Difference between revisions of "Werewolf The Eater Of Names"

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(Created page with "=Werewolf: the Forsaken - The Eater of Names= A Werewolf: the Forsaken game set in Hong Kong. ==Hong Kong== ==The Blossom Society== ==Cherry Gardens Market== ==The Five Gr...")
 
(Hong Kong)
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==Hong Kong==
 
==Hong Kong==
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===Werewolf Oddities of Hong Kong===
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*Something steals the First Change of the majority of nusuzul. At the moment of the Change, they have their newfound nature torn out of them by an unknown force, leaving them as normal humans suffering a psychotic break – even former Wolf-Blooded have their inheritance stripped from them at this moment.
 +
*The territories of Hong Kong are a complete patchwork between the different factions. There are no solid battle lines between Pure and Forsaken, and the vertical nature of the urban landscape means that even a small scrap of land can be more than enough to patrol for most packs. The Shadow reflection of the city sees a spiritual ecosystem that is just as confused and turbulent.
 +
*Due to the sheer population density and the patchwork nature of the territories, Hong Kong packs have strong traditions about hospitality and allowances for crossing another pack's turf – even between Pure and Forsaken.
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*There are no Protectorates in Hong Kong. The closest to any sort of formal structure are the Five Great Packs – the Wen, Hou, Peng, Tang and Liao, formed from amongst the Uratha of the mortal clans of the area in 1899. The Great Packs are probably the largest and most influential of the city, but with respect comes responsibility, and they are expected to provide aid and guidance to other werewolves. These expectations, again, cross factional lines.
 +
*Tribes and allegiances to Pure and Forsaken are important, but Hong Kong also plays host to a number of strange packs allied to neither faction, packs amongst foreign immigrant populations with odd practices and traditions, and a focus on Lodges. The sheer density of the city can make the patchwork of territories confusing and Tribes rarely organise on a wide scale, but Lodge connections matter and underpin much of the social fabric of Hong Kong.
 +
*With so much movement in and out of Hong Kong, its transitional position in the world (geographically, politically and symbolically) and its possession of so many layers and shadows that even the werewolves cannot plumb them all, the city is a hotbed for weirdness and occult conspiracies. Yao guai and jiang shi slither through the darkness, hungry ghosts and watery shades prowl at the fringes, and now the forces of the dreaded Cull are preparing to assault the borders of the territory – something that has both Pure and Forsaken alike on edge.
 +
*Local Uratha lore has it that, in some past age, Hong Kong was the site of a meeting between the Nine Dragons – held to be the eight Firstborn of the Pure and the Forsaken, and a last figure of disputed nature. Some believe it was one of the first Chinese emperors. It was this gathering of beings of incredible power that, it is claimed, is responsible for the strong currents of Essence that pour through the region's Shadow even today.
 +
*The chenghuanshen, the city-spirit of Hong Kong, definitely exists – but its nature is not entirely clear. It may actually be a consciousness split across a number of powerful urban spirits, and seems quite capable of fighting with itself as much as any other spirit nobles of the region. Furthermore, it has a long-running feud with the spirits of the mountains and the peaks.
  
 
==The Blossom Society==
 
==The Blossom Society==

Revision as of 05:16, 16 October 2016

Werewolf: the Forsaken - The Eater of Names

A Werewolf: the Forsaken game set in Hong Kong.

Hong Kong

Werewolf Oddities of Hong Kong

  • Something steals the First Change of the majority of nusuzul. At the moment of the Change, they have their newfound nature torn out of them by an unknown force, leaving them as normal humans suffering a psychotic break – even former Wolf-Blooded have their inheritance stripped from them at this moment.
  • The territories of Hong Kong are a complete patchwork between the different factions. There are no solid battle lines between Pure and Forsaken, and the vertical nature of the urban landscape means that even a small scrap of land can be more than enough to patrol for most packs. The Shadow reflection of the city sees a spiritual ecosystem that is just as confused and turbulent.
  • Due to the sheer population density and the patchwork nature of the territories, Hong Kong packs have strong traditions about hospitality and allowances for crossing another pack's turf – even between Pure and Forsaken.
  • There are no Protectorates in Hong Kong. The closest to any sort of formal structure are the Five Great Packs – the Wen, Hou, Peng, Tang and Liao, formed from amongst the Uratha of the mortal clans of the area in 1899. The Great Packs are probably the largest and most influential of the city, but with respect comes responsibility, and they are expected to provide aid and guidance to other werewolves. These expectations, again, cross factional lines.
  • Tribes and allegiances to Pure and Forsaken are important, but Hong Kong also plays host to a number of strange packs allied to neither faction, packs amongst foreign immigrant populations with odd practices and traditions, and a focus on Lodges. The sheer density of the city can make the patchwork of territories confusing and Tribes rarely organise on a wide scale, but Lodge connections matter and underpin much of the social fabric of Hong Kong.
  • With so much movement in and out of Hong Kong, its transitional position in the world (geographically, politically and symbolically) and its possession of so many layers and shadows that even the werewolves cannot plumb them all, the city is a hotbed for weirdness and occult conspiracies. Yao guai and jiang shi slither through the darkness, hungry ghosts and watery shades prowl at the fringes, and now the forces of the dreaded Cull are preparing to assault the borders of the territory – something that has both Pure and Forsaken alike on edge.
  • Local Uratha lore has it that, in some past age, Hong Kong was the site of a meeting between the Nine Dragons – held to be the eight Firstborn of the Pure and the Forsaken, and a last figure of disputed nature. Some believe it was one of the first Chinese emperors. It was this gathering of beings of incredible power that, it is claimed, is responsible for the strong currents of Essence that pour through the region's Shadow even today.
  • The chenghuanshen, the city-spirit of Hong Kong, definitely exists – but its nature is not entirely clear. It may actually be a consciousness split across a number of powerful urban spirits, and seems quite capable of fighting with itself as much as any other spirit nobles of the region. Furthermore, it has a long-running feud with the spirits of the mountains and the peaks.

The Blossom Society

Cherry Gardens Market

The Five Great Packs

Other Packs

Beyond Hong Kong

New Material