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== Weapon Modifications ==
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== Specialized Ammunition ==
  
 
<I>NOTE:</I> I'm going to note weapon types down here as ammunition types instead of redrawing the weapon list, as I think WotG isn't really in the need for crazy new weapons all the time.  Energy Weapons will not accept other ammunition types - Jonathan
 
<I>NOTE:</I> I'm going to note weapon types down here as ammunition types instead of redrawing the weapon list, as I think WotG isn't really in the need for crazy new weapons all the time.  Energy Weapons will not accept other ammunition types - Jonathan
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<B>NEW</B><BR>
 
<B>NEW</B><BR>
<B>(Energy) Laser:</B> Depending what you want to do with the weapon you can either double the Interval between loadings on the weapon, or add +5 to the weapon's Strike.  Only one effect can be built into the weapon. This increases the cost by 2 points.
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<B>(Energy) Laser:</B> Depending what you want to do with the weapon you can either double the Interval between loadings on the weapon, or add +5 to the weapon's Strike.  Only one effect can be built into the weapon  This increases the cost by 2 points.
  
 
<B>(Energy) Plasma:</B> This functions like Dragonsbreath rounds with the exception that it does not cause the weapon to burn out after the gun is out of rounds and it adds 1 die of damage to any damage result.  It increases the cost of the weapon by 2 points.
 
<B>(Energy) Plasma:</B> This functions like Dragonsbreath rounds with the exception that it does not cause the weapon to burn out after the gun is out of rounds and it adds 1 die of damage to any damage result.  It increases the cost of the weapon by 2 points.
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<B>Heavy:</B> Big, nasty and built for big muscle men who've got little better else than lug around large weapons and shoot them at things.  This is not an ammo type and is thusly compatible with all the other ammo types (You'll note some combos don't make much sense).  This adds +5 damage and 1 point to the weapon cost, however any weapon using this gains a Note 1 (2 Handed).  It subtracts 5 points from the Speed of any already 2 handed weapon.
 
<B>Heavy:</B> Big, nasty and built for big muscle men who've got little better else than lug around large weapons and shoot them at things.  This is not an ammo type and is thusly compatible with all the other ammo types (You'll note some combos don't make much sense).  This adds +5 damage and 1 point to the weapon cost, however any weapon using this gains a Note 1 (2 Handed).  It subtracts 5 points from the Speed of any already 2 handed weapon.
 
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<B>Extra Ammo:</B> This doubles the reload interval, but costs 2 points more than a standard weapon of that type.  This may be used with other weapon modifications, though expensive.<BR><BR>
 
  
 
= THE WAY OF THE GUN =  
 
= THE WAY OF THE GUN =  

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