Difference between revisions of "Wolf Kennedy"

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(Wolf Kennedy, The Infernal: reformat)
(Wolf Kennedy, The Infernal: reformat)
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played by [[User:Metal Fatigue|Metal Fatigue]] in [[SacredMonsterHearts]]
 
played by [[User:Metal Fatigue|Metal Fatigue]] in [[SacredMonsterHearts]]
  
'''Look:''' distant; burning eyes<br>
+
=== Look ===
'''Origin:''' chosen<br>
+
* distant
'''Image Song, Ep1:''' VAST, "Pretty When You Cry"<br>
+
* burning eyes
'''Image Song, Ep2:''' Ministry, "The Fall"<br>
 
'''Image Song, Ep3:''' A Perfect Circle, "The Package"
 
  
'''Hot:''' 0<br>
+
=== Origin ===
<u>'''Cold:''' 0</u><br>
+
* chosen
<u>'''Volatile:''' +1</u><br>
 
'''Dark:''' +2
 
  
'''Moves:'''
+
=== Songs ===
* Soul Debt
+
* '''Ep1:''' VAST, "Pretty When You Cry"
*: You have a Dark Power and can make Bargains. When the Dark Power holds 5 or more Strings on you, activate your Darkest Self.
+
* '''Ep2:''' Ministry, "The Fall"
* Dark Recruiter
+
* '''Ep3:''' A Perfect Circle, "The Package"
*: When you bring an innocent to the Dark Power, mark experience.
 
* Inhuman Gaze <nowiki>[Hollow]</nowiki>
 
*: You may roll with Dark instead of Cold to ''shut someone down.''
 
* Push <nowiki>[Fury]</nowiki>
 
*: You may roll with Volatile instead of Hot to ''turn someone on.'' On a 10 up they must also follow a short-term command. On 7-9 you gain the Condition ''creepy.'' If you have the Condition ''betrayed,'' they gain the Condition ''Enthralled.''
 
* Music of the Spheres <nowiki>[custom]</nowiki>
 
*: When you ''sing or play the music of the spheres,'' roll with Dark. On a 10 up, choose two: give someone in your audience a Condition; cure someone in your audience of a Condition; gain a String on a member of your audience; everyone in your audience carries 1 forward to a task of your choice. On a 7-9, still choose two, but add to the list: no one in the audience has their sanity unhinged. Recorded, transmitted or amplified versions of the music of the spheres have no effect except mundane beauty or ugliness as you choose; the supernatural effect is limited to those within ordinary earshot of you and your instrument.
 
  
'''Dark Power:''' Sister Dionysia<br>
+
=== Stats ===
* The Power Flows Through You
+
* '''Hot:''' 0
*: A String to the Dark Power for +2 on any roll (declare before rolling)
+
* <u>'''Cold:''' 0</u>
* Elsewise Power
+
* <u>'''Volatile:''' +1</u>
*: A String to the Dark Power to use a move from another Skin once
+
* '''Dark:''' +2
* Numbing It Out
 
*: A String to the Dark Power to remove a Condition or up to 2 Harm
 
* Uncanny Voices
 
*: A String to the Dark Power to realize a secret about someone you're talking to: their choice of a secret fear, secret desire or secret strength
 
* Strings Attached
 
*: Name something you really want; MC names a price and hints at a dark twist in its nature; pay the price and get it
 
  
'''Strings, Conditions, Harm, Experience:''' see [[SacredMonsterHearts|front page]]
+
=== Moves ===
 +
* '''Soul Debt:''' You have a Dark Power and can make Bargains. When the Dark Power holds 5 or more Strings on you, activate your Darkest Self.
 +
* '''Dark Recruiter:''' When you bring an innocent to the Dark Power, mark experience.
 +
* '''Inhuman Gaze <nowiki>[Hollow]</nowiki>:''' You may roll with Dark instead of Cold to ''shut someone down.''
 +
* '''Push <nowiki>[Fury]</nowiki>:''' You may roll with Volatile instead of Hot to ''turn someone on.'' On a 10 up they must also follow a short-term command. On a 7–9 you gain the Condition ''creepy.'' If you have the Condition ''betrayed,'' they gain the Condition ''enthralled.''
 +
* '''Music of the Spheres <nowiki>[custom]</nowiki>:''' When you ''sing or play the music of the spheres,'' roll with Dark. On a 10 up, choose two: give someone in your audience a Condition; cure someone in your audience of a Condition; gain a String on a member of your audience; everyone in your audience carries 1 forward to a task of your choice. On a 7–9, still choose two, but add to the list: no one in the audience has their sanity unhinged. Recorded, transmitted or amplified versions of the music of the spheres have no effect except mundane beauty or ugliness as you choose; the supernatural effect is limited to those within ordinary earshot of you and your instrument.
 +
 
 +
=== Bargains ===
 +
'''Dark Power:''' Sister Dionysia
 +
* The Power Flows Through You: a String to the Dark Power for +2 on any roll (declare before rolling)
 +
* Elsewise Power: a String to the Dark Power to use a move from another Skin once
 +
* Numbing It Out: a String to the Dark Power to remove a Condition or up to 2 Harm
 +
* Uncanny Voices: a String to the Dark Power to realize a secret about someone you're talking to: their choice of a secret fear, secret desire or secret strength
 +
* Strings Attached: name something you really want; MC names a price and hints at a dark twist in its nature; pay the price and get it
 +
 
 +
=== Strings, Conditions, Harm, Experience ===
 +
see [[SacredMonsterHearts|front page]]
 +
 
 +
==== Advancements Available ====
 +
* Take another Infernal move.
 +
* Create a custom Bargain (with MC approval).
 +
* You supply for '''Needy Fiends.'''
 +
* Add 1 to Hot (max 3).
 +
* Add 1 to Volatile (max 3).
 +
* ''Season Advances are available for Season 1''

Revision as of 17:33, 16 February 2014

Wolf Kennedy, The Infernal

played by Metal Fatigue in SacredMonsterHearts

Look

  • distant
  • burning eyes

Origin

  • chosen

Songs

  • Ep1: VAST, "Pretty When You Cry"
  • Ep2: Ministry, "The Fall"
  • Ep3: A Perfect Circle, "The Package"

Stats

  • Hot: 0
  • Cold: 0
  • Volatile: +1
  • Dark: +2

Moves

  • Soul Debt: You have a Dark Power and can make Bargains. When the Dark Power holds 5 or more Strings on you, activate your Darkest Self.
  • Dark Recruiter: When you bring an innocent to the Dark Power, mark experience.
  • Inhuman Gaze [Hollow]: You may roll with Dark instead of Cold to shut someone down.
  • Push [Fury]: You may roll with Volatile instead of Hot to turn someone on. On a 10 up they must also follow a short-term command. On a 7–9 you gain the Condition creepy. If you have the Condition betrayed, they gain the Condition enthralled.
  • Music of the Spheres [custom]: When you sing or play the music of the spheres, roll with Dark. On a 10 up, choose two: give someone in your audience a Condition; cure someone in your audience of a Condition; gain a String on a member of your audience; everyone in your audience carries 1 forward to a task of your choice. On a 7–9, still choose two, but add to the list: no one in the audience has their sanity unhinged. Recorded, transmitted or amplified versions of the music of the spheres have no effect except mundane beauty or ugliness as you choose; the supernatural effect is limited to those within ordinary earshot of you and your instrument.

Bargains

Dark Power: Sister Dionysia

  • The Power Flows Through You: a String to the Dark Power for +2 on any roll (declare before rolling)
  • Elsewise Power: a String to the Dark Power to use a move from another Skin once
  • Numbing It Out: a String to the Dark Power to remove a Condition or up to 2 Harm
  • Uncanny Voices: a String to the Dark Power to realize a secret about someone you're talking to: their choice of a secret fear, secret desire or secret strength
  • Strings Attached: name something you really want; MC names a price and hints at a dark twist in its nature; pay the price and get it

Strings, Conditions, Harm, Experience

see front page

Advancements Available

  • Take another Infernal move.
  • Create a custom Bargain (with MC approval).
  • You supply for Needy Fiends.
  • Add 1 to Hot (max 3).
  • Add 1 to Volatile (max 3).
  • Season Advances are available for Season 1