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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Assassin 5
+
*Human Assassin 4
*XP:26567/28,000
+
*XP: 6,800/14,000
 
*Lawful
 
*Lawful
 
*Henchman of Rabanus the Raffish
 
*Henchman of Rabanus the Raffish
*Destroyer
+
*Slayer
  
 
== Attributes ==
 
== Attributes ==
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*General Proficiencies
 
*General Proficiencies
 
**Adventuring
 
**Adventuring
**Disguisex2 7+ throw to look like someone specific, 10+ to fool someone intimately familiar with that person.
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**Disguise
**Mimicry 11+ to imitate animal calls. Can also imitate foreign accents.
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**Mimicry
**Riding
 
 
*Class Proficiencies
 
*Class Proficiencies
**Combat Trickery: Incapacitate (Reduce penalty by 2, -2 to save)
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**Combat Trickery
**Skirmishing (May withdraw from melee combat without declaring first)
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**Incapacitate
 +
**Skirmishing
 
*Bracers of Archery
 
*Bracers of Archery
**Precise Shot x2 (May fire at opponents in melee at only -2 to hit)
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**Precise Shot x2
**Weapon Focus (Bows/Crossbows) (Double Damage on a natural 20)
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**Weapon Focus (Bows/Crossbows)
 
**Fighting Style: Missile Weapons (+1 to hit)
 
**Fighting Style: Missile Weapons (+1 to hit)
  
 
== Class Abilities ==
 
== Class Abilities ==
 
*+2 Damage
 
*+2 Damage
*x3 Backstab
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*x2 Backstab
*Move Silently 13+
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*Move Silently 14+
*Hide in Shadows 15+
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*Hide in Shadows 16+
  
 
== Combat ==
 
== Combat ==
 
*AC 5
 
*AC 5
*HP 20
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*HP 12
 
*Movement Rate 120
 
*Movement Rate 120
 
*Init: +1
 
*Init: +1
 
*Surprise: +
 
*Surprise: +
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Two-Handed Sword+1 5+ 1d10+4
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**Primary Melee Attack: Sword+1 6+ 1d8+4
**Primary Ranged Attack: Bow 5+ 1d6+3.
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**Primary Ranged Attack: Bow
 
*Saves:
 
*Saves:
**Petrification/Paralysis: 12
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**Petrification/Paralysis: 13
**Poison/Death: 11
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**Poison/Death: 12
**Blast/Breath: 13
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**Blast/Breath: 14
**Staves/Wands: 13
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**Staves/Wands: 14
**Spells: 14
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**Spells: 15
  
 
== Equipment ==
 
== Equipment ==
 
*Gear, Armor, Weapons: 0
 
*Gear, Armor, Weapons: 0
**Magic items: Bracers of Archery, Rope of Climbing, Continual Light Necklace
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**Magic items: Bracers of Archery, Rope of Climbing
**Gear: Backpack, Waterskin, Tinderbox, Blanket, 1 wk iron rations, coin purse
+
**Gear: 0
 
**Armor: Leather +2 (0s)
 
**Armor: Leather +2 (0s)
**Weapons: Two-Handed Sword +1, Masterwork Composite Bow non-magical +1/+1 (20) (3t)
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**Weapons: Sword +1, Bow (20) (3t)
 
 
*Beast:
 
**Nyx: Medium Warhorse, military tack & saddle, 2x saddlebags, 2x weeks iron rations
 
  
 
== Wealth ==
 
== Wealth ==
*4,700
+
*0
  
 
== Beasts ==
 
== Beasts ==

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