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A B/X D&D Campaign
 
A B/X D&D Campaign
 
Threads: [https://forum.rpg.net/showthread.php?797082-Recruitment-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV Closed Recruitment] | [https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV OOC] | [https://forum.rpg.net/showthread.php?797230-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20772295#post20772295 IC]
 
  
 
==Characters==
 
==Characters==
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===Active===
 
===Active===
  
*[[Rollo Tumblen]], Neutral Fighter 5, 40/40 HP AC 5
+
*[[Rollo Tumblen]], Neutral Fighter 4, 27/32 HP AC 5
*[[Zeke the 3rd]], Neutral Halfling 5, 23/23 HP, AC 4 (2 vs Lg)
+
*[[Zeke the 3rd]], Neutral Halfling 4, 22/22 HP, AC 4 (2 vs Lg)
*[[Friet Fireear]], Neutral Halfing 5, 30/30 HP, AC 2 (0 vs Lg)
+
*[[Friet Fireear]], Neutral Halfing 4, 24/24 HP, AC 2 (0 vs Lg)
*[[Areth]], Neutral Elf 4, 28/28 HP, AC 4
+
*[[Areth]], Neutral Elf 3, 21/21 HP, AC 4
 
*[[Froom the Fire Mage of Fa'ren]], Neutral Magic-User 4, 17/17, AC 8
 
*[[Froom the Fire Mage of Fa'ren]], Neutral Magic-User 4, 17/17, AC 8
  
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* Sample Character, Alignment Class Level, X/Y HP, AC Z
 
* Sample Character, Alignment Class Level, X/Y HP, AC Z
 
*[[https://wiki.rpg.net/index.php/Imladril_Blank_Sheet Blank Character Sheet]] (Please do not save over the original, and when character sheets are completed, please change the link at the top of the finished sheet to refer back to the "Wilderlands Hex Crawl IV" page)
 
*[[https://wiki.rpg.net/index.php/Imladril_Blank_Sheet Blank Character Sheet]] (Please do not save over the original, and when character sheets are completed, please change the link at the top of the finished sheet to refer back to the "Wilderlands Hex Crawl IV" page)
 
==Retainers==
 
*[[Frederik the retainer]], Cleric L2 AC4 HP9 attack: Staff 1d4, Sling 1d4 - Rollo [[https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20807604#post20807604 OOC#290]]
 
 
==Beasts==
 
*Mayflower, Areth's Mule - 8/8 HP
 
** 120' MV at 2000cn, 60' MV @ 4000cn (Max)
 
**2 Saddlebags (total of 1,979 cn)
 
**Common Treasure (1,367 cn)
 
***Short sword (Onion Dwarf)
 
***Pouch containing various vials, flasks, potions, and philters
 
***Periapt of vile aspect, hanging from a dark chain
 
***1,000 pp
 
***19 gp
 
***Chest from bandit ambush
 
**Rollo's stuff (60 cn)
 
***50 pp
 
** 10 75gp gem
 
**Areth's stuff (102 cn)
 
***Standard Rations - 1 week
 
***Iron Rations - 3 weeks
 
***Pouch with: 10 gems@100gp, 2 Fairway coins@10gp, 100gp Uriah-kazaar Dwarven Ring
 
 
*TOM, The Other Mule
 
** 120' MV at 2000cn, 60' MV @ 4000cn (Max)
 
**1 saddlebag (total of 75 cn)
 
**Friet's Stuff (75 cn)
 
***small sack
 
***6 gp
 
***10 fairway coins (10 gp each)
 
***Sword +1
 
***3 Spellbooks (Shrine, IC#619)
 
  
 
==Treasure==
 
==Treasure==
 
*Rollo
 
*Rollo
**
+
**10 platinum pieces
 +
**Dwarvish scroll
 +
**37gp
 +
**Dagger
 +
**handaxe
  
 
*Zeke
 
*Zeke
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**Large sack
 
**Large sack
 
**Wolfsbane x2
 
**Wolfsbane x2
**14 gp
+
**114 gp
**10 Fairway coins
 
  
 
*Areth
 
*Areth
**
+
**  
  
 
*Froom
 
*Froom
**124 gp
+
**
**pouch of 11 gems, ten @ 75 gp each from the Dwarven Lord Kanthor of Uriah-Kazar + one ruby of 100 gp [11 cn]
 
**500 gp ring, worn, from the Dwarven Lord Kanthor of Uriah-Kazar
 
**100 gp necklace [10 cn]
 
 
 
*Frederik
 
**3 scrolls of CLW
 
  
 
==Encumbrance Ape==
 
==Encumbrance Ape==
  
 
*Rollo
 
*Rollo
**Gear: 596
+
**Gear: 591
**Treasure: 0
+
**Treasure: 87
**Total Encumbrance: 596
+
**Total Encumbrance: 678
**Movement: 90/30/90
+
**Movement: 60/20/60
  
 
*Zeke
 
*Zeke
**Gear: 592
+
**Gear: 591
 
**Treasure: 0
 
**Treasure: 0
**Total Encumbrance: 592
+
**Total Encumbrance: 591
 
**Movement: 90/30/90
 
**Movement: 90/30/90
  
 
* Friet
 
* Friet
**Gear: 600
+
**Gear: 590
**Treasure: 0
+
**Treasure: 78
**Total Encumbrance: 600
+
**Total Encumbrance: 668
**Movement: 90/30/90
+
**Movement: 60/20/60
  
 
*Areth  
 
*Areth  
**Gear: 592
+
**Gear: 620
 
**Treasure: 0
 
**Treasure: 0
**Total Encumbrance: 592
+
**Total Encumbrance: 620
**Movement: 90/30/90
+
**Movement: 60/20/60
  
 
*Froom
 
*Froom
**Gear: 122
+
**Gear: 110
**Treasure: 145
+
**Treasure:  
**Total Encumbrance: 267
+
**Total Encumbrance: 110
 
**Movement: 120/40/120
 
**Movement: 120/40/120
 
*Frederik
 
**Gear: 570
 
**Treasure: 3
 
**Total Encumbrance: 573
 
**Movement: 90/30/90
 
  
 
==Rations==
 
==Rations==
*Rollo Tumblen: 7 days standard rations / 14 days iron rations
+
*Rollo Tumblen: 0 days standard rations / 14 days iron rations
 
*Zeke: 7 days standard rations / 14 days iron rations
 
*Zeke: 7 days standard rations / 14 days iron rations
 
*Friet: 7 days standard rations / 14 days iron rations
 
*Friet: 7 days standard rations / 14 days iron rations
*Areth: 7 days standard rations / 28 days iron rations
+
*Areth: 0 days standard rations / 14 days iron rations
 
*Froom: 7 days standard rations / 21 days iron rations
 
*Froom: 7 days standard rations / 21 days iron rations
*Frederik: 7 days standard rations / 5 days iron rations
 
  
 
==Marching Order==
 
==Marching Order==
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==Watch Order==
 
==Watch Order==
*Areth | Frederik
 
*Friet | Zeke
 
*Rollo | Froom | Rikard
 
 
==XP Awards==
 
*[https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20804318#post20804318 Trading with Ogres] (OOC 281)
 
*[https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20817309#post20817309 Gems from Uriah-Kazar] (OOC 320)
 
*[https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20843856#post20843856 Defenestrated Dwarves] (OOC 408)
 
*[https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20854374#post20854374 Dwarf Ambush] (OOC 445)
 
*[https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20865643#post20865643 Reward for turning in Onion Dwarf] (OOC 457)
 
*[https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20870237#post20870237 Trading in Balrog coins] (OOC 470)
 
*[https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20889686#post20889686 Wild boar] (OOC 504)
 
*[https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20944056#post20944056 Bandit treasure] (OOC 631)
 
*[https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20944071#post20944071 Bandits] (OOC 633)
 
  
 
==Rumors==
 
==Rumors==
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[https://forum.rpg.net/showthread.php?797082-Recruitment-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20768725#post20768725 original post]
 
[https://forum.rpg.net/showthread.php?797082-Recruitment-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20768725#post20768725 original post]
 
===Rumors from Mors the Merchant===
 
*There is said to be well-paying work for adventurers to the south of here (Hex 4804) at Wyrmwatch Library. I heard this news from a halfling who is cousin to Ganholt Wersley, the chief book-buyer there.
 
*I have also heard that to the south, near the coast, there is good trading to be had at Orcholding. I myself would fain shun that place, trusting not the orc-kind.
 
*From the east, beyond the Ruling River and the Lysthen Marches, I have heard tidings from Shardwood Castle. There is talk of incursions by strange, foreign giants. This sounds like ominous news to me, but perhaps a small band of adventurers might find profit? The demand for scouts and protectors is likely high.
 
*We ourselves have recently passed through Marshwatch Stronghold and before that through Nimbortan in the Golden Hills. The farmers there are fearful, for giant insects have slain livestock and guard animals. Like enough, it will not be long before they take a human life. Much as giant crabs are to be feared, so too are giant insects, I say.
 
 
===Cidin-Kazar===
 
*A pirate ship has washed up on the coast somewhere between Fairlea and Orcholding.
 
 
*A few gnomes talk about how some kinsfolk of theirs have likely been kidnapped by goblins, and strategize about how to go about hiring honest mercenaries to help them find and recover their missing relatives.
 
 
*A gnome loudly claims that while prospecting for sapphires in the Igomar Hills, he found a cavern from whence issues a deep voice which talked, speaking prophecies and also giving him advice which led him to great personal enrichment and success. The response to this claim ranges from politely dubious to openly scornful.
 
 
*It is said that young adults hereabouts have been sneaking off into the hills to fight each other, sometimes to the death. This madness or trend, whichever it may be, is said to have sprung up from a desire to emulate bandied-about tales of the great gladiators said to dwell in the City-State and in Viridistan. One of the dwarves at this table finds the tale too sensationalistic, and avers that any injuries, deaths, or disappearances are merely the result of youths absconding into the wild places to engage in revelry, and then killing each other in their cups or falling victim to misadventure in the throes of the lotus-trance.
 
  
 
===Minor Rumours===
 
===Minor Rumours===
*I bear a coded message from the great Nordre of Thunderhold, and I must deliver it to Kanthor the Hearty, Chief of Uriah-Kazar, else I am forsworn! [https://forum.rpg.net/showthread.php?797230-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20776336#post20776336 original post]
+
*I bear a coded message from the great Nordre of Thunderhold, and I must deliver it to Kanthor the Hearty, Chief of Uriah-Kazar, else I am forsworn!
 
+
[https://forum.rpg.net/showthread.php?797230-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20776336#post20776336 original post]
*"Perhaps you would be willing to travel to the nearby outpost of Thanestomb? There are vile rumors of traitors and treachery there, and even of dwarves sworn to Chaos. I fear that sending my own folk to root out the source of these rumors will prove fruitless." [https://forum.rpg.net/showthread.php?797230-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20817554#post20817554 original post]
 
 
 
*"I do, however, have other missions for you, if you are interested. Firstly, I need men of enterprise and competence to bear a message to Cidin-Kazar, nearby to Orad Mountain. Alternately, I need persons to venture to Kirilith on an errand of peril. [https://forum.rpg.net/showthread.php?797230-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20865629#post20865629 original post]
 
 
 
*"We worked on contract, paid by Rider of Rontagin, out of Kirilith. He paid us a small retainer to disguise ourselves as orcs, waylay travelers, and incite fear. Most of our pay came from the loot we took from our victims." [https://forum.rpg.net/showthread.php?797230-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20905455#post20905455 original post]
 
 
 
*Gnomestead has a ziggurat filled with two dozen stirges that plague the villagers.  It has a corpulent merchant bemoaning the lack of fighting men for hire.  It has woodsmen recovering from an encounter with unfriendly orcs at the edge of the Dragon Wood. [https://forum.rpg.net/showthread.php?797230-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV&p=20944480#post20944480 original post]
 
  
 
==Threads==
 
==Threads==
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A one-eyed man in a green robe complains to a compatriot about the activities of a hermit. A woman pushing a vegetable-cart mentions to a passing dame that her son was healed yestereve by one Kandu, a druid. Other assorted persons speak of their intentions to head upriver to such places as Fairway, Serenity Redoubt, and the Ruling River. Others speak worriedly of the humanoids north of the Greencourse.
 
A one-eyed man in a green robe complains to a compatriot about the activities of a hermit. A woman pushing a vegetable-cart mentions to a passing dame that her son was healed yestereve by one Kandu, a druid. Other assorted persons speak of their intentions to head upriver to such places as Fairway, Serenity Redoubt, and the Ruling River. Others speak worriedly of the humanoids north of the Greencourse.
 
===Fairway===
 
 
A few hours before noon, the party comes to a ferry which crosses the river, which here might be regarded as the Greencourse itself, or an upper tributary of the same river. Across the river, they can see a settlement consisting of houses of wood, stone, and in some cases, mixed construction. It looks to be a town of between two and three thousand souls.
 
 
As the adventurers sit in the inn, they learn that in the town of Fairway, men use strange coins which are red like copper and heavier than lead. These strange coins are worth ten gold pieces apiece. The men of Fairway are eager to trade these coins for their equivalent value in gold or silver.
 
  
 
===Pharos===
 
===Pharos===
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===Brazen Hills===
 
===Brazen Hills===
 
As for the Brazen Hills, they are broken highlands leading up from the rugged coast to the Shielding Mountains. The hills are said to be filled with ogres and worse. I have heard tales of the great riches in the Mountains, but none of riches in the hills. No riches, but ogres? Only a fool or a desperate man would venture there.
 
As for the Brazen Hills, they are broken highlands leading up from the rugged coast to the Shielding Mountains. The hills are said to be filled with ogres and worse. I have heard tales of the great riches in the Mountains, but none of riches in the hills. No riches, but ogres? Only a fool or a desperate man would venture there.
 
===Zubardor===
 
There is a small town called Zubardor. It lies between the Widelock, the Ruling River, and the Dragon Wood. This town is oppressed by a cursed Moneylenders' Guild. In Zubardor, all wares save food must be traded through them, and all wares save food cost five times the price deemed fair elsewhere in these lands. They do not follow the fair way, in other words, eh?"
 
 
===Cidin-Kazar===
 
You see, what men call Cidin-Kazar is but a surface trade town which facilitates commerce between the hidden under-city and the surface realms.  The surface town consists of only six hundred souls or so, of whom perhaps one hundred and fifty are males of an age and fitness to bear arms in times of need. Dimrock the Hill Dwarf is the authority figure there, and Meilgan Erg the Grognard is Captain o' the Watch. Frale Fraban is the town's priest of Kazadarum.
 
 
If you seek passage to the undercity, which would be a rare achievement for those not of dwarven blood, I can think of no better dwarf to intercede on your behalf than Slithering Okli. He is a sage and an alchemist. He does his experiments down underneath Orad Mountain, but has a strange fear of sleeping underground, so he maintains a domicile above-ground. If you were to convince him that you could in any way be of significant assistance in the carrying out of his research, he would likely be willing to make introductions. Various dwarves of the undercity hold him in high esteem, for his lore concerning gems and minerals is deep indeed. He has also memorized much lore concerning the more famous swords and sundry items of the various heroes of old who once trod the land.
 
 
If you seek nothing more in the Cidin-Kazar than to restock, you should seek Kutrik the Gnome. He is a merchant and an honest horse-trader. I can also vouch for the provender he vends. Many's the time I've bought hardtack off of him, and never once has it been ridden with nasty mealworms.
 
 
===Kirilith===
 
There is a man named Rider of Rontagin who lives here. He pays bandits a small retainer to disguise themselves as orcs, waylay travelers, and incite fear.
 
 
==Languages==
 
'''Common:''' This language is a mix of Viridian, Tharbrian, and Altanian. In this campaign, I'm perfectly fine with PCs speaking Common as a native tongue. Common also has its own alphabet.
 
 
'''Viridian:''' Viridian is to Common as German is to English. Viridian is the major basis for the Common tongue; Viridian currently uses the Common alphabet and is in fact the basis for the Common Alphabet. Viridian is spoken in Viridistan, as well as by many merchants, due to Viridistan's long-standing history of being a center of commerce. Viridian is today's debased, quotidian version of High Viridian.
 
 
'''High Viridian:''' Spoken by Viridistan's nobles. If you speak Viridian, you can make yourself understood in High Viridian (and vice versa), but reading/writing Viridian doesn't grant literacy in High Viridian, as High Viridian is written in Infernal script.
 
 
'''Altanian:''' Spoken by the red-skinned natives of Barbarian Altanis, others residing on the Altanian Peninsula, and many common folk of the City-State region. Altanian lacks an alphabet, although one could spell it out phonetically in the Common alphabet.
 
 
'''Tharbrian:''' The language of the Tharbrian nomad-folk and their descendant. Originally it lacked a written form; today it is written using the Common script. The Tharbrians learned writing from the Viridians, hence the use of the Common alphabet.
 
 
'''Skandik:''' The language of the Skandik raiders and traders. It is written using the runic script of the Dwarves.
 
 
'''Gishmesh:''' Spoken by the tribes of Tarantis, this is tongue is also used by the traders from Karak, who have adopted this tongue as the language they use when doing business in the Wilderlands. Gishmesh is written using the Common Alphabet.
 
 
'''Orichalan:''' Said to be based on the language of dragons. Written using the Draconic alphabet. Spoken mainly by the few survivors of the hated Dragon Empire.
 
 
'''Ghinoran:''' Spoken by people descended from the Ghinoran Successor States of ancient Kelnore. This language uses it own script, Glyphis, save in the region of Chim, where folk write Ghinoran in the Dwarven alphabet. This language is not prevalent in Valon or in the Valley of the Ancients, but is widely spoken in many other regions of the Wilderlands.
 
 
'''Karakhan:''' This language is spoken by the people of Karak, who dwell to the east of the Wilderlands. The written form, using the Karakor script, is almost impossible for non-natives to master. Most traders from Karak will speak Gishmesh.
 
 
'''Avalonian:''' This language is spoken in Valon proper, and is written using the Aquan script adopted from the merfok. The region in which this campaign starts is on the Valon map, but doesn't count as Valon proper; most natives don't speak Avalonian as a mother tongue, but may well know it for purposes of trade.
 
 
==Calendar==
 
[[File:Calendar wilderlands.png]]
 
  
 
==Links==
 
==Links==
 
[https://forum.rpg.net/showthread.php?797230-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV IC]
 
 
[https://forum.rpg.net/showthread.php?797215-B-X-D-amp-D-Wilderlands-Hex-Crawl-IV OOC]
 
  
 
[https://wiki.rpg.net/index.php/To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement Equipment]
 
[https://wiki.rpg.net/index.php/To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement Equipment]

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