Difference between revisions of "Wuxalted Redux"

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(Basics)
(Specialties)
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===Specialties===
 
===Specialties===
Specialties represent the finer grain of Abilities in '''Wuxalted Redux''', and each equates to one of the 25 Abilities in '''Exalted 2nd Edition'''. For example, a Solar character may take the Melee Specialty for his Dawn Ability.  
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Specialties represent the finer grain of Abilities in ''Wuxalted Redux'', and each equates to one of the 25 Abilities in ''Exalted 2nd Edition''. For example, a Solar character may take the Melee Specialty for his Dawn Ability.  
  
 
A Specialty allows you to reroll one dice per roll on actions that suit that Specialty; the above solar may reroll one dice on rolls related to the Dawn Ability as long as they are Melee-based.
 
A Specialty allows you to reroll one dice per roll on actions that suit that Specialty; the above solar may reroll one dice on rolls related to the Dawn Ability as long as they are Melee-based.

Revision as of 04:14, 16 March 2007

Introduction

This is a work in progress to create a sleaker, more stream-lined version of Wuxalted, named "Wuxalted Redux".

Basics

To resolve how much narrative impact a described action has upon a scene, the action's dice are rolled against a target number that is determined by the Attribute and Ability most appropriate to that action; the target number is equal to the Attribute + Ability.

An appropriate Specialty allows a player to reroll one dice on his roll when luck is against him.

Attributes

The three Attributes remain: Physical, Social and Mental. Determine which applies to a roll to calculate the roll's target number.

Abilities

Each character now only has five Abilities, but different Exalted do not use the same Abilities. The Abilities are umbrella traits that, rather than detailing a character's capabilities in fine grain, keep an eye on theme, representing what each Exalt is traditionally good at.

Solars

  • Dawn
  • Eclipse
  • Night
  • Twilight
  • Zenith

Dragon-Blooded

  • Air
  • Earth
  • Fire
  • Water
  • Wood

Sidereals

  • Battles
  • Endings
  • Journeys
  • Secrets
  • Serenity

Abyssals

  • Day
  • Daybreak
  • Dusk
  • Midnight
  • Moonshadow

Lunars

[TBD]

Specialties

Specialties represent the finer grain of Abilities in Wuxalted Redux, and each equates to one of the 25 Abilities in Exalted 2nd Edition. For example, a Solar character may take the Melee Specialty for his Dawn Ability.

A Specialty allows you to reroll one dice per roll on actions that suit that Specialty; the above solar may reroll one dice on rolls related to the Dawn Ability as long as they are Melee-based.

Preferably, you should declare whether your Specialty will apply to your Scarlet dice before Ebon dice, or vice versa, before rolling. You shouldn't make the choice on whether to reroll a Scarlet dice or an Ebon dice after you know how many successes you or your opponent have got; a Specialty shouldn't really be used to get a edge over an adversary by tactically choosing which dice to reroll after already you know what your opponent's rolls are. Anyone who does this anyway ought to be slapped!... unless you prefer that tactical choice, in which case, eh, it's your game, right?

Character Creation