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The goal with this project is to provide non BB working space for fan created supplementary materials for Weapons of the Gods.  When completed this material will probably make its way to http://www.wulinrealm.com/content.php?content.6 which is Fu!.  Also provided is an errata base to supplement the canon errata mostly as Brad isn't capable of being everywhere on the net at once.  Hopefully the stuff here will keep the interest in WotG alive past its possibly short printed materials run. - Jonathan
 
The goal with this project is to provide non BB working space for fan created supplementary materials for Weapons of the Gods.  When completed this material will probably make its way to http://www.wulinrealm.com/content.php?content.6 which is Fu!.  Also provided is an errata base to supplement the canon errata mostly as Brad isn't capable of being everywhere on the net at once.  Hopefully the stuff here will keep the interest in WotG alive past its possibly short printed materials run. - Jonathan
  
 
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== Links ==
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[[Wotgtechdiscussion]]<BR>
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[[GodWeapons]]<BR>
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[[Wotgmodern]]<BR>
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[[GenericWuxiaAction]]<BR>
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[[WeaponsofSpace]]<BR>
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<BR><BR>
  
 
= Celestial Engineering =
 
= Celestial Engineering =
  
 
This section will provide for some ramblings on mechanical issues in WotG.
 
This section will provide for some ramblings on mechanical issues in WotG.
 
 
C: It's possible to put together a damage 40, disorienting, armour piercing, 5-colour flow loss, unblockable attack just from 3 Kings. Let's use that for an example.
 
  
 
C: Since it's possible to use a leech to make a perfect attack, while you can't make a comparable perfect defense.
 
C: Since it's possible to use a leech to make a perfect attack, while you can't make a comparable perfect defense.
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*Default Criticals: Maim, Stun  
 
*Default Criticals: Maim, Stun  
 
*Signature:  
 
*Signature:  
 
  
 
<B>1. Three Bodies Power (1 Crimson):</B> Disorient on a standard success, for 1 hit Standard Damage still applies.  
 
<B>1. Three Bodies Power (1 Crimson):</B> Disorient on a standard success, for 1 hit Standard Damage still applies.  
 
  
 
<B>2. Classics of Fighting (2 Crimson):</B> + Crimson to Strike and Damage roundlong.  
 
<B>2. Classics of Fighting (2 Crimson):</B> + Crimson to Strike and Damage roundlong.  
  
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<B>3. Axe Crushes the Mountain (3 Crimson):</B> Stun, + Damage, + Strike.
  
<B>3. Axe Crushes the Mountain (3 Crimson):</B> Standard Maim, + Damage, + Strike.
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<B>4. Classics of Stepping (4 Crimson):</B> auto-win init, deny River, Stun on a standard success. + Strike  
  
 
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<B>5. Classics of Six Harmonies (5 Crimson):</B>
<B>4. Classics of Stepping (4 Crimson):</B> auto-win init, Stun on a standard success. + Damage
 
 
 
 
 
<B>5. Classics of Six Harmonies (5 Crimson):</B> deny River,
 
 
   
 
   
 
 
*Destiny Costs:
 
*Destiny Costs:
 
*3: Weapons form training. You get to learn how to use the Jian, the staff and the spear with this form.  
 
*3: Weapons form training. You get to learn how to use the Jian, the staff and the spear with this form.  
 
<BR><BR>
 
<BR><BR>
 
  
 
<B>Concepts</B><BR>
 
<B>Concepts</B><BR>

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