Editing Wotgmodern

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<B>Dragonsbreath Rounds (for shotguns):</B> Inflict Burning upon a hit; Burning 2 for a standard hit, Burning 4 for a Critical Hit. If Dragonsbreath Ammunition is used, the weapon must be discarded once its Reload Interval is over - it's burnt out and useless junk. You can repair it by reboring it or getting a new barrel, but most of the time that's pointless and expensive.
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<B>Dragonsbreath Rounds (for shotguns):</B> Inflict Burning upon a hit; Burning 2 for a standard hit, Burning 4 for a Critical Hit. If Dragonsbreath Ammunition is used, the weapon must be discarded once its Reload Interval is over - it's burnt out and useless junk.
  
<B>Armor-Piercing Ammo:</B> Ignore up to 5 or 10 points of Armor (depending on the size of the weapon it's used in... handguns only ignore 5, while the heavier weapons can ignore 10. Reduce the Damage by 5 if AP Ammo is used, however - it's just not as damaging!)  
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<B>Armor-Piercing Ammo:</B> Ignore up to 5 or 10 points of Armor (depending on the size of the weapon it's used in... handguns only ignore 5, while the heavier weapons can ignore 10. Reduce the Strike by 5 if AP Ammo is used, however - it's just not as damaging!) (Ur, shouldn't that be -5 damage? - Jonathan)
  
 
<B>Rubber Ammo:</B> Inflicts Stun on a standard hit, but only the Damage Bonus of the Weapon is applied, not the dice result.
 
<B>Rubber Ammo:</B> Inflicts Stun on a standard hit, but only the Damage Bonus of the Weapon is applied, not the dice result.
  
<B>Paintball Ammo:</B> Inflicts the Embarrassing Combat Effect on a successful hit, but only the Damage Bonus of the weapon is applied, not the dice result. <I>Note:</I> you may or may not want to use this depending on how much you want your PCs going dual gunning with a paintball gun and a regular pistol.
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<B>Paintball Ammo:</B> Inflicts the Embarrassing Combat Effect on a successful hit, but only the Damage Bonus of the weapon is applied, not the dice result.
 
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