Difference between revisions of "Wiki.rpg.net/RogueTrader On To Glory/Journey"

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(Created page with ' Dauntless Class Light Cruiser Wrested from a Space Hulk - Adventurous SP: 70/70 Space: 59/60 Power: 58/60 Stats Speed: 8 Maneuverability: +18 (+23 to avoid Celestial Phenomena) …')
 
 
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Dauntless Class Light Cruiser
  
Dauntless Class Light Cruiser
 
 
Wrested from a Space Hulk - Adventurous
 
Wrested from a Space Hulk - Adventurous
 +
 
SP: 70/70
 
SP: 70/70
 +
 
Space: 59/60
 
Space: 59/60
 +
 
Power: 58/60
 
Power: 58/60
 +
 
Stats
 
Stats
 +
 
Speed: 8
 
Speed: 8
 +
 
Maneuverability: +18 (+23 to avoid Celestial Phenomena)
 
Maneuverability: +18 (+23 to avoid Celestial Phenomena)
 +
 
Detection: +18 (+28 when on an Endeavor, +8 when not)
 
Detection: +18 (+28 when on an Endeavor, +8 when not)
 +
 
Hull Integrity: 60
 
Hull Integrity: 60
 +
 
Armour: 20
 
Armour: 20
 +
 
Turret Rating: 1
 
Turret Rating: 1
 +
 
Crew
 
Crew
 +
 
Population:100
 
Population:100
 +
 
Morale: 105
 
Morale: 105
 +
 
Basics
 
Basics
 +
 
Strelov II Warp Engine
 
Strelov II Warp Engine
 +
 
Gellar Field
 
Gellar Field
 +
 
Void Shield Array
 
Void Shield Array
 +
 
Vitae Life Sustainer
 
Vitae Life Sustainer
 +
 
Voidsmen's Quarters
 
Voidsmen's Quarters
 +
 
Combat Bridge
 
Combat Bridge
 +
 
R-50 Auspex Multi-band Auger
 
R-50 Auspex Multi-band Auger
Supplements
+
 
 +
Supplements:
 
Warpsbane Hull, Compartmentalized Cargo Hold, Extended Supply Vaults, Temple-Shrine to the God-Emperor, Barracks, Librarian Vault, Trophy Room, Observation Dome.
 
Warpsbane Hull, Compartmentalized Cargo Hold, Extended Supply Vaults, Temple-Shrine to the God-Emperor, Barracks, Librarian Vault, Trophy Room, Observation Dome.
 +
 
Armament
 
Armament
 +
 
Port & Starboard: Mars Pattern Macrocannon
 
Port & Starboard: Mars Pattern Macrocannon
 +
 
Strength 3 Damage 1d10+2 Crit Rating 5 Range 6
 
Strength 3 Damage 1d10+2 Crit Rating 5 Range 6
 +
 
Prow: Titanforge Lance Weapon
 
Prow: Titanforge Lance Weapon
 +
 
Strength 1 Damage 1d10+4 Crit Rating 3 Range 6
 
Strength 1 Damage 1d10+4 Crit Rating 3 Range 6
 +
 
Achievement Bonuses
 
Achievement Bonuses
 +
 
+150 Trade, +100 Military, +100 Creed, +100 Exploration, +50 Criminal
 
+150 Trade, +100 Military, +100 Creed, +100 Exploration, +50 Criminal
 +
 
Trait Stuff
 
Trait Stuff
 +
 
+10 to Investigation Skill Tests while on-board the ship. Cursed!: GM rolls twice for misfortune and selects the worst. +10 to repair so long as the Bridge is undamaged. +10 to Navigate the warp, roll twice for Warp Travel Encounters & the Navigator selects which to take. +20 to Command tests for boarding/hit and run, so long as we have Troops on board.
 
+10 to Investigation Skill Tests while on-board the ship. Cursed!: GM rolls twice for misfortune and selects the worst. +10 to repair so long as the Bridge is undamaged. +10 to Navigate the warp, roll twice for Warp Travel Encounters & the Navigator selects which to take. +20 to Command tests for boarding/hit and run, so long as we have Troops on board.
  

Latest revision as of 18:47, 19 April 2010

Dauntless Class Light Cruiser

Wrested from a Space Hulk - Adventurous

SP: 70/70

Space: 59/60

Power: 58/60

Stats

Speed: 8

Maneuverability: +18 (+23 to avoid Celestial Phenomena)

Detection: +18 (+28 when on an Endeavor, +8 when not)

Hull Integrity: 60

Armour: 20

Turret Rating: 1

Crew

Population:100

Morale: 105

Basics

Strelov II Warp Engine

Gellar Field

Void Shield Array

Vitae Life Sustainer

Voidsmen's Quarters

Combat Bridge

R-50 Auspex Multi-band Auger

Supplements: Warpsbane Hull, Compartmentalized Cargo Hold, Extended Supply Vaults, Temple-Shrine to the God-Emperor, Barracks, Librarian Vault, Trophy Room, Observation Dome.

Armament

Port & Starboard: Mars Pattern Macrocannon

Strength 3 Damage 1d10+2 Crit Rating 5 Range 6

Prow: Titanforge Lance Weapon

Strength 1 Damage 1d10+4 Crit Rating 3 Range 6

Achievement Bonuses

+150 Trade, +100 Military, +100 Creed, +100 Exploration, +50 Criminal

Trait Stuff

+10 to Investigation Skill Tests while on-board the ship. Cursed!: GM rolls twice for misfortune and selects the worst. +10 to repair so long as the Bridge is undamaged. +10 to Navigate the warp, roll twice for Warp Travel Encounters & the Navigator selects which to take. +20 to Command tests for boarding/hit and run, so long as we have Troops on board.


The Journey was salvaged from a massive space hulk which was actually inhabited by humans. They had formed a self-sustaining deep-void colony there, clustered around an ancient plasma-drive with a plenteous of algae-vats and endlessly recycling every scrap of metal and material. When the conglomeration was discovered again, it was found to harbor some fairly serious heresies due to its long separation from the Ecclesiarchy, and perhaps from its inhabitants too-intimate contact with the dark between the stars. The population was cleansed or relocated as appropriate to their repentance, the DarkStar was broken up and its component ships examined for worth. The Journey was found to be the one in the best shape. She was refitted, powered-up, and when her cogitators turned on the machine spirit was found to have a remarkably "young" and energetic personality. She was raring to go after her long slumber and confinement, and seems more than eager to explore the wide frontiers of the Galaxy. The ship, in fact, seems to bore easily.

Designed By:The Wyzard