Difference between revisions of "Weston, the Lightning Thief"
(Created page with "https://wiki.rpg.net/index.php/Cyllian_Sea Main Page ==Facts== *Background: *Profession: *Relationship: ==Attributes== *Strength *Dexterity *Constitution *Intelligenc...") |
(→Words and Gifts) |
||
Line 39: | Line 39: | ||
==Words and Gifts== | ==Words and Gifts== | ||
+ | |||
+ | *Alacrity | ||
+ | **Basic abilities | ||
+ | ***cannot be surprised | ||
+ | ***increase Dex to 16 or 18 | ||
+ | **Gifts | ||
+ | ***Swifter than the Sun | ||
+ | ****Instant | ||
+ | ****Commit Effort | ||
+ | ****Movement rate is twice the faster pursuer or quarry | ||
+ | ****more hit dice is faster, if tied then coin flip | ||
+ | ***All Directions as One | ||
+ | ****Constant | ||
+ | ****Vertical or overhangning surfaces as if flat ground | ||
+ | ****pass through rough terrain effortlessly | ||
+ | ****invulnerable defense against being pushed or made to fall | ||
+ | *Luck | ||
+ | **Basic Abilities | ||
+ | ***roll 1d20 once a day, replace or another's 1d20 roll | ||
+ | **Gifts | ||
+ | ***Unmarred Beneficence | ||
+ | ****Constant | ||
+ | ****natural AC of 3 | ||
+ | ***Unfailing Fortune | ||
+ | ****Constant | ||
+ | ****always reroll any 1 | ||
+ | ****dictate outcome of any element of chance in gambling or gaming | ||
+ | *Sky | ||
+ | **Basic abilities | ||
+ | ***never harmed by falling | ||
+ | ***need not breathe | ||
+ | ***invincible defense | ||
+ | ****electricity | ||
+ | ****cold | ||
+ | ****injurious sounds | ||
+ | **Gifts | ||
+ | ***Rain of Lightning | ||
+ | ****point within sight | ||
+ | ****every desired target within 100 feet suffer 1d6 electrical damage | ||
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] | [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] |
Revision as of 18:48, 4 December 2019
Facts
- Background:
- Profession:
- Relationship:
Attributes
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
Skill Rolls
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
Saving Throws
- Hardiness:
- Evasion:
- Spirit:
Power
- Effort:
- Influence:
- Dominion:
Combat
- AC:
- HP:
- Armor:
- Weapon:
Words and Gifts
- Alacrity
- Basic abilities
- cannot be surprised
- increase Dex to 16 or 18
- Gifts
- Swifter than the Sun
- Instant
- Commit Effort
- Movement rate is twice the faster pursuer or quarry
- more hit dice is faster, if tied then coin flip
- All Directions as One
- Constant
- Vertical or overhangning surfaces as if flat ground
- pass through rough terrain effortlessly
- invulnerable defense against being pushed or made to fall
- Swifter than the Sun
- Basic abilities
- Luck
- Basic Abilities
- roll 1d20 once a day, replace or another's 1d20 roll
- Gifts
- Unmarred Beneficence
- Constant
- natural AC of 3
- Unfailing Fortune
- Constant
- always reroll any 1
- dictate outcome of any element of chance in gambling or gaming
- Unmarred Beneficence
- Basic Abilities
- Sky
- Basic abilities
- never harmed by falling
- need not breathe
- invincible defense
- electricity
- cold
- injurious sounds
- Gifts
- Rain of Lightning
- point within sight
- every desired target within 100 feet suffer 1d6 electrical damage
- Rain of Lightning
- Basic abilities