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<B>Default Critical Successes:</B> None.<BR>
 
<B>Default Critical Successes:</B> None.<BR>
  
<B>1: Calm in Chaos (1 Jade Chi):</B> The base technique of Gun Kung Fu, it was designed by observing and calculating all of the most likely bullet trajectories, so that the martial artist is never presenting himself in the line of fire – in use, he simply flows effortlessly from place to place, pivoting, turning, bending so that bullets simply fly past his body harmlessly… as if he can sense each sighting of a firearm upon his body, and moving to be out of the way. When this technique is in use, it lasts for the entire combat round, and is generally maintained by the wielder every round of a firefight as long as it lasts. While active, the wielder takes no penalties for Dodging Ranged Attacks of any kind; not only that, but they can draw or pick up to two firearms per Free Action while using this technique. (Wow, ok, the dodging ranged attacks thing is a crazy artifact of the past, please ignore that)
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<B>1: Calm in Chaos (1 Jade Chi):</B> The base technique of Gun Kung Fu, it was designed by observing and calculating all of the most likely bullet trajectories, so that the martial artist is never presenting himself in the line of fire – in use, he simply flows effortlessly from place to place, pivoting, turning, bending so that bullets simply fly past his body harmlessly… as if he can sense each sighting of a firearm upon his body, and moving to be out of the way. When this technique is in use, it lasts for the entire combat round, and is generally maintained by the wielder every round of a firefight as long as it lasts. While active, the wielder takes no penalties for Dodging Ranged Attacks of any kind; not only that, but they can draw or pick up to two firearms per Free Action while using this technique.
  
<B>2: Fire In Motion (2 Crimson Chi):</B> Another technique that lasts for an entire round, this technique grants absolute precise aiming control of one’s firearms. While active the wielder may add their Crimson Chi Modifier to both Initiative and Strike of their weapons, as well as treat all Ranges as if they were a full category closer; finally, they may use this technique to wipe out minions at a rate of one each for each result die. (Brad probably meant, take out 2 minions per result die)
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<B>2: Fire In Motion (2 Crimson Chi):</B> Another technique that lasts for an entire round, this technique grants absolute precise aiming control of one’s firearms. While active the wielder may add their Crimson Chi Modifier to both Initiative and Strike of their weapons, as well as treat all Ranges as if they were a full category closer; finally, they may use this technique to wipe out minions at a rate of one each for each result die.
  
 
<B>3: Killing Field (3 Gold Chi):</B> At this level of mastery, the martial artist acquires a terrifying ability – they may use firearms in a Secondary Attack! And if that weren’t enough, their chi auras help to guide their movements, making them eerily graceful, granting their Gold Chi Modifier for all Dodges. Lastly, they may Reload two weapons without a roll for each Free Action spent.
 
<B>3: Killing Field (3 Gold Chi):</B> At this level of mastery, the martial artist acquires a terrifying ability – they may use firearms in a Secondary Attack! And if that weren’t enough, their chi auras help to guide their movements, making them eerily graceful, granting their Gold Chi Modifier for all Dodges. Lastly, they may Reload two weapons without a roll for each Free Action spent.
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<B>4: Freefire Zone (4 White Chi):</B> A macabre dance of death, this technique causes a martial artist's gunplay to become flawlessly precise - gaining White Chi Modifier to the Speed, Strike and Damage of their weapons, as well as ignoring 5 points of the target's Armor. Lastly, they may make all Reload rolls automatically – but this requires them to have all ammo and everything they might need on hand. This technique does not, of course, provide ammunition… the martial artist has simply learned how to integrate reloading utterly smoothly in with the constant use of their guns. This technique lasts the entire round it is invoked.
 
<B>4: Freefire Zone (4 White Chi):</B> A macabre dance of death, this technique causes a martial artist's gunplay to become flawlessly precise - gaining White Chi Modifier to the Speed, Strike and Damage of their weapons, as well as ignoring 5 points of the target's Armor. Lastly, they may make all Reload rolls automatically – but this requires them to have all ammo and everything they might need on hand. This technique does not, of course, provide ammunition… the martial artist has simply learned how to integrate reloading utterly smoothly in with the constant use of their guns. This technique lasts the entire round it is invoked.
  
<B>5: Death In All Directions (5 Silver Chi):</B> With this form, the gunfighter masters attacking an entire armed force at once! Firing one's weapons on Full-Auto in precisely aimed alternating directional bursts, this counts as an Area Attack in which each result die can take out 4 Mobsters, 2 Gangsters or 1 Faction fighter apiece... and additional Chi can be spent one-for-one on successful hits to add additional dice of damage OR take out additional minions as noted above. (Note this is oddly weaker than Freefire Zone)
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<B>5: Death In All Directions (5 Silver Chi):</B> With this form, the gunfighter masters attacking an entire armed force at once! Firing one's weapons on Full-Auto in precisely aimed alternating directional bursts, this counts as an Area Attack in which each result die can take out 4 Mobsters, 2 Gangsters or 1 Faction fighter apiece... and additional Chi can be spent one-for-one on successful hits to add additional dice of damage OR take out additional minions as noted above.  
 
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