Wintershade

From RPGnet
Revision as of 07:20, 18 July 2005 by 64.12.116.72 (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Wintershade PL 10 (150PP)

Init +3; 30ft (Run); Defense 19/16 (6 Base, 3 Dex); BAB +6; +6 Melee, +9 Ranged (10S Magical Blast) SV Dmg +2 (10 Protection), Fort +2, Ref +3, Will +6; Str 10, Dex 16, Con 14, Int 18, Wis 18, Cha 12 (Total 58PP)

Skills: Gather Information 3/+7, Search 4/+8, PS: Librarian 3/+8, Diplomacy 2/+6 (Total 12PP)

Feats: Assessment, Photographic Memory, Iron Will (Total 6PP)

Powers:


Magical Power Set - No Wilderness Warrior Form Sorcery +10 (Source: Mystical; Effect: Element (Earth) Control, Force Field, Comprehend, Illusion, Energy Blast, Incorporeal, Teleportation; Stunt: Animation, Telepathy, Obscure, Mental Blast, Snare, Flight, Wilderness Warrior Form; Flaw: Rote) (Cost 6 / Total 60+14PP)


Wilderness Warrior Form - No Magical Set Powers: Growth +5 (Source: Mystical; Extras: Density Increase [No Incorporeal]; Stunts: Durability, Attack Focus [Melee]) (Cost 6 / Total 60+4PP) +10 to base strength score (Str 20; +11 Melee [15S Punch]) (Total 10PP)


Wintershade can be either the Wilderness Warrior or the Sorserer, not both at the same time.