Difference between revisions of "Will Tarlton"

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Line 175: Line 175:
 
! Damage (L)
 
! Damage (L)
 
|- align="center"
 
|- align="center"
| Sword, broad
+
| Dagger
| 18
+
| 20
| --
 
| 3/2
 
| 5
 
| 2d4+2
 
| 1d6+3
 
|- align="center"
 
| Sword, two-handed
 
| 19
 
 
| --
 
| --
 
| 1
 
| 1
| 10
+
| 2
| 1d10+2
+
| 1d4
| 3d6+2
+
| 1d3
 
|}
 
|}
  
 
===Weapon Abilities===
 
===Weapon Abilities===
 +
*Two-weapon fighting style
  
 
==Equipment & Encumbrance==
 
==Equipment & Encumbrance==
Line 208: Line 201:
 
| 10 g
 
| 10 g
 
| Worn
 
| Worn
|- align="center"
 
| Sword, 2 handed
 
| 1
 
| 15
 
| 50 g
 
| Wrapped, secured in saddle bag straps
 
|- align="center"
 
| Chain mail
 
| 1
 
| 40
 
| 75 g
 
| Worn
 
|- align="center"
 
| Holy symbol
 
| 1
 
| --
 
| 25 g
 
| Worn
 
|- align="center"
 
| Backpack
 
| 1
 
| 2
 
| 2 g
 
| Worn
 
|- align="center"
 
| Rations, 1 wk
 
| 2
 
| 10
 
| 10 g
 
| Saddle bags
 
|- align="center"
 
| Salt, 1 lb.
 
| 1
 
| 1
 
| 1 s
 
| Saddle bags
 
|- align="center"
 
| Waterskin
 
| 2
 
| 2
 
| 16 s
 
| Backpack, Saddle bags
 
|- align="center"
 
| Backpack
 
| 1
 
| 2
 
| 5 s
 
| Worn
 
|- align="center"
 
|Medium Shield
 
|1
 
|10
 
|7 gp
 
|Worn
 
|- align="center"
 
|Good cloth cloak
 
|1
 
| --
 
|8 sp
 
|Worn
 
|- align="center"
 
|Gloves
 
|1
 
| --
 
|1 gp
 
|Worn
 
|- align="center"
 
|Riding boots
 
|1
 
| --
 
|3 gp
 
|Worn
 
|- align="center"
 
|Surcoat
 
|2
 
| --
 
|12 sp
 
|Worn, Backpack
 
|- align="center"
 
|Under-tunic
 
|2
 
| --
 
|16 sp
 
|Worn, Backpack
 
|- align="center"
 
|Breeches
 
|2
 
| --
 
|4 gp
 
|Worn, Backpack
 
|- align="center"
 
|Belt
 
|2
 
| --
 
|3 sp
 
|Worn, Backpack
 
|- align="center"
 
|Sword scabbard
 
|1
 
| --
 
|3gp
 
|Belt
 
|- align="center"
 
|Tabard
 
|1
 
| --
 
|6 sp
 
|Worn
 
|- align="center"
 
|Large belt pouch
 
|1
 
|1
 
|1 gp
 
|Belt
 
|- align="center"
 
|Small belt pouch
 
|1
 
|0.5
 
|7 sp
 
|Belt
 
|- align="center"
 
|Knife
 
|1
 
|0.5
 
|5 sp
 
|Sheath
 
|- align="center"
 
|Knife sheath
 
|1
 
| --
 
|3 cp
 
|Belt
 
|- align="center"
 
|Flint and steel
 
|1
 
| --
 
|5 sp
 
|Backpack
 
|- align="center"
 
|Whetstone
 
|1
 
|1
 
|2 cp
 
|Backpack
 
|- align="center"
 
|Small sack
 
|4
 
| --
 
|2 sp
 
|Backpack
 
|- align="center"
 
|Silk rope
 
|50'
 
|8
 
|10 gp
 
|Backpack
 
 
|}
 
|}
  
 
==Non-Weapon Proficiencies==
 
==Non-Weapon Proficiencies==
*Cooking: 7
+
*Acting: 12
*Etiquette: 12
+
*Etiquette: 9
*Fishing: 6
+
*Ancient History: 13
*Healing: 9
+
*Appraising: 9
*Heraldry: 8
+
*Crowd Working: 12
*Literacy: 8
+
*Disguise: 12
*Riding, Land: 11
+
*Forgery: 6
 +
*Juggling: 8
 +
*Jumping: 11
 +
*Local History: 15
 +
*Musical Instrument: 13
 +
*Orienteering: 11
 +
*Poetry: 11
 +
*Literacy: 12
 +
*Singing: 13
 +
*Tumbling: 10
 +
*Ventriloquism: 11
 
*Survival: 6
 
*Survival: 6
  
Line 398: Line 245:
 
===Languages===
 
===Languages===
 
*Common (Speak, Read, Write)
 
*Common (Speak, Read, Write)
*Old Oeridian (Speak, Read, Write)
+
*Dwarf
*Old Velondi (Speak, Read, Write)
+
*Elf
 +
*Hobgoblin
 +
*Orc
 +
 
 
==Magic==
 
==Magic==
 
*Not applicable at 1st level.
 
*Not applicable at 1st level.

Revision as of 18:03, 8 December 2010

TEMPLATE -- Not complete


Will Tarlton
Will Tarlton costumed as Stiletto the Clown

Biographical Info

  • Name: Will Tarlton, AKA Bouffon the Fool, AKA Stiletto the Clown
  • Gender: Male
  • Date of Birth:
  • Age: 25
  • Alignment: Lawful Good
  • Description:
  • History and Personality: Will is still well-known in the small theatrical community of Chendl, having pioneered a natural style of acting quite different from the mannered portrayals common to the stage. He is still a fine singer, too, though his fortunes fell with the fall of Bouffon the Clown, a royal favorite. The events leading to his banishment from the castle grounds were engineered, he has concluded, from start to finish. This was not clear for the first week, which Will spent at the bottom of a wine glass--then Kalinstren contacted him again with an offer of the role of a lifetime: spy. The jester's talent had not gone unnoticed, and the threat of war led Furyondian intelligence to cast the widest possible nets in recruitment. Given some training in linguistics, Will was to infiltrate north of the river to observe and report to his superior. Necessary to his dual identity was a concerted effort to appear every inch the embittered cast-off, and Will cultivates an image of drunkard and libertine. His new career has inspired him to greater heights on the stage, even as his apparent dissipation has enraged his fellow thespians. He often leaves Chendl for months at a time to entertain across northern Furyondy, and to train under his new master.

Characteristics

  • Class: Bard
  • Kit: Jester
  • Level: 1
  • XP: 0
  • Next Level XP: 1250
  • Height: 5'9"
  • Weight: 164 lbs
  • Hair: Black
  • Eyes: Brown
  • Skin: Olive

Stats

STR 18 Stamina 9 Weight Allowance: 35 lbs. Bend Bars/Lift Gates: 1%
Muscle 9 Attack Adjustment: +0 Damage Adjustment: +0 Max Press: 90 pounds Open Doors: 5
DEX 13 Aim 11 Missile Adjustment: +0 Pick Pockets -5% Open Locks: +0%
Balance 15 Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
CON 13 Health 13 System Shock: 85% Poison Save: +0
Fitness 13 HP Adjustment: +0 Resurrection: 90%
INT 14 Reason 12 Max Spell Level: 6th Max. Spells/Level: 7 Illusion Immunity: None
Knowledge 16 Bonus Proficiencies: 5 Chance to Learn Spell: 70%
WIS 11 Intuition 10 Bonus Cleric Spells: 0,0,0,0,0,0,0 Spell Fail Chance: 15%
Willpower 12 Magical Defensive Adjustment: +0 Spell Immunity: None
CHA 16 Leadership 18 Loyalty Base: +8 Max Henchmen: 15
Appearance 14 Initial Reaction Adjustment: +2

Combat Stats

Basics

  • AC: 10 - 1 (Jester Bonus) - 1 (Balance) = 8
  • HP: 6 Total, 6 Currently
  • Move: 12 (0-40 lbs), 9 (41-50 lbs), 6 (51-65 lbs), 3 (66-80 lbs), 1 (81-90 lbs)

Saving Throws

Jester bonus applied to all saving throws.

Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 15 Spell: 14

Weapons

Weapon Melee THAC0 Missile THAC0 Attacks/Round Speed Damage (S-M) Damage (L)
Dagger 20 -- 1 2 1d4 1d3

Weapon Abilities

  • Two-weapon fighting style

Equipment & Encumbrance

Item Quantity Weight (lbs) Value Location
Sword, broad 1 4 10 g Worn

Non-Weapon Proficiencies

  • Acting: 12
  • Etiquette: 9
  • Ancient History: 13
  • Appraising: 9
  • Crowd Working: 12
  • Disguise: 12
  • Forgery: 6
  • Juggling: 8
  • Jumping: 11
  • Local History: 15
  • Musical Instrument: 13
  • Orienteering: 11
  • Poetry: 11
  • Literacy: 12
  • Singing: 13
  • Tumbling: 10
  • Ventriloquism: 11
  • Survival: 6

Traits & Race/Class/Kit Abilities

Racial Abilities

  • Attack bonus: +1 bonus to attack rolls with one weapon of the character’s choice.

Class Abilities

  • Circle of power – If in possession of a holy sword, it will project a 10 foot diameter sphere which repels hostile magic.
  • Curative – Grants power to cure any natural disease once per week for every five experience levels. For example, a 10th level paladin can use his ‘cure disease’ ability two times a week (this ability is ineffective against lycanthropy.)
  • Detection – By concentrating, may detect evil creatures up to 60 feet away.
  • Faithful mount – May summon special steed at 4th level.
  • Healing – May heal two hit points per paladin’s level to anyone once per day with a touch.
  • Health – Immune to all natural disease.
  • Protection from evil – Radiate an aura 10 feet in diameter of Protection from Evil.
  • Saving throw bonus – +2 bonus to all saves.
  • Turn undead – Turn undead at two levels lower in ability.
  • Major Spheres of Magic – Combat, Divination, Healing, Protection

Kit Abilities

  • Not applicable.

Traits

  • Partial Amnesia - Character has limited knowledge of his past, starting three years ago.

Languages

  • Common (Speak, Read, Write)
  • Dwarf
  • Elf
  • Hobgoblin
  • Orc

Magic

  • Not applicable at 1st level.