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<B>2. Perfect Reciprocation (2 Points):</B> No attack is without flaw, every move has a counterstrike.  This technique trains the swordsman to immediately counter any attack without concern for defense.<BR>
 
<B>2. Perfect Reciprocation (2 Points):</B> No attack is without flaw, every move has a counterstrike.  This technique trains the swordsman to immediately counter any attack without concern for defense.<BR>
This technique must be declared by the defender before the success of the attack roll is determined.  If the attacker successfully strikes the defender, the defender will inflict damage upon the attacker as well, the amount of damage the defender does being determined as a normal strike, but using the bonus dice generated by the attacker.  The defensive strike will by a critical if the attack was.<BR>
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Automatically strike one person who successfully attacked you. The success level of the attack is identical to the attack on you for purposes of determining the number of additional damage dice and if the attack is a critical or not.<BR>
• The attacker will realize this before striking and have the option of doing no damageIf the attacker chooses to do no damage, representing their pulling the attack back at the last moment, the defender will also inflict no damage upon the attacker.<BR>
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• The attacker will realize this before striking and have the option of cancelling the attackThe dice from this cancelled attack are considered used (they can not be retroactively flowed into the River, for example), although the attack will still generate Destiny or Joss as appropriate. <BR>
  
  

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