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==Characters==
 
==Characters==
Players portray '''[[Uratha]]''', werewolves whose duty is to protect the world from creatures of the spirit realms. Any human with Uratha heritage may undergo the First Change at some time in their life, becoming a werewolf, though what triggers the change is unknown. Each character has an '''[[auspice]]''' or role, and most join a '''tribe'''. Unlike traditional werewolves, Uratha may change at any time into various forms between man and wolf, though they do find this easier when the phase of the moon matches their auspice.
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Players portray '''Uratha''', werewolves whose duty is to protect the world from creatures of the [[spirit]] realms. Any human with Uratha heritage may undergo the First Change at some time in their life, becoming a werewolf, though what triggers the change is unknown. Each character has an '''[[auspice]]''' or role, and most join a '''[[tribe]]'''. Unlike traditional werewolves, Uratha may change at any time into various forms between man and wolf, though they do find this easier when the phase of the moon matches their auspice.
  
Uratha are fierce territorial predators who feel the compulsion to hunt. Many have trouble containing their aggression, hindering their ability to live normal human lives. Like wolves, the Uratha form packs in order to hunt more efficiently and better guard their territory.
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Uratha are fierce territorial [[predator]]s who feel the compulsion to [[hunt]]. Many have trouble containing their aggression, hindering their ability to live normal human lives. Like [[wolf|wolves]], the Uratha form [[wolf pack|packs]] in order to hunt more efficiently and better guard their territory.
  
Uratha are also spiritual creatures, able to channel spirit energy, which they call Essence, to make use of supernatural powers called '''gifts''' to aid them in their hunts. They also possess an instinctive (if rudimentary) understanding of the First Tongue, the [[language]] spoken by their ancestors and spirits (possibly also the original language of all humans). Many Uratha learn to speak the First Tongue fluently.
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Uratha are also spiritual creatures, able to channel spirit energy, which they call Essence, to make use of supernatural powers called '''gifts''' to aid them in their hunts. They also possess an instinctive (if rudimentary) understanding of the First Tongue, the [[language]] spoken by their [[ancestor]]s and spirits (possibly also the original language of all humans). Many Uratha learn to speak the First Tongue fluently.
  
 
===Auspices===
 
===Auspices===
Each Uratha has an '''auspice''', a traditional role in Uratha society, tied to one of five [[phases of the moon]]. Luna decides each Uratha's auspice, based on their personality and abilities; accordingly, an Uratha will go through the First Change during the corresponding moon phase. The five auspices have names in the First Tongue:
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Each Uratha has an '''auspice''', a traditional role in Uratha society, tied to one of five [[phases of the moon]]. Luna decides each Uratha's auspice, based on their personality and abilities; accordingly, an Uratha will go through the First Change during the corresponding moon phase. (Most of these auspices differ from those of ''[[Werewolf: The Apocalypse]]'' in subtle but important ways.) The five auspices have names in the First Tongue:
  
* '''''Rahu''''' (The Full Moon, The Warrior) - warriors of all kinds from brawlers to seasoned commanders.
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* '''''Rahu''''' (The Full Moon, The Warrior) - [[warrior]]s of all kinds from brawlers to seasoned commanders.
* '''''Cahalith''''' (The Gibbous Moon, The Visionary) - seers, [[storyteller]]s and lorekeepers.
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* '''''Cahalith''''' (The Gibbous Moon, The Visionary) - [[seer]]s, [[storyteller]]s and lorekeepers.
* '''''Elodoth''''' (The Half Moon, The Walker Between) - diplomats to the spirit courts, judges and arbiters.  
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* '''''Elodoth''''' (The Half Moon, The Walker Between) - [[diplomat]]s to the spirit courts, [[judge]]s and [[arbiter]]s.  
* '''''Ithaeur''''' (The Crescent Moon, The Spirit Master) - occultists and keepers of spirit lore and rituals.
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* '''''Ithaeur''''' (The Crescent Moon, The Spirit Master) - [[occultist]]s and keepers of spirit lore and [[ritual]]s.
* '''''Irraka''''' (The New Moon, The Stalker) - [[scout]]s, spies and trackers.
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* '''''Irraka''''' (The New Moon, The Stalker) - [[scout]]s, [[spy|spies]] and [[tracker]]s.
  
 
===Tribes===
 
===Tribes===
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==Antagonists==
 
==Antagonists==
 
* '''''Spirits''''' — Spirits are the most common adversary of the Forsaken. Spirits gain sustenance by feeding on the concepts they represent. Some spirits possess humans in order to create more sustenance for themselves by manipulating their victims, others travel to the material world for the alien experiences offered by possessing a human. For example, a pain spirit might possess a child in order to inflict pain on other children in order to feed itself. The Forsaken's primary duty is to hunt down these wayward spirits and return them to the spirit world by any means necessary, defending humanity from their depredations. Most spirits hate the Forsaken for denying them the pleasures of the material world, which makes travel to the spirit world dangerous for them.
 
* '''''Spirits''''' — Spirits are the most common adversary of the Forsaken. Spirits gain sustenance by feeding on the concepts they represent. Some spirits possess humans in order to create more sustenance for themselves by manipulating their victims, others travel to the material world for the alien experiences offered by possessing a human. For example, a pain spirit might possess a child in order to inflict pain on other children in order to feed itself. The Forsaken's primary duty is to hunt down these wayward spirits and return them to the spirit world by any means necessary, defending humanity from their depredations. Most spirits hate the Forsaken for denying them the pleasures of the material world, which makes travel to the spirit world dangerous for them.
* '''''[[The Pure]]''''' — Werewolves descended from those who chose not to rise up and slay Father Wolf. They blame their Forsaken cousins for the loss of Pangaea and view the extermination of the Forsaken as a holy crusade. They are superior in number to the Forsaken, and their culture of hate and battle prowess has made them the Forsakens' most implacable enemies. The Pure have only contempt for humanity and feel no duty to defend them from spirits, which makes spirits far friendlier to them than to the Forsaken. Their only disadvantage is that Luna has not granted them her favor, which means they have no auspices and are more susceptible to silver than the Forsaken.
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* '''''The Pure''''' — Werewolves descended from those who chose not to rise up and slay Father Wolf. They blame their Forsaken cousins for the loss of Pangaea and view the extermination of the Forsaken as a holy crusade. They are superior in number to the Forsaken, and their culture of hate and battle prowess has made them the Forsakens' most implacable enemies. The Pure have only contempt for humanity and feel no duty to defend them from spirits, which makes spirits far friendlier to them than to the Forsaken. Their only disadvantage is that Luna has not granted them her favor, which means they have no auspices and are more susceptible to silver than the Forsaken.
 
* '''''[[The Hosts]]''''' - Bizarre creatures who, like the Forsaken, are a hybrid of spirit and flesh, man and animal. They are descended from powerful Pangaean spirits hunted by Father Wolf for their attacks on humanity. They escaped total destruction by splitting themselves into thousands of spirit shards, each of which inhabited an animal. These shards became the Hosts. When a host becomes strong enough, it will consume a human and become a man-animal hybrid similar to the Werewolf's Gauru form. The Hosts are driven to weaken or strengthen the separation between the spiritual and material world, which can wreak havok in the area they inhabit. They also use to harm humans, either by spreading disease or by eating them. This of course causes the Forsaken to hunt them down whenever possible.
 
* '''''[[The Hosts]]''''' - Bizarre creatures who, like the Forsaken, are a hybrid of spirit and flesh, man and animal. They are descended from powerful Pangaean spirits hunted by Father Wolf for their attacks on humanity. They escaped total destruction by splitting themselves into thousands of spirit shards, each of which inhabited an animal. These shards became the Hosts. When a host becomes strong enough, it will consume a human and become a man-animal hybrid similar to the Werewolf's Gauru form. The Hosts are driven to weaken or strengthen the separation between the spiritual and material world, which can wreak havok in the area they inhabit. They also use to harm humans, either by spreading disease or by eating them. This of course causes the Forsaken to hunt them down whenever possible.
* '''''[[The Idigam]]''''' - The rarest of the Forsaken's enemies, these cthonic entities are the spirits that represent concepts that existed before the world was fully formed. As such, they have no place in reality  and exhibit powers and motives beyond comprehension. The most infamous Idigam, Gurdilag, was able to forcibly meld spirits with humans, and even Werewolves, to create unnatural hybrids that were under its control. Idigam are vast and unknowable, which makes them almost impossible to confront physically (''they may, in fact, be the Acamoth known to [[Mage: The Awakening|Mages]]'').
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* '''''The Idigam''''' - The rarest of the Forsaken's enemies, these cthonic entities are the spirits that represent concepts that existed before the world was fully formed. As such, they have no place in reality  and exhibit powers and motives beyond comprehension. The most infamous Idigam, Gurdilag, was able to forcibly meld spirits with humans, and even Werewolves, to create unnatural hybrids that were under its control. Idigam are vast and unknowable, which makes them almost impossible to confront physically (''they may, in fact, be the Acamoth known to [[Mage: The Awakening|Mages]]'').
 
* '''''Other Supernaturals''''' - The Forsaken occasionally come into conflict with other supernatural denizens of the World of Darkness, like [[Vampire: The Requiem|vampires]] and [[Mage: The Awakening|mages]].  Usually, this conflict occurs, because the other supernaturals encroach on the werewolves' territory, either by breaching the Gauntlet and entering the spirit world or by attempting to make use of a locus that a werewolf pack has claimed as its own.  However, unlike in ''Werewolf: the Apocalypse'', there is no racial enmity between the Uratha and any other group of supernaturals; any given werewolf pack may become allied with or make sworn enemies of any given vampire coterie or mage cabal on a case-by-case basis.
 
* '''''Other Supernaturals''''' - The Forsaken occasionally come into conflict with other supernatural denizens of the World of Darkness, like [[Vampire: The Requiem|vampires]] and [[Mage: The Awakening|mages]].  Usually, this conflict occurs, because the other supernaturals encroach on the werewolves' territory, either by breaching the Gauntlet and entering the spirit world or by attempting to make use of a locus that a werewolf pack has claimed as its own.  However, unlike in ''Werewolf: the Apocalypse'', there is no racial enmity between the Uratha and any other group of supernaturals; any given werewolf pack may become allied with or make sworn enemies of any given vampire coterie or mage cabal on a case-by-case basis.
  

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