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For those of a more stubborn piratical bent, though, new dangerous trades have sprung up. Banditry and hustling is rife. Treasure-delving, entering the towns and villas exposed by the receding seas, is dangerous but profitable. A few indeed still risk their hand at old school piracy, raiding the trade route that runs between the western isles and The Republic (no longer Empire) of Kiera. | For those of a more stubborn piratical bent, though, new dangerous trades have sprung up. Banditry and hustling is rife. Treasure-delving, entering the towns and villas exposed by the receding seas, is dangerous but profitable. A few indeed still risk their hand at old school piracy, raiding the trade route that runs between the western isles and The Republic (no longer Empire) of Kiera. | ||
− | You are the Wardens of Perck, selected to do the Big Round, a | + | You are the Wardens of Perck, selected to do the Big Round, a circumnavigation of the island's coast to impose a semblance of law wherever you land. Unusually the job is given either to citizens seeking visibility for good works (perhaps looking for office as an Assemblyman) or to those convicted of misdemeanors. Finishing the Round, taking as much care as reasonably possible on the way to address problems encountered, completes the task. |
Some notes about the setting: | Some notes about the setting: |