Difference between revisions of "Witch's Brew:Domenic Esperanza"

From RPGnet
Jump to: navigation, search
(Created page with "=Domenic Esperanza= File:Domenic_Esperanza.jpg ''Male Manreian Shade'' '''Racial Abilities:''' Fear (Spirit -1; LBT), Limited Presence, Out of Phase, Phasing, Unnatural...")
 
Line 18: Line 18:
  
 
Bennies: 3/3
 
Bennies: 3/3
 +
 +
----
 +
 +
=Acceptance or Defiance=
  
 
----
 
----

Revision as of 08:14, 23 March 2017

Domenic Esperanza

Domenic Esperanza.jpg

Male Manreian Shade

Racial Abilities: Fear (Spirit -1; LBT), Limited Presence, Out of Phase, Phasing, Unnatural Aura, Vulnerability (Salt; -1 Trait tests, +2 damage)

Witchmark Abilities: Drawn to Those in Need, Witchbreed Sense

Domenic Esperanza used to be a curious, young, rail-thin adolescent with aspirations of being apprenticed to his father, a Manreian firearm's designer... until Hecate made him her slave, transformed him into a Shade and forced him to fight in the Bane Wars. Now he is trying to make what reparations he can and figure out how to get his revenge on the Witch who ruined his life...

Experience Points: 5 (Novice)

Wounds: 0/3

Fatigue: 0/2

Bennies: 3/3


Acceptance or Defiance


Status

Charisma: +0

Pace: 6

Parry: 6

Toughness: 8 (5)

Personal Resource Die: d6


Attributes

Agility d6

Smarts d6

Spirit d10

Strength d4

Vigor d6


Skills

Athletics d4

Fighting d6

Intimidation d4

Investigation d4

Knowledge (Witches) d4

Notice d6

Repair d4

Shooting d6

Subterfuge d6

Taunt d4

Witchcraft d8


Edges

Arcane Background (Witchcraft)


Hindrances

Curious

Loyal

Vengeful (Revenge on Hecate)


Powers

Burst

Confusion


Equipment and Gear

Shamshir

  • STR + d8

Flintlock Pistol

  • 2d6+1
  • ROF 1
  • Reload 2 rounds

Reinforced Greatcoat

  • Armor +3
  • Covers Arms, Torso, Legs

Spyglass

Whetstone

Lockpicks

  • Removes -2 penalty to Subterfuge rolls when attempting to open locks

Crowbar

  • +2 on Strength rolls to open objects or break open barriers

Metal flask

Hex bag

Torches

  • 2

Advances

Hindrance Use: +2 Skill points, +1 Edge

5 XP: +1 Spirit die type