Wila

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Revision as of 12:51, 24 March 2015 by Sulldawga (talk | contribs) (Combat)
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A character in Dwimmermount: If Trouble Was Money

Rank

  • Human Explorer 1
  • XP: 1,478/2,000
  • XP Bonus: 5%
  • Alignment TBD
  • Henchman of Golle

Attributes

  • STR 16 (+2)
  • INT 11
  • WIS 10
  • DEX 13 (+1)
  • CON 12
  • CHA 8

Skills

  • Languages
    • Common
  • General Proficiencies
    • Tracking
  • Class Proficiencies
    • TBD
  • Class Skills
    • +1 to missile attack throws
    • +1 dmg to all attacks
    • Animal Reflexes (+1 to initiative and surprise rolls)
    • Difficult to Spot (hide in woods on 3+, hide in dungeons on 14+)
    • +4 to avoid getting lost in familiar country
    • +5 to evade wilderness encounters (except in Clear and Grassland terrain)
    • Can evade wilderness encounters even when surprised on 19+

Combat

  • AC 5
  • HP 6
  • Movement Rate
  • Initiative Modifier +2
  • Attacks
    • Spear 8+, 1d6+3 one-handed dmg, 1d8+3 two-handed dmg
    • Primary Ranged Attack: Arbalest Crossbow 8+, 1d8+1 dmg
  • Saves:
    • 13 Petrification & Paralysis
    • 10 Poison & Death
    • 16 Blast & Breath
    • 13 Staves & Wands
    • 15 Spells

Spells

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. D
    • Chain mail
    • Spear
    • Long bow and 30 arrows
    • Arbalest crossbow
    • Backpack
    • Two small sacks
    • 2 pounds comfrey
    • Waterskin
    • 1 week iron rations
    • Daggers (2)
    • Tinderbox
    • 6 torches
    • 6 flasks military oil