Editing When the King Comes Knocking:Jin

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Changeling Swordmage Level 7<br>
 
Changeling Swordmage Level 7<br>
 
'''HP: 67'''  '''Bloodied: 33''' '''Healing Surges: 11''' '''Surge Value: 16'''<br>
 
'''HP: 67'''  '''Bloodied: 33''' '''Healing Surges: 11''' '''Surge Value: 16'''<br>
'''AC: 24''' '''Fort: 18''' '''Reflex: 20''' '''Will: 19''' <br>
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'''AC: 24''' '''Fort: 16''' '''Reflex: 18''' '''Will: 17''' <br>
 
'''Speed: 6''' '''Initiative: +6''' '''Passive Insight: 14''' '''Passive Perception: 12''' <br>
 
'''Speed: 6''' '''Initiative: +6''' '''Passive Insight: 14''' '''Passive Perception: 12''' <br>
'''Usual Attack Bonus: +14''' '''Usual Damage Bonus: +7''' <br>
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'''Usual Attack Bonus: +13''' '''Usual Damage Bonus: +7''' <br>
  
 
== Ability Scores ==
 
== Ability Scores ==
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Sneak of the Shadows<br>
 
Sneak of the Shadows<br>
 
Slaying Action<br>
 
Slaying Action<br>
Versatile Expertise (Heavy Blades)<br>
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Focused Expertise (Longsword)<br>
 
Versatile Duelist<br>
 
Versatile Duelist<br>
  
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== Equipment ==
 
== Equipment ==
*Subtle Longsword +2 - +2 damage with CA
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*Subtle Longsword +2
*Battle Harness Leather +1 - free action to draw weapon & +1 to initiative
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*Battle Harness Leather +1
*Choker of Eloquence +2 - +2 Diplomacy/Bluff & may reroll Diplomacy/Bluff (daily)
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*Choker of Eloquence +2
*Bracers of Might Striking (heroic) - +2 damage for melee basic attacks
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*Bracers of Might Striking (heroic)
*Casque of Tactics (heroic) - +1 to initiative & swap initiative with a willing ally (daily)
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*Casque of Tactics (heroic)
*Potion of Healing (heroic) (5) - spend a healing surge and regain 10HP
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*Potion of Healing (heroic) (5)
  
 
== Treasure Wishlist ==
 
== Treasure Wishlist ==
 
*Iron Armbands of Power L6 (AV)
 
*Iron Armbands of Power L6 (AV)
 
*Boots of the Fencing Master L7 (AV)
 
*Boots of the Fencing Master L7 (AV)

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