Latest revision |
Your text |
Line 1: |
Line 1: |
− | Further good news, let’s roll for treasure. Each please roll twice on the following table, once using Perception, the second just d20 plus double your CHA bonus (pure luck).
| |
− |
| |
− | 1-4 sad wreckage, e.g sailor’s locket, tankard worth 3d6 poe, 10% chance of curse
| |
− | 5-9 elven trinket -coin, brooch or hairpin, say- worth 6d6 poe
| |
− | 10-14 Rare coral worth 6*10 poe
| |
− | 15-19 Elven masterwork, e.g masterwork elven weapon, healing kit, craft tools
| |
− | 20-24 Common magic e.g potion of clw, +1 dagger, quiver of +1 crossbow bolts
| |
− | 25-Elven art, e.g. sculpture, vase, craft piece worth 1d6 100 poe
| |
− | 26- Uncommon magic e.g. +1 crossbow, wand of magic missiles, potion of cure serious wounds
| |
− | 27-Pink pearl worth 3d6 100 Poe
| |
− | 28-Treasure chest , contains coins and jewels worth 6d6 100 poe
| |
− | 29-Artefact e.g. +2 elven weapon or similar value magic item
| |
− | 30-Treasure trove, roll again 3 times, treat new rolls above 30 as treasure chest, below.
| |
− | Some hefty wreckage, e.g capstan, mast, timber, cannon, too difficult to raise without block and tackle..
| |
− | Recover valuable cargo , eg barrel of rum, jar of preserved spices, worth roll* 10 Poe
| |
− |
| |
− |
| |
− |
| |
− | 1 hazardous items, eg. 1 sharp shell 3 snappy hermit crab 6 lethal sea snake
| |
− | 2 hefty wreckage e.g 1 ship timber 3 cannon 6
| |
− | 10-14 valuable cargo, e.g barrel of rum, jar of preserved spices, worth 1d6 100 poe
| |
− | 15-19 Elven masterwork, e.g masterwork elven weapon, healing kit, craft tools
| |
− | 20-24 Common magic e.g potion of clw, +1 dagger, quiver of +1 crossbow bolts
| |
− | 25-Elven masterpiece, e.g. sculpture, vase, craft piece worth 2d6 100 poe
| |
− | 26- Uncommon magic e.g. +1 crossbow, wand of magic missiles, potion of cure serious wounds
| |
− | 27-Treasure chest , e.g Chest of gold and jewels worth 3d6 100 poe
| |
− | 28-Sea jewel , e.g pearl worth 5d6 100 Poe
| |
− | 29-Artefact e.g. +2 elven weapon or similar value magic item
| |
− | 30-Treasure trove, e.g roll again 3 times, treat new rolls above 30 as treasure chest, below
| |
− |
| |
− |
| |
− | hook Bay, the inlet in which Cove Secret is hidden, is walled from the deeper sea by a long , dangerous reef. Ships can pass safely only through a few gaps known (only, they pray) to the pirates. One the bay side the water is shallow, sandy and clear. Its Sultry currents are plied by turtles and glimmering shoals of colourful fish. Beyond the wall the sea bottom drops into deep, cold water, whose depths even the powerful tropical suns cannot probe.
| |
− |
| |
− | The mansion of seahorses stands on the far side of the wall, on a rocky promontory that provides a heady view of the open ocean and the yawning blue chasm below. Sunlight dances on its turrets and coral gardens , but beneath its rocky perch the water turns blue, then black as the reef wall falls away.
| |
− |
| |
− | The pirates must row out over the reef and look down into the deeper water to catch sight of the mansion.
| |
− |
| |
− | Roll fort save DC12 to beat the complicated currents
| |
− | Make a Perception check, DC 15 to spy the mansion, get a higher roll to see something more.
| |
− |
| |
| | | |
| A Glade outside EDWINSTOWE. | | A Glade outside EDWINSTOWE. |