Editing What Thunder Brings

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The Bright Council maintains an army, navy and cloud navy.  Cities have independent militias, which have their arms distributed to them as needed and cannot be called as auxiliaries to the army; they serve as peace keepers and fire fighters during peace time.  Districts have levies, which keep their arms individually, but may be called up by the army during local campaigns.  The Bright Council focuses on magical and technological superiority, and have a fair number of mages in the military. They also have a substantial weight of cannons and muskets, provided by the dwarven members  of the Council.
 
The Bright Council maintains an army, navy and cloud navy.  Cities have independent militias, which have their arms distributed to them as needed and cannot be called as auxiliaries to the army; they serve as peace keepers and fire fighters during peace time.  Districts have levies, which keep their arms individually, but may be called up by the army during local campaigns.  The Bright Council focuses on magical and technological superiority, and have a fair number of mages in the military. They also have a substantial weight of cannons and muskets, provided by the dwarven members  of the Council.
  
==Religion==
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==The Divine Convocation==
Many gods are worshipped in Council lands. The gods have their own churches and philosophies, and their worship is only very tenously unified, with the Convocation agreeing to share common areas for temples and not to fight each other too openly.  Not all gods have access to all types of divine clerics and paladins, and gods are often associated with various professions and magical schools.  These gods are active, if distant, participants in the grand experiment of the Bright Council, and have been known to visit their faithful.
 
 
 
===The Divine Convocation===
 
 
*Ishanna, the Thunderbolt Goddess.  She embodies inspiration, surprise, justice, war, storms, lightning and fast travel.  Her clerics are Knowledge, War and Tempest, her paladins are Vengeance and Devotion.  Many evokers and transmuters revere her.
 
*Ishanna, the Thunderbolt Goddess.  She embodies inspiration, surprise, justice, war, storms, lightning and fast travel.  Her clerics are Knowledge, War and Tempest, her paladins are Vengeance and Devotion.  Many evokers and transmuters revere her.
 
*Efuna, the Green Lord. He embodies agriculture, herding, fertility, healing, both parents and students, the harvest.  His clerics are Nature and Life, his paladins Devotion.
 
*Efuna, the Green Lord. He embodies agriculture, herding, fertility, healing, both parents and students, the harvest.  His clerics are Nature and Life, his paladins Devotion.

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