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Westerly Tales.
 
Westerly Tales.
[[Westerley D&D]]
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[[D&D Version]]
  
A RuneQuest II/III/VI powered game, set firmly in the implied Dungeons and Dragons settings of the early editions.
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A RuneQuest VI powered game, set firmly in the implied Dungeons and Dragons settings of the early editions.
 
 
[[Character creation]]
 
  
 
'''Westerly Chain.'''
 
'''Westerly Chain.'''
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'''Lwnyss''' (Pronounced lan-ess) Is the great Isle, former home to many of the exiled peoples. Taken by the Truscerans after long and bloody conflicts, then collapsed into a monster-haunted wasteland when the Truscerans were thrown down by the Essinians and the great barbarian migrations of 120 years ago. Now Lwnyss is the sight of raids and campaigns from the Westerlys and the mainland, as exiled peoples attempt to reclaim their old lands.
 
'''Lwnyss''' (Pronounced lan-ess) Is the great Isle, former home to many of the exiled peoples. Taken by the Truscerans after long and bloody conflicts, then collapsed into a monster-haunted wasteland when the Truscerans were thrown down by the Essinians and the great barbarian migrations of 120 years ago. Now Lwnyss is the sight of raids and campaigns from the Westerlys and the mainland, as exiled peoples attempt to reclaim their old lands.
  
'''[[The folk of Westerly]]'''
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'''The folk of Westerly'''
'''[[An alternate take]]'''
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'''Humans'''. The most common.
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*Elder race. Original inhabitants of the Westerly Isles. Small, graceful, sometimes gifted with charisma or power. (Several small princedoms in remote hilly areas).
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*Cwll clans. Originally from Lwnyss. Most common of folk. (Several different Kingdoms and free Cities, all under a Pendragon)
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*Torzyr. Northern Lwnyss. Broad, stocky folk. Friends to dwarves. (Cantons with elected leaders.
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*Gotz. From the mainland. Big, strong folk.
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*Utter Gotz. Related to Gotz. From the Southern Isles.
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*Manx. Original inhabitants of Lwnyss.
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'''Dwarves.'''
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*Khazad. Dwarves and Gnomes (complementary society). Magic workers, smaller communities. (Hulder folk)
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*Torr. Generally live underground, within mountains and caves. Crafters in Iron. Resistant to magic. Friends to the Torzyr. (Mountain Dwarves).
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*Dhurin. Most common. Live in semi-underground dwellings. Clan groups of a few hundred. Miners and crafters. (Hill Dwarves)
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'''Elves.'''
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*Lios. The Alfar, or high elves. Tall, slender. Associated with Celestial magics. Tend to small, grouped communities based around a citadel or city.
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*Quenda. The mid, or Grey elves. Smaller, clever minds. Workers of fey magic. Small, isolated communities, often near other elves.
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*Yrlla. Most common. The sylvan or Wood elves. Small but strong, quick. Workers of natural magics. Large woodlands communities, wandering bands and nomads.
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'''Halflings'''.
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*Olbyta.

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