Difference between revisions of "Wiki.rpg.net/RogueTrader On To Glory/Journey"
(Created page with ' Dauntless Class Light Cruiser Wrested from a Space Hulk - Adventurous SP: 70/70 Space: 59/60 Power: 58/60 Stats Speed: 8 Maneuverability: +18 (+23 to avoid Celestial Phenomena) …') |
|||
Line 1: | Line 1: | ||
+ | Dauntless Class Light Cruiser | ||
− | |||
Wrested from a Space Hulk - Adventurous | Wrested from a Space Hulk - Adventurous | ||
+ | |||
SP: 70/70 | SP: 70/70 | ||
+ | |||
Space: 59/60 | Space: 59/60 | ||
+ | |||
Power: 58/60 | Power: 58/60 | ||
+ | |||
Stats | Stats | ||
+ | |||
Speed: 8 | Speed: 8 | ||
+ | |||
Maneuverability: +18 (+23 to avoid Celestial Phenomena) | Maneuverability: +18 (+23 to avoid Celestial Phenomena) | ||
+ | |||
Detection: +18 (+28 when on an Endeavor, +8 when not) | Detection: +18 (+28 when on an Endeavor, +8 when not) | ||
+ | |||
Hull Integrity: 60 | Hull Integrity: 60 | ||
+ | |||
Armour: 20 | Armour: 20 | ||
+ | |||
Turret Rating: 1 | Turret Rating: 1 | ||
+ | |||
Crew | Crew | ||
+ | |||
Population:100 | Population:100 | ||
+ | |||
Morale: 105 | Morale: 105 | ||
+ | |||
Basics | Basics | ||
+ | |||
Strelov II Warp Engine | Strelov II Warp Engine | ||
+ | |||
Gellar Field | Gellar Field | ||
+ | |||
Void Shield Array | Void Shield Array | ||
+ | |||
Vitae Life Sustainer | Vitae Life Sustainer | ||
+ | |||
Voidsmen's Quarters | Voidsmen's Quarters | ||
+ | |||
Combat Bridge | Combat Bridge | ||
+ | |||
R-50 Auspex Multi-band Auger | R-50 Auspex Multi-band Auger | ||
− | Supplements | + | |
+ | Supplements: | ||
Warpsbane Hull, Compartmentalized Cargo Hold, Extended Supply Vaults, Temple-Shrine to the God-Emperor, Barracks, Librarian Vault, Trophy Room, Observation Dome. | Warpsbane Hull, Compartmentalized Cargo Hold, Extended Supply Vaults, Temple-Shrine to the God-Emperor, Barracks, Librarian Vault, Trophy Room, Observation Dome. | ||
+ | |||
Armament | Armament | ||
+ | |||
Port & Starboard: Mars Pattern Macrocannon | Port & Starboard: Mars Pattern Macrocannon | ||
+ | |||
Strength 3 Damage 1d10+2 Crit Rating 5 Range 6 | Strength 3 Damage 1d10+2 Crit Rating 5 Range 6 | ||
+ | |||
Prow: Titanforge Lance Weapon | Prow: Titanforge Lance Weapon | ||
+ | |||
Strength 1 Damage 1d10+4 Crit Rating 3 Range 6 | Strength 1 Damage 1d10+4 Crit Rating 3 Range 6 | ||
+ | |||
Achievement Bonuses | Achievement Bonuses | ||
+ | |||
+150 Trade, +100 Military, +100 Creed, +100 Exploration, +50 Criminal | +150 Trade, +100 Military, +100 Creed, +100 Exploration, +50 Criminal | ||
+ | |||
Trait Stuff | Trait Stuff | ||
+ | |||
+10 to Investigation Skill Tests while on-board the ship. Cursed!: GM rolls twice for misfortune and selects the worst. +10 to repair so long as the Bridge is undamaged. +10 to Navigate the warp, roll twice for Warp Travel Encounters & the Navigator selects which to take. +20 to Command tests for boarding/hit and run, so long as we have Troops on board. | +10 to Investigation Skill Tests while on-board the ship. Cursed!: GM rolls twice for misfortune and selects the worst. +10 to repair so long as the Bridge is undamaged. +10 to Navigate the warp, roll twice for Warp Travel Encounters & the Navigator selects which to take. +20 to Command tests for boarding/hit and run, so long as we have Troops on board. | ||
Latest revision as of 18:47, 19 April 2010
Dauntless Class Light Cruiser
Wrested from a Space Hulk - Adventurous
SP: 70/70
Space: 59/60
Power: 58/60
Stats
Speed: 8
Maneuverability: +18 (+23 to avoid Celestial Phenomena)
Detection: +18 (+28 when on an Endeavor, +8 when not)
Hull Integrity: 60
Armour: 20
Turret Rating: 1
Crew
Population:100
Morale: 105
Basics
Strelov II Warp Engine
Gellar Field
Void Shield Array
Vitae Life Sustainer
Voidsmen's Quarters
Combat Bridge
R-50 Auspex Multi-band Auger
Supplements: Warpsbane Hull, Compartmentalized Cargo Hold, Extended Supply Vaults, Temple-Shrine to the God-Emperor, Barracks, Librarian Vault, Trophy Room, Observation Dome.
Armament
Port & Starboard: Mars Pattern Macrocannon
Strength 3 Damage 1d10+2 Crit Rating 5 Range 6
Prow: Titanforge Lance Weapon
Strength 1 Damage 1d10+4 Crit Rating 3 Range 6
Achievement Bonuses
+150 Trade, +100 Military, +100 Creed, +100 Exploration, +50 Criminal
Trait Stuff
+10 to Investigation Skill Tests while on-board the ship. Cursed!: GM rolls twice for misfortune and selects the worst. +10 to repair so long as the Bridge is undamaged. +10 to Navigate the warp, roll twice for Warp Travel Encounters & the Navigator selects which to take. +20 to Command tests for boarding/hit and run, so long as we have Troops on board.
The Journey was salvaged from a massive space hulk which was actually inhabited by humans. They had formed a self-sustaining deep-void colony there, clustered around an ancient plasma-drive with a plenteous of algae-vats and endlessly recycling every scrap of metal and material. When the conglomeration was discovered again, it was found to harbor some fairly serious heresies due to its long separation from the Ecclesiarchy, and perhaps from its inhabitants too-intimate contact with the dark between the stars. The population was cleansed or relocated as appropriate to their repentance, the DarkStar was broken up and its component ships examined for worth. The Journey was found to be the one in the best shape. She was refitted, powered-up, and when her cogitators turned on the machine spirit was found to have a remarkably "young" and energetic personality. She was raring to go after her long slumber and confinement, and seems more than eager to explore the wide frontiers of the Galaxy. The ship, in fact, seems to bore easily.
Designed By:The Wyzard