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Perck is still the domain of outsiders, ruffians and ex-pirates, even when many of the islands to the north have been tamed by the laws of the Grand Company. But increasingly even Perckians are accepting the inevitable and settling to respectable labour. The wisest long ago set up shops vending grog, weapons and supplies. Some have started lucrative farms, growing giant tubers, grain and island plantain. A few tend flocks of gruffs, native mini-goats that graze the rough saltbush that has sprung up on the newly-exposed shore. | Perck is still the domain of outsiders, ruffians and ex-pirates, even when many of the islands to the north have been tamed by the laws of the Grand Company. But increasingly even Perckians are accepting the inevitable and settling to respectable labour. The wisest long ago set up shops vending grog, weapons and supplies. Some have started lucrative farms, growing giant tubers, grain and island plantain. A few tend flocks of gruffs, native mini-goats that graze the rough saltbush that has sprung up on the newly-exposed shore. | ||
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For those of a more stubborn piratical bent, though, new dangerous trades have sprung up. Banditry and hustling is rife. Treasure-delving, entering the towns and villas exposed by the receding seas, is dangerous but profitable. A few indeed still risk their hand at old school piracy, raiding the trade route that runs between the western isles and The Republic (no longer Empire) of Kiera. | For those of a more stubborn piratical bent, though, new dangerous trades have sprung up. Banditry and hustling is rife. Treasure-delving, entering the towns and villas exposed by the receding seas, is dangerous but profitable. A few indeed still risk their hand at old school piracy, raiding the trade route that runs between the western isles and The Republic (no longer Empire) of Kiera. | ||
− | You are the Wardens of Perck, selected to do the Big Round, a | + | You are the Wardens of Perck, selected to do the Big Round, a circumnavigation of the island's coast to impose a semblance of law wherever you land. Unusually the job is given either to citizens seeking visibility for good works (perhaps looking for office as an Assemblyman) or to those convicted of misdemeanors. Finishing the Round, taking as much care as reasonably possible on the way to address problems encountered, completes the task. |
Some notes about the setting: | Some notes about the setting: | ||
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2. The sea is very gradually receding, exposing land that was swallowed by the flood. This exposes dangerous ruins (octopons, zombies and worse still lurk there) and has generated an industry of treasure finding. Salt-resistant plants, such as saltrush and jellyweed, grow on exposed land, creating opportunities for grazing and even cultivation. | 2. The sea is very gradually receding, exposing land that was swallowed by the flood. This exposes dangerous ruins (octopons, zombies and worse still lurk there) and has generated an industry of treasure finding. Salt-resistant plants, such as saltrush and jellyweed, grow on exposed land, creating opportunities for grazing and even cultivation. | ||
− | 3. The three main | + | 3. The three main companies have unified to form the Grand Company, which now trades with the Kieran Republic. |
4. The Republic overthrew its Emperor and has installed its old senate | 4. The Republic overthrew its Emperor and has installed its old senate | ||
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Parrot : one person in the party may have a parrot, see below, an asset in this setting. | Parrot : one person in the party may have a parrot, see below, an asset in this setting. | ||
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Beachcomber: +2 to notice and survival on rugged shores. | Beachcomber: +2 to notice and survival on rugged shores. | ||
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Old salt: +2 to guile and persuade with sailor rtypes, likley connections. | Old salt: +2 to guile and persuade with sailor rtypes, likley connections. | ||
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Naive. | Naive. | ||
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Corrupt. | Corrupt. | ||
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Priest/ess of Lady Fortune: Masquani priests of Ograpog worship an Athena-like Lady Luck figure who visits humans with luck in times of need (human variations might be I Ching practitioners, fortune tellers. etc. or more conventional religious leaders like Anglican, Catholic, Voodoo priests). Your fortune expert needs an Arcane Background (Fortune) skill. Three times during an adventure they can do one each of: | Priest/ess of Lady Fortune: Masquani priests of Ograpog worship an Athena-like Lady Luck figure who visits humans with luck in times of need (human variations might be I Ching practitioners, fortune tellers. etc. or more conventional religious leaders like Anglican, Catholic, Voodoo priests). Your fortune expert needs an Arcane Background (Fortune) skill. Three times during an adventure they can do one each of: | ||
*Buff: person buffed gets number of SUCCESS AND RAISES on the AB roll as a bonus to their next action. | *Buff: person buffed gets number of SUCCESS AND RAISES on the AB roll as a bonus to their next action. | ||
*Betoken: at the start of the adventure roll AB (Fortune). Party members get benny refresh equal to 2+ (number of AB roll's RAISES). | *Betoken: at the start of the adventure roll AB (Fortune). Party members get benny refresh equal to 2+ (number of AB roll's RAISES). | ||
*Bless:a gun, bullet , ship, etc is infused with bennies and becomes a blessed item. Pools bennies= (number of AB roll's RAISES). | *Bless:a gun, bullet , ship, etc is infused with bennies and becomes a blessed item. Pools bennies= (number of AB roll's RAISES). | ||
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Tailor: The Tailors are a secret society using elements of luck magic and ancient Ograpogian magic -tech to confect devices and magically enhanced costumes. More on this if interetsed. | Tailor: The Tailors are a secret society using elements of luck magic and ancient Ograpogian magic -tech to confect devices and magically enhanced costumes. More on this if interetsed. | ||
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− | + | characters are the crew of a small sloop, armed with just two deck cannons doing the big round (see above). You are either up and coming attention seekers or criminals doing time 9also see above). the adventure will start off monster of the week but an arc will emerge if the adventure appears to have legs. | |
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*Parrots are semi-sentient in the setting and can serve as scouts, pets and crew mates. A party generally one has one, to avoid parrot overload. Parrots can perform parroty tricks like: carry message, fetch key, spy, distract enemy. Roll the owner’s Spirit ( as a a measure of the parrot's bond/understanding with their owners) to see if/ how well they succeed. | *Parrots are semi-sentient in the setting and can serve as scouts, pets and crew mates. A party generally one has one, to avoid parrot overload. Parrots can perform parroty tricks like: carry message, fetch key, spy, distract enemy. Roll the owner’s Spirit ( as a a measure of the parrot's bond/understanding with their owners) to see if/ how well they succeed. | ||
− | Common | + | Common -add +1 to rolls requiring stealth and discretion |
− | *Caribdean Grey | + | *Caribdean Grey |
*Wakika | *Wakika | ||
*Emeraldo | *Emeraldo | ||
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Decorative-add +1 Cha of perchee , +2 if with sailor/pirate types | Decorative-add +1 Cha of perchee , +2 if with sailor/pirate types | ||
− | *Tricolor | + | *Tricolor |
− | *Splendido | + | *Glorybird |
− | *Torath Ka Tucan | + | *Splendido |
+ | *Torath Ka Tucan | ||
Intelligent-add +1 to rolls for listed tricks | Intelligent-add +1 to rolls for listed tricks | ||
− | *Voleur Rouge | + | *Voleur Rouge |
− | *Minstrel | + | *Minstrel |
− | *Commodore | + | *Commodore |
Fast-capable of fast movement, +1 to evade shots and attacks and conveying messages quickly | Fast-capable of fast movement, +1 to evade shots and attacks and conveying messages quickly | ||
− | *Blue Hussar | + | *Blue Hussar |
− | *Firetail | + | *Firetail |
− | *Spangled Rocket | + | *Spangled Rocket |
Psychic-automatic success for tricks involving communication of purpose , can convey mental impressions , may sometimes intimate feelings about a person or area. Parrots may become dominant over time, or betray owners. | Psychic-automatic success for tricks involving communication of purpose , can convey mental impressions , may sometimes intimate feelings about a person or area. Parrots may become dominant over time, or betray owners. |