Worlds in Peril the Leavening:Sample Character

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Codename: Dimension

Real Name: Robert Sale

Maneuver +2
Investigate +1
Protect +1
Influence -1
Smash +1
Bonds 5
City 2
Law Enforcement 0
Teammate Daimyo 1
Buiding inspection colleagues 1
Crashed Alien ship 1

Books:

Working Towards: Figure out who I am

Origin: Accident

Nemesis: Hell Life

Powers:

Simple (+1):

  • Avoid damage by becoming two-dimensional
  • Optimize choices by seeing the immediate future

Difficult (+1):

  • Move rabidly by removing the spacial dimensions between me and my destination
  • Damage or change others by changing their dimensions

Borderline: Turn sideways to become completely invisible

Possible:

  • Change my size in three dimensions

Impossible: Totally displace into another dimension

Drive Book : Figure out who I am

Book opened when Bob was suspended at the break between diverging worlds and saw all the possible Bob Sales' lives at once.

Questions to fill in during play:

  • Something I had no idea about the world I live in is...
  • I am not comfortable with...
  • I draw the line at...
  • I am most afraid of becoming, like Hell Life, the worst, but most powerful of my alternate lives
  • I aspire to become...
  • The values I care most about are...
  • A flaw that is holding me back is...

Book Moves

Hero’s Journey: When you learn something new about yourself and fill in a blank in a moment that defines you, you may roll 3d6 and drop the lowest result on your next roll when you back up your new-found revelation with action.

Move available to open when: You make a drastic change in your life that shakes up either the relationships in your life and the place you live, or how you view the world and your approach to dealing with people and problems.


Dare to be Different: Whenever your perception of who you are doesn’t jive with something being asked of you, and you care about what that person thinks of you, put a Bond on the line and tell them why you can’t do what’s being asked of you, and what you can do instead. If they are understanding and accepting, take +1 forward in the doing. If they are not, Burn a Bond with them. If you make up with them later and they respect you for who you are, increase your Bond with them by 2.

Move available to open when: You do something asked of you, even though it does not sit well with you and makes you want to change.

Transformation: When you are in need and hear rumors of a way to get help, special training or insight, tell the EIC what the rumors are and roll+Influence. On a 10+, choose one. On a 7-9, choose one but there will be a price to pay upon completion, the EIC will tell you what it is. They offer you special training so that you can: Resolve a special Condition or problem that is facing you. Glean the special insight or knowledge you seek. Add something to your Powers Summary, move one thing you can do in your Powers Profile one step easier (as long as it’s not Impossible), move a power from Lost to where it originally was.

Move available to open when: a failed undertaking leaves you broken and even more unsure of who you are.