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| ==Facts== | | ==Facts== |
− | *Background: Orphan from the streets of the Honak | + | *Background: |
− | *Profession: Thief and caretaker of other Lost Boys | + | *Profession: |
− | *Relationship: Toddander, another orphan, who stayed behind while Weston sought answers and help | + | *Relationship: |
− | *Wealth Accounting
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− | *Weather Sensitive
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− | *Poker Face
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| ==Attributes== | | ==Attributes== |
− | *Strength 10 +0 | + | *Strength |
− | *Dexterity 16 +2 | + | *Dexterity |
− | *Constitution 13 +1 | + | *Constitution |
− | *Intelligence 14 +1 | + | *Intelligence |
− | *Wisdom 16 +2 | + | *Wisdom |
− | *Charisma 13 +1 | + | *Charisma |
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| ==Skill Rolls== | | ==Skill Rolls== |
− | *Strength 11 | + | *Strength |
− | *Dexterity 5 | + | *Dexterity |
− | *Constitution 8 | + | *Constitution |
− | *Intelligence 7 | + | *Intelligence |
− | *Wisdom 5 | + | *Wisdom |
− | *Charisma 8 | + | *Charisma |
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| ==Saving Throws== | | ==Saving Throws== |
− | *Hardiness: 13 | + | *Hardiness: |
− | *Evasion: 12 | + | *Evasion: |
− | *Spirit: 12 | + | *Spirit: |
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| ==Power== | | ==Power== |
− | *Effort: 5 | + | *Effort: |
− | *Influence: 5 | + | *Influence: |
− | *Dominion: 18 (8 free) | + | *Dominion: |
− | **Increase safe passage surrounding Gong Fang
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− | *Experience: 19
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| ==Combat== | | ==Combat== |
− | *AC: 1 | + | *AC: |
− | *HP: 22 | + | *HP: |
− | *Armor: Luck | + | *Armor: |
− | Attack Bonus: +4
| + | *Weapon: |
− | *Weapon: Rapier & Knife | |
− | **Dex +6 attack
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− | **1d10+2 damage
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− | *Fray 1d8
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| ==Words and Gifts== | | ==Words and Gifts== |
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− | *Apotheosis
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− | **Receive the Incense of Faith
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− | ***Constant
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− | ***Capable of receiving worship
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− | ***Begin to form a cult
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− | **Sanctify Shrine
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− | ***Action
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− | ***Costs 1 Wealth per Level
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− | ***Can target a gift or miracle at any person within the sacred grounds
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− | **Smite the Apostate
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− | ***Instantly kill offending worshiper or less
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− | ***Action
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− | **Hear Prayer
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− | ***Constant
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− | ***capable of hearing prayer
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− | ***can communicate
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− | ***can listen for particular people or topics
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− | *Alacrity
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− | **Basic abilities
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− | ***cannot be surprised
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− | ***increase Dex to 16 or 18
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− | **Gifts
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− | ***Swifter than the Sun
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− | ****Instant
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− | ****Commit Effort
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− | ****Movement rate is twice the faster pursuer or quarry
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− | ****more hit dice is faster, if tied then coin flip
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− | ***All Directions as One
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− | ****Constant
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− | ****Vertical or overhangning surfaces as if flat ground
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− | ****pass through rough terrain effortlessly
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− | ****invulnerable defense against being pushed or made to fall
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− | ***The Storm Breaks
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− | ****Instant
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− | ****Commit Effort for scene
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− | ****before first round of combat or time-sensitive circumstance get one free bonus round before anyone else acts
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− | ****Dex attribute check if two heroes use the gift at the same time
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− | *Luck
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− | **Basic Abilities
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− | ***roll 1d20 once a day, replace or another's 1d20 roll
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− | **Gifts
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− | ***Unmarred Beneficence
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− | ****Constant
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− | ****natural AC of 3
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− | ***Unfailing Fortune
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− | ****Constant
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− | ****always reroll any 1
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− | ****dictate outcome of any element of chance in gambling or gaming
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− | ***Nine Lives
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− | ****Constant
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− | ****Automatically reroll saves or enemy hit rolls that would result in the hero's death or mortal injury
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− | ****second roll is taken even if it's worse
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− | *Sky
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− | **Basic abilities
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− | ***never harmed by falling
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− | ***need not breathe
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− | ***invincible defense
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− | ****electricity
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− | ****cold
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− | ****injurious sounds
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− | **Gifts
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− | ***Rain of Lightning
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− | ****point within sight
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− | ****every desired target within 100 feet suffer 1d6 electrical damage
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− | ***Sapphire Wings
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− | ****Commit Effort
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− | ****On Turn
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− | ****Fly up to 100 mph, twice usual movement rate
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− | ***Windsinger
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− | ****Commit Effort
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− | ****Action
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− | ****Control weather within 1 mile
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− | ****strong enough to knock down fragile structures & make mundane archery impossible
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− | ***Fury of the Heavens
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− | ****Action/Smite
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− | ****Commit Effort for scene
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− | ****for the rest of the scene, deal damage under open sky to one target or mob within sight
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− | ****damage = level, Hardiness save for half
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− | ****can destroy structures less sturdy than a stone building
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− | ****cannot be done two rounds in a row
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− | *Apotheosis
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− | **Receive the Incense of Faith - Constant
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− | ***Able to be worshiped.
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