Wuxalted Redux

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Revision as of 05:59, 16 March 2007 by 194.254.123.218 (talk) (Heroic Mortals)
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Introduction

This is a work in progress to create a sleaker, more stream-lined version of Wuxalted, which itself a combination of Wushu and Exalted.

This work is intended as guide to help people who know Exalted and/or Wushu to play Exalted with Wushu-inspired lighter mechanics. This work is not intended to be a guide to help newcomers discover Exalted and/or Wushu.

Wushu is the propery of Daniel Bayn, Exalted is the property of White Wolf Publishing, and Wuxalted was written by a bunch of guys on RPGnet. All the rest that's managed to slip through the cracks are my original ideas. My ideas are up for grabs, the rest is the IP of their owners.

Terminology

  • Scarlet / Ebon: Yang / Yin from Wushu.
  • Essence: This corresponds to the extra Dice limit in Wushu, as well as to a character's maximum Chi.
  • Mote: Chi in Wushu. Motes are a broad umbrella for Essence motes, Willpower and Health levels in Exalted.

Basics

To resolve how much narrative impact a described action has upon a scene, the action's dice are rolled against a target number that is determined by the Attribute and Ability most appropriate to that action; the target number is equal to the Attribute + Ability.

An appropriate Specialty allows a player to reroll one dice on his roll when luck is against him.

Nature & Virtue

As Wuxalted.

Attributes

The three Attributes remain: Physical, Social and Mental. Determine which applies to a roll to calculate the roll's target number.

Abilities

Each character now only has five Abilities, but different Exalted do not use the same Abilities. The Abilities are umbrella traits that, rather than detailing a character's capabilities in fine grain, keep an eye on theme, representing what each Exalt is traditionally good at.

Solars

  • Dawn
  • Eclipse
  • Night
  • Twilight
  • Zenith

Dragon-Blooded

  • Air
  • Earth
  • Fire
  • Water
  • Wood

Sidereals

  • Battles
  • Endings
  • Journeys
  • Secrets
  • Serenity

Abyssals

  • Day
  • Daybreak
  • Dusk
  • Midnight
  • Moonshadow

Lunars

[TBD]

Heroic Mortals

[TBD]

Specialties

Specialties represent the finer grain of Abilities in Wuxalted Redux, and each equates to one of the 25 Abilities in Exalted 2nd Edition. For example, a Solar character may take the Melee Specialty for his Dawn Ability.

A Specialty allows you to reroll one dice per roll on actions that suit that Specialty; the above solar may reroll one dice on rolls related to the Dawn Ability as long as they are Melee-based.

Preferably, you should declare whether your Specialty will apply to your Scarlet dice before Ebon dice, or vice versa, before rolling. You shouldn't make the choice on whether to reroll a Scarlet dice or an Ebon dice after you know how many successes you or your opponent have got; a Specialty shouldn't really be used to get a edge over an adversary by tactically choosing which dice to reroll after already you know what your opponent's rolls are. Anyone who does this anyway ought to be slapped!... unless you prefer that tactical choice, in which case, eh, it's your game, right?

Character Creation