Editing Wotgmodern
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− | <B>Dragonsbreath Rounds (for shotguns):</B> Inflict Burning upon a hit; Burning 2 for a standard hit, Burning 4 for a Critical Hit. If Dragonsbreath Ammunition is used, the weapon must be discarded once its Reload Interval is over - it's burnt out and useless junk | + | <B>Dragonsbreath Rounds (for shotguns):</B> Inflict Burning upon a hit; Burning 2 for a standard hit, Burning 4 for a Critical Hit. If Dragonsbreath Ammunition is used, the weapon must be discarded once its Reload Interval is over - it's burnt out and useless junk. |
− | <B>Armor-Piercing Ammo:</B> Ignore up to 5 or 10 points of Armor (depending on the size of the weapon it's used in... handguns only ignore 5, while the heavier weapons can ignore 10. Reduce the | + | <B>Armor-Piercing Ammo:</B> Ignore up to 5 or 10 points of Armor (depending on the size of the weapon it's used in... handguns only ignore 5, while the heavier weapons can ignore 10. Reduce the Strike by 5 if AP Ammo is used, however - it's just not as damaging!) (Ur, shouldn't that be -5 damage? - Jonathan) |
<B>Rubber Ammo:</B> Inflicts Stun on a standard hit, but only the Damage Bonus of the Weapon is applied, not the dice result. | <B>Rubber Ammo:</B> Inflicts Stun on a standard hit, but only the Damage Bonus of the Weapon is applied, not the dice result. | ||
− | <B>Paintball Ammo:</B> Inflicts the Embarrassing Combat Effect on a successful hit, but only the Damage Bonus of the weapon is applied, not the dice result | + | <B>Paintball Ammo:</B> Inflicts the Embarrassing Combat Effect on a successful hit, but only the Damage Bonus of the weapon is applied, not the dice result. |
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