Editing Wyvern and Westminster

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We are given our marching orders to find Rembecki and recover the abductees.  Before we can leave Bow Street, Bertram and Flora show up in their evening finery, ostensibly to bail Lady Katherine out of jail.  He’s rather surprised and somewhat deflated that no such assistance is necessary.  He does have the carriage with him, however, and we commandeer it and him to drive us to the Temple Bar.<br><br>
 
We are given our marching orders to find Rembecki and recover the abductees.  Before we can leave Bow Street, Bertram and Flora show up in their evening finery, ostensibly to bail Lady Katherine out of jail.  He’s rather surprised and somewhat deflated that no such assistance is necessary.  He does have the carriage with him, however, and we commandeer it and him to drive us to the Temple Bar.<br><br>
  
When we get there we present a sealed letter to the desk attendant.  He in turn produces a key and a ladder for Beignet to use.  Beignet has a strapping employee assist him up the ladder to the gryphon statue in the courtyard.  The key is inserted and turned, it starts to glow and comes to life, and Beignet offers it Rembecki’s dinner napkin.  The animated statue sniffs mightily and inhales the cloth.  Beignet and the employee slide very quickly down the ladder and the gryphon flies off to Rembecki’s current location.  We pile back into the open carriage. The gryphon leaves a glowing trail discernible to anyone with magical ability and we follow it to Westminster Abbey. The gryphon flies mightily and is unexpectedly shot down.  It falls into the Thames before the Abbey and the sharp-eyed in our party spots movement on one of the Abbey towers.<br><br>
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When we get there we present a sealed letter to the desk attendant.  He in turn produces a key and a ladder for Beignet to use.  Beignet has a strapping employee assist him up the ladder to the wyvern statue in the courtyard.  The key is inserted and turned, it starts to glow and comes to life, and Beignet offers it Rembecki’s dinner napkin.  The animated statue sniffs mightily and inhales the cloth.  Beignet and the employee slide very quickly down the ladder and the wyvern flies off to Rembecki’s current location.  We pile back into the open carriage. The wyvern leaves a glowing trail discernible to anyone with magical ability and we follow it to Westminster Abbey. The wyvern flies mightily and is unexpectedly shot down.  It falls into the Thames before the Abbey and the sharp-eyed in our party spots movement on one of the Abbey towers.<br><br>
  
 
Mindful of Ezekiel’s vision of the Russian flag flying over the Abbey, we quickly disembark and run inside the cathedral, looking to find a way to the tower.  It’s dark inside. There are no guards.  We are not stopped and questioned and this is strange—the cathedral is a national treasure and an important holy site.  Surely there would be guards.  We realize things must be worse than we thought and we start up the stairs to the tower Rembecki is on.  Halfway there we encounter three small creatures—somewhat cute for their size, ferocious in temper, and very fast and hard to kill.  They are imps, a first level demon, and summoned from Hell by human sacrifice.  It’s highly likely that the Abbey guards were sacrificed to bring the imps over.  We engage imps, all of us: Ezekiel, Bertram, Josephine, Lady Katherine, Flora, and Beignet.  Within seconds it’s very clear that the imps are too fast for us to fight effectively and after the first few passes, we’re rapidly getting cut to ribbons.  Beignet casts a confusion spell on the imps to slow them down and the tide turns in our favor.  We take out the imp on Lady Katherine first, then the one on Josephine and lastly, the remaining one.  Beignet runs ahead to the tower roof while the rest of us take stock.  Josephine is the most hurt, as she has nothing in the way of armor, not even a ladies’ corset.  Lady Katherine heals her with her magic, well enough that the other woman can go on to the roof to help Beignet.<br><br>
 
Mindful of Ezekiel’s vision of the Russian flag flying over the Abbey, we quickly disembark and run inside the cathedral, looking to find a way to the tower.  It’s dark inside. There are no guards.  We are not stopped and questioned and this is strange—the cathedral is a national treasure and an important holy site.  Surely there would be guards.  We realize things must be worse than we thought and we start up the stairs to the tower Rembecki is on.  Halfway there we encounter three small creatures—somewhat cute for their size, ferocious in temper, and very fast and hard to kill.  They are imps, a first level demon, and summoned from Hell by human sacrifice.  It’s highly likely that the Abbey guards were sacrificed to bring the imps over.  We engage imps, all of us: Ezekiel, Bertram, Josephine, Lady Katherine, Flora, and Beignet.  Within seconds it’s very clear that the imps are too fast for us to fight effectively and after the first few passes, we’re rapidly getting cut to ribbons.  Beignet casts a confusion spell on the imps to slow them down and the tide turns in our favor.  We take out the imp on Lady Katherine first, then the one on Josephine and lastly, the remaining one.  Beignet runs ahead to the tower roof while the rest of us take stock.  Josephine is the most hurt, as she has nothing in the way of armor, not even a ladies’ corset.  Lady Katherine heals her with her magic, well enough that the other woman can go on to the roof to help Beignet.<br><br>

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