Difference between revisions of "Wisrtum:About"

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(blurb about the setting.)
 
(refined "About" somewhat)
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'''Hail Traveler''' and welcome to Wisrtum, (''pronounced Wizzer'Tumb'') a ''classical fantasy'' world with dragons, wizards; dark and sinnister villans; and rag-tag defenders of good. It is an epic world where empired rise and fall like the rising of the sun, and the going down of the same.
 
'''Hail Traveler''' and welcome to Wisrtum, (''pronounced Wizzer'Tumb'') a ''classical fantasy'' world with dragons, wizards; dark and sinnister villans; and rag-tag defenders of good. It is an epic world where empired rise and fall like the rising of the sun, and the going down of the same.
  
Just what is ''classical fantasy'' anyway? This, fellow traveler, is medeval fantasy, spiced by magic, and darkened by truly evil villans, and a rough-edgy tone. It is a world filled with: Drawves, Elves, Gnomes, and Orcs along-side Human men. A world of crafty political intrigue, war, and trechary. This world is vast, and expansive: great floating island-states ruled by corrupt mages, deep-delving tunnles mined by greedy Dwarves, and some dark planes where magic can harldy be wielded at all by mere men.
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Just what is ''classical fantasy'' anyway? This, fellow traveler, is fantasy with a medeval feel: spiced by magic; darkened by truly evil villans; and cast in a rough, edgy tone. It is a world filled with: Drawves, Elves, Gnomes, and Orcs along-side Human men. A world of crafty political intrigue, war, and trechary. This world is vast, and expansive: great floating island-states ruled by corrupt mages, deep-delving tunnles mined by greedy Dwarves, and some dark planes where magic can harldy be wielded at all by mere men.
  
Wisrtum is intended to be RPG-System agnostic: built apon without care for what RPG engine is used by the player and GM using the material. As such, it is up to the community, through the magic of the wiki, to render in game-terms such material for whatever system they wish. In short: no more waiting for "official" statistics for ''xyz'' game system. If you want somthing here to appear in a game system you love: port it and share it.
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Wisrtum is intended to be RPG-System agnostic: built apon without care for what RPG engine is used by the player and GM using the material. As such, it is up to the community, through the magic of the wiki, to render in game-terms such material for whatever system they wish. In short: no more waiting for "official" statistics for ''xyz'' game system. If you want somthing here to appear in a game system you love: port it. Also, Wisrtum is to be logically consistent. Though cities may fly, and carpets too: no cave is inhabited by creatures with the sole diet of adventurers.
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Please join us in expanding our wiki-based community-built world!

Revision as of 22:22, 27 June 2006

Hail Traveler and welcome to Wisrtum, (pronounced Wizzer'Tumb) a classical fantasy world with dragons, wizards; dark and sinnister villans; and rag-tag defenders of good. It is an epic world where empired rise and fall like the rising of the sun, and the going down of the same.

Just what is classical fantasy anyway? This, fellow traveler, is fantasy with a medeval feel: spiced by magic; darkened by truly evil villans; and cast in a rough, edgy tone. It is a world filled with: Drawves, Elves, Gnomes, and Orcs along-side Human men. A world of crafty political intrigue, war, and trechary. This world is vast, and expansive: great floating island-states ruled by corrupt mages, deep-delving tunnles mined by greedy Dwarves, and some dark planes where magic can harldy be wielded at all by mere men.

Wisrtum is intended to be RPG-System agnostic: built apon without care for what RPG engine is used by the player and GM using the material. As such, it is up to the community, through the magic of the wiki, to render in game-terms such material for whatever system they wish. In short: no more waiting for "official" statistics for xyz game system. If you want somthing here to appear in a game system you love: port it. Also, Wisrtum is to be logically consistent. Though cities may fly, and carpets too: no cave is inhabited by creatures with the sole diet of adventurers.

Please join us in expanding our wiki-based community-built world!