluff</font></td>
 +
<td align=center valign=top><font class="entryheader">CHA</font></td>
 +
<td align=center valign=top><font class="entryheader">+7</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">2</font></td>
 +
</tr>
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Climb</font></td>
 +
<td align=center valign=top><font class="entryheader">STR</font></td>
 +
<td align=center valign=top><font class="entryheader">+3</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+3</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Concentration</font></td>
 +
<td align=center valign=top><font class="entryheader">CON</font></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Diplomacy</font></td>
 +
<td align=center valign=top><font class="entryheader">CHA</font></td>
 +
<td align=center valign=top><font class="entryheader">+4</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">4</font></td>
 +
</tr>
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Disguise</font></td>
 +
<td align=center valign=top><font class="entryheader">CHA</font></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Escape Artist</font></td>
 +
<td align=center valign=top><font class="entryheader">DEX</font></td>
 +
<td align=center valign=top><font class="entryheader">+6</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Forgery</font></td>
 +
<td align=center valign=top><font class="entryheader">INT</font></td>
 +
<td align=center valign=top><font class="entryheader">+2</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+2</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Gather Information</font></td>
 +
<td align=center valign=top><font class="entryheader">CHA</font></td>
 +
<td align=center valign=top><font class="entryheader">+7</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">2</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Heal</font></td>
 +
<td align=center valign=top><font class="entryheader">WIS</font></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Hide</font></td>
 +
<td align=center valign=top><font class="entryheader">DEX</font></td>
 +
<td align=center valign=top><font class="entryheader">+6</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Intimidate</font></td>
 +
<td align=center valign=top><font class="entryheader">CHA</font></td>
 +
<td align=center valign=top><font class="entryheader">+9</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">4</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Jump</font></td>
 +
<td align=center valign=top><font class="entryheader">STR</font></td>
 +
<td align=center valign=top><font class="entryheader">+5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+3</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">2</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Knowledge (local)</font></td>
 +
<td align=center valign=top><font class="entryheader">INT</font></td>
 +
<td align=center valign=top><font class="entryheader">+8</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+2</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">6</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Listen</font></td>
 +
<td align=center valign=top><font class="entryheader">WIS</font></td>
 +
<td align=center valign=top><font class="entryheader">+5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Move Silently</font></td>
 +
<td align=center valign=top><font class="entryheader">DEX</font></td>
 +
<td align=center valign=top><font class="entryheader">+6</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Perform (string instruments)</font></td>
 +
<td align=center valign=top><font class="entryheader">CHA</font></td>
 +
<td align=center valign=top><font class="entryheader">+5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Perform (sing)</font></td>
 +
<td align=center valign=top><font class="entryheader">CHA</font></td>
 +
<td align=center valign=top><font class="entryheader">+5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Ride</font></td>
 +
<td align=center valign=top><font class="entryheader">DEX</font></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Search</font></td>
 +
<td align=center valign=top><font class="entryheader">INT</font></td>
 +
<td align=center valign=top><font class="entryheader">+7</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+2</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Sense Motive</font></td>
 +
<td align=center valign=top><font class="entryheader">WIS</font></td>
 +
<td align=center valign=top><font class="entryheader">+5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Spot</font></td>
 +
<td align=center valign=top><font class="entryheader">WIS</font></td>
 +
<td align=center valign=top><font class="entryheader">+5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Survival</font></td>
 +
<td align=center valign=top><font class="entryheader">WIS</font></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Swim</font></td>
 +
<td align=center valign=top><font class="entryheader">STR</font></td>
 +
<td align=center valign=top><font class="entryheader">+3</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+3</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Tumble</font></td>
 +
<td align=center valign=top><font class="entryheader">DEX</font></td>
 +
<td align=center valign=top><font class="entryheader">+6</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">5</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Use Rope</font></td>
 +
<td align=center valign=top><font class="entryheader">DEX</font></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">0</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
</table>
  
==== Skills: ====
+
==Gear==
{| border=1
+
<table width="680" cellpadding="1" cellspacing="1" border="0">
|- bgcolor=silver
+
! Skill Name !! Ability !! Skill Mod !! = !! Ability Mod !! + !! Ranks !! + !! Other
+
<tr>
|-
+
<td width="200" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Gear</font></td>
| Appraise || INT || 2 || || 2 || || 0
+
<td width="120" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Location</font></td>
|-
+
<td width="50" align="center" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Weight</font></td>
| Balance || DEX || 3 || || 1 || || 0
+
<td bgcolor="#DDDDDD" valign="top"><font class="entryheader">Description/Special</font></td>
|-
+
</tr>
| Bluff || CHA || 7 || || 0 || || 5 || || 2
+
|-
+
<tr>
| Climb || STR || 3 || || 3 || || 0
+
<td width="120" valign="top"><font class="entryheader">Backpack</font></td>
|-
+
<td width="120" valign="top"><font class="entryheader">Back</font></td>
| Concentration || CON || 0 || || 0 || || 0
+
<td align="center" valign="top"><font class="entryheader">2 lbs</font></td>
|-
+
<td valign="top"><font class="entryheader"></font></td>
| Diplomacy || CHA || 4 || || 0 || || 0 || || 4
+
</tr>
|-
+
| Disguise || CHA || 0 || || 0 || || 0
+
<tr>
|-
+
<td width="120" valign="top"><font class="entryheader">Potion (Hide from Undead)</font></td>
| Escape Artist || DEX || 6 || || 1 || || 5
+
<td width="120" valign="top"><font class="entryheader">Backpack</font></td>
|-
+
<td align="center" valign="top"><font class="entryheader">0 lb</font></td>
| Forgery || INT || 2 || || 2 || || 0
+
<td valign="top"><font class="entryheader"></font></td>
|-
+
</tr>
| Gather Information || INT || 7 || || 0 || || 5 || || 2
+
|-
+
<tr>
| Heal || WIS || 0 || || 0 || || 0
+
<td width="120" valign="top"><font class="entryheader">Potion (Cure Light Wounds)</font></td>
|-
+
<td width="120" valign="top"><font class="entryheader">Backpack</font></td>
| Hide || DEX || 6 || || 1 || || 5
+
<td align="center" valign="top"><font class="entryheader">0 lb</font></td>
|-
+
<td valign="top"><font class="entryheader"></font></td>
| Intimidate || CHA || 9 || || 0 || || 5 || || 4
+
</tr>
|-
+
| Jump || STR || 5 || || 3 || || 0 || || 2
+
<tr>
|-
+
<td width="120" valign="top"><font class="entryheader">Crossbow Bolts (100)</font></td>
| Knowledge: Local || INT || 8  || || 2 || || 6
+
<td width="120" valign="top"><font class="entryheader">Backpack</font></td>
|-
+
<td align="center" valign="top"><font class="entryheader">10 lbs</font></td>
| Listen || WIS || 5 || || 0 || || 5
+
<td valign="top"><font class="entryheader"></font></td>
|-
+
</tr>
| Move Silently || DEX || 6 || || 1 || || 5
+
|-
+
<tr>
| Perform: Mandolin || CHA || 5 || || 0 || || 5
+
<td width="120" valign="top"><font class="entryheader">Tanglefoot Bag (2)</font></td>
|-
+
<td width="120" valign="top"><font class="entryheader">Backpack</font></td>
| Perform: Sing || CHA || 5 || || 0 || || 5
+
<td align="center" valign="top"><font class="entryheader">8 lbs</font></td>
|-
+
<td valign="top"><font class="entryheader"></font></td>
| Ride || DEX || 1 || || 1 || || 0
+
</tr>
|-
+
| Search || INT || 7 || || 2 || || 5
+
<tr>
|-
+
<td width="120" valign="top"><font class="entryheader">Thunderstone (5)</font></td>
| Sense Motive || WIS || 5 || || 0 || || 5
+
<td width="120" valign="top"><font class="entryheader">Backpack</font></td>
|-
+
<td align="center" valign="top"><font class="entryheader">5 lbs</font></td>
| Spot || WIS || 5 || || 0 || || 5
+
<td valign="top"><font class="entryheader"></font></td>
|-
+
</tr>
| Survival || WIS || 0 || || 0 || || 0
+
|-
+
<tr>
| Swim || STR || 3 || || 3 || || 0
+
<td width="120" valign="top"><font class="entryheader">Belt Pouch</font></td>
|-
+
<td width="120" valign="top"><font class="entryheader">Hip</font></td>
| Tumble || DEX || 6 || || 1 || || 5
+
<td align="center" valign="top"><font class="entryheader">.5 lb</font></td>
|-
+
<td valign="top"><font class="entryheader"></font></td>
| Use Rope || DEX || 1 || || 1 || || 0
+
</tr>
|}
+
</table>
  
=== Abilities ===
+
==Treasure/Money==
==== Racial & Class Abilities: ====
+
<table width="680" cellpadding="1" cellspacing="1" border="0">
*Evasion (Ex)
+
      <tr>
*Sneak Attack +2d6
+
        <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Item</font></td>
*Trap Sense (Ex) +1
+
        <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Location</font></td>
*Trapfinding
+
        <td width="60" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Value</font></td>
 +
        <td width="60" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Weight</font></td>
 +
        <td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Special</font></td>
 +
      </tr>
 +
 
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Copper Coin</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Belt Pouch</font></td>
 +
<td align="center" valign="top"><font class="entryheader">.02 gold</font></td>
 +
<td align="center" valign="top"><font class="entryheader">.4 lb</font></td>
 +
<td align="center" valign="top"><font class="entryheader"></font></td>
 +
</tr>
  
=== Equipment ===
+
<tr>
==== Carried: ====
+
<td width="120" valign="top"><font class="entryheader">Gold Coin</font></td>
{| border=1
+
<td width="120" valign="top"><font class="entryheader">Belt Pouch</font></td>
|- bgcolor=silver
+
<td align="center" valign="top"><font class="entryheader">402 gold</font></td>
! Equipment Name !! Quantity !! Weight
+
<td align="center" valign="top"><font class="entryheader">10.4 lbs</font></td>
|-
+
<td valign="top"><font class="entryheader"></font></td>
| Studded Leather Armor +1 || 1 || 10 lbs
+
</tr>
|-
+
 
| Backpack || 1 || 2 lbs
+
<tr>
|-
+
<td width="120" valign="top"><font class="entryheader">Silver Coin</font></td>
| :: Potion: Hide from Undead || 1 || 0 lbs
+
<td width="120" valign="top"><font class="entryheader">Belt Pouch</font></td>
|-
+
<td align="center" valign="top"><font class="entryheader">.68 gold</font></td>
| :: Potion: Cure Light Wounds || 1 || 0 lbs
+
<td align="center" valign="top"><font class="entryheader">3.4 lbs</font></td>
|-
+
<td valign="top"><font class="entryheader"></font></td>
| :: 10 Crossbow Bolts || 10 || 1 lbs each
+
</tr>     
|-
+
</table>
| :: Tanglefoot Bad || 3 || 4 lbs. each
+
 
|-
+
==Experience==
| :: Thunderstone || 5 || 1 lb each
+
<table width=270 cellpadding=2 cellspacing=2 border=0>
|-
+
| Pouch (Belt) || 1 || .5 lbs
+
<tr>
|-
+
<td width=100 bgcolor="#DDDDDD" valign=top><font class="entryheader">Current</font></td>
| :: Coin (Copper) || 20
+
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Next Level</font></td>
|-
+
</tr>
| :: Coin (Gold) || 57
+
<tr>
|-
+
<td width=100 valign=top><font class="entryheader">6000</font></td>
| :: Coin (Silver) || 68
+
<td align=center valign=top><font class="entryheader">10000</font></td>
|}
+
</tr>
Back to: [[Sempere]]
+
 
 +
</table>
 +
 
 +
==Description==
 +
<table width=680 cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td><font class="small">Standing a few inches over six feet, Weldon Haubrick could give any man a run for his money in simple ferocity alone. He allows his wavy brown hair to grow just past his shoulders, and usually keeps it pulled tightly back behind his head. Weldon dresses in slightly loose-fitting pants and shirt, preferring muted earth tones over gaudy color saturated fabrics.<br><br>Weldon can be found during the evenings at many of the taverns, bars, and inns that dot the cityscape of Port Blackheart, performing with his trusted and well-tuned mandolin and accompanying with his voice to entertain travelers, guests, and regulars of all sorts.<br><br>Weldon has lived in this city for nearly a dozen years and attributes his long life to common sense, uncommon luck and a powerful bridge followed by a melodious chorus.<br></font></td>
 +
</tr>
 +
</table>
 +
 
 +
==Personality==
 +
<table width=680 cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td><font class="small">Weldon Haubrick's personality is cautious at first, but he masks it with a healthy dose of extroversion towards citizens and strangers alike. Anyone interested in hearing a ballad, some prose, a little spoken word, or perhaps a even a concerto from time to time is welcome within earshot of the broad shouldered Haubrick.<br><br>Like every inhabitant of Port Blackheart, Weldon follows his own believes, his own laws, and answers to no man or woman. He is quick to pass judgement on those that he feels overstep their authority; and suffice to say in a city this size, there's always someone who believes himself to be the new sheriff in town.<br><br>He is no stranger to taking action, but chooses to do so from the shadows as they are always present within the dreary walls of this foreboding ancient city.<br></font></td>
 +
</tr>
 +
</table>
 +
 
 +
==Background==
 +
 
 +
<table width=680 cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td><font class="small">Every city is like a pressure cooker, if you don't allow for some type of release the whole thing can explode. The same goes for Port Blackheart, except that instead of steam, its sin. Weldon has chosen to take it upon himself to make sure that not too much steam is released, he does this with a perverse sense of justice, one wrote from a life of mistreatment, near fatal beatings, and watching those around him destroyed by vices that this city seems to be built on.<br><br>Fifteen years have passed since he stepped foot into the city, fifteen years of watching the poor and innocent turned into husks by those that fancy themselves powerful within the walls of this city. Time has come to reduce those that are looking for a quick dollar, a fresh face, and a new victim.<br><br>Weldon uses his skills as a performer to work his way unnoticed into the darker parts of the city, listening to the power plan and plot, watching them stab each other in the back one moment and join forces against another the next.<br><br>Weldon has lost a great deal since he brought his fist down on the first thug, and he is sure to loose a lot more before he brings down his last.<br></font></td>
 +
</tr>
 +
</table>
 +
 
 +
==Portrait==
 +
[[Image:Weldon1.jpg]][[Image:Mandolin.jpg]]<br>
 +
[[Sempere| << Back to Sempere main page]]

Latest revision as of 05:34, 19 November 2006

<< Back to Sempere main page

Weldon 'The Bard' Haubrick[edit]

Details[edit]

Class: Race: Alignment: Deity:
Rogue 3/Fighter 1 Human Lawful Neutral None
Level: Size: Age: Gender:
4 Medium 25 Male
Height: Weight: Eyes: Hair:
6' 3" 16 stones Hazel Wavy Brown
Abilities
STR 16 +3
DEX 12 +1
CON 10 +0
INT 14 +2
WSD 10 +0
CHA 10 +0
 
Hit Points
TOTAL wounds subdual
24 0 0
Initiative
TOTAL dex other SPEED
1 1 0 Walk 30 ft.
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
15 10 4 0 1 0 0 15 0
Battle Scores
MELEE = base + str + magic + other
6 3 3 0 0
RANGED = base + dex + magic + other
4 3 1 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 3 3 0 0 0
REFL 4 3 1 0 0
WILL 3 1 0 0 2

Weapons[edit]

Weapon Bonus Damage Critical Range Weight Size Type Special
Unarmed +6 1d3+3 20/x2
+1 Spiked Chain +8 2d4+5 20/x2 10 lbs M P
Flail +6 1d8+3 20/x2 5 lbs M B
Mithral Short Sword +7 1d6+3 19-20/x2 1 lb M P 30 hp/inch and 15 hardness
Masterwork Hand Crossbow +5 1d4 19-20/x2 30 ft 2 lbs P

Armor[edit]

Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Studded Leather +1 Light +4 -1 +5 15 30 ft 20 lbs

Feats & Special Abilities[edit]

Feat / Ability Description/Notes
Evasion (Ex) At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Sneak Attack +2d6 If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
Trap Sense (Ex) +1 At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
Trapfinding Rogues can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Proficencies Proficient with all simple and martial weapons. Proficient with light, medium and heavy armour. Proficient with shields (including tower shields)
Exotic Weapon Proficiency (Spiked Chain) You understand how to use that type of exotic weapon in combat.
Persuasive You get a +2 bonus on all Bluff checks and Intimidate checks.
Iron Will You get a +2 bonus on all Will saving throws.
Weapon Focus (Spiked Chain) You gain a +1 bonus on all attack rolls you make using the selected weapon.

Skills[edit]

Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Appraise INT +2 +2 0
Balance DEX +3 +1 0
Bluff CHA +7 0 5 2
Climb STR +3 +3 0
Concentration CON 0 0 0
Diplomacy CHA +4 0 0 4
Disguise CHA 0 0 0
Escape Artist DEX +6 +1 5
Forgery INT +2 +2 0
Gather Information CHA +7 0 5 2
Heal WIS 0 0 0
Hide DEX +6 +1 5
Intimidate CHA +9 0 5 4
Jump STR +5 +3 0 2
Knowledge (local) INT +8 +2 6
Listen WIS +5 0 5
Move Silently DEX +6 +1 5
Perform (string instruments) CHA +5 0 5
Perform (sing) CHA +5 0 5
Ride DEX +1 +1 0
Search INT +7 +2 5
Sense Motive WIS +5 0 5
Spot WIS +5 0 5
Survival WIS 0 0 0
Swim STR +3 +3 0
Tumble DEX +6 +1 5
Use Rope DEX +1 +1 0

Gear[edit]

Gear Location Weight Description/Special
Backpack Back 2 lbs
Potion (Hide from Undead) Backpack 0 lb
Potion (Cure Light Wounds) Backpack 0 lb
Crossbow Bolts (100) Backpack 10 lbs
Tanglefoot Bag (2) Backpack 8 lbs
Thunderstone (5) Backpack 5 lbs
Belt Pouch Hip .5 lb

Treasure/Money[edit]

Item Location Value Weight Description/Special
Copper Coin Belt Pouch .02 gold .4 lb
Gold Coin Belt Pouch 402 gold 10.4 lbs
Silver Coin Belt Pouch .68 gold 3.4 lbs

Experience[edit]

Current Next Level
6000 10000

Description[edit]

Standing a few inches over six feet, Weldon Haubrick could give any man a run for his money in simple ferocity alone. He allows his wavy brown hair to grow just past his shoulders, and usually keeps it pulled tightly back behind his head. Weldon dresses in slightly loose-fitting pants and shirt, preferring muted earth tones over gaudy color saturated fabrics.

Weldon can be found during the evenings at many of the taverns, bars, and inns that dot the cityscape of Port Blackheart, performing with his trusted and well-tuned mandolin and accompanying with his voice to entertain travelers, guests, and regulars of all sorts.

Weldon has lived in this city for nearly a dozen years and attributes his long life to common sense, uncommon luck and a powerful bridge followed by a melodious chorus.

Personality[edit]

Weldon Haubrick's personality is cautious at first, but he masks it with a healthy dose of extroversion towards citizens and strangers alike. Anyone interested in hearing a ballad, some prose, a little spoken word, or perhaps a even a concerto from time to time is welcome within earshot of the broad shouldered Haubrick.

Like every inhabitant of Port Blackheart, Weldon follows his own believes, his own laws, and answers to no man or woman. He is quick to pass judgement on those that he feels overstep their authority; and suffice to say in a city this size, there's always someone who believes himself to be the new sheriff in town.

He is no stranger to taking action, but chooses to do so from the shadows as they are always present within the dreary walls of this foreboding ancient city.

Background[edit]

Every city is like a pressure cooker, if you don't allow for some type of release the whole thing can explode. The same goes for Port Blackheart, except that instead of steam, its sin. Weldon has chosen to take it upon himself to make sure that not too much steam is released, he does this with a perverse sense of justice, one wrote from a life of mistreatment, near fatal beatings, and watching those around him destroyed by vices that this city seems to be built on.

Fifteen years have passed since he stepped foot into the city, fifteen years of watching the poor and innocent turned into husks by those that fancy themselves powerful within the walls of this city. Time has come to reduce those that are looking for a quick dollar, a fresh face, and a new victim.

Weldon uses his skills as a performer to work his way unnoticed into the darker parts of the city, listening to the power plan and plot, watching them stab each other in the back one moment and join forces against another the next.

Weldon has lost a great deal since he brought his fist down on the first thug, and he is sure to loose a lot more before he brings down his last.

Portrait[edit]

Weldon1.jpgMandolin.jpg
<< Back to Sempere main page