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[[File:XCOM squad.jpeg]]
 
[[File:XCOM squad.jpeg]]
  
[https://forum.rpg.net/index.php?threads/interest-semi-open-recruitment-cortex-prime-xcom-war-of-the-chosen.863904/ Recruitment] | [https://docs.google.com/spreadsheets/d/1W0kv8IEYXKNXjquLh1bVY1micw8SkA0nV3k0_qmc5nY/edit?usp=sharing Pathways Tracker] | [https://docs.google.com/drawings/d/1APo-d2sXNoF3BW8mbuWHEGOmRePQWqxIatRklYzanA8/edit?usp=sharing Pathways mind map] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864426/ OOC] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864563/ IC]
+
[https://forum.rpg.net/index.php?threads/interest-semi-open-recruitment-cortex-prime-xcom-war-of-the-chosen.863904/ Recruitment] | [https://docs.google.com/spreadsheets/d/1W0kv8IEYXKNXjquLh1bVY1micw8SkA0nV3k0_qmc5nY/edit?usp=sharing Pathways Tracker] | [https://docs.google.com/drawings/d/1APo-d2sXNoF3BW8mbuWHEGOmRePQWqxIatRklYzanA8/edit?usp=sharing Pathways mind map] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864426/ OOC] | IC
  
 
==Characters==
 
==Characters==
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===Assets===
 
===Assets===
 +
*
 
*
 
*
  
 
===Complications===
 
===Complications===
*''Reckless Selflessness d8'' (RISKER)
+
*
 
+
*
===Stress===
 
*''Bruised and Battered d6'' to Tactics d8 (OUTLAW)
 
*''Constricted Airflow d8'' to Courage d8 (OUTLAW) - Shaken
 
 
 
===Scene Distinctions===
 
*''Confusing Pathways d6''
 
*''Profusion of Obstacles and Hiding Places d8''
 
 
 
  
 
===Plot Points===
 
===Plot Points===
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|-
 
|-
 
| FOXHUNT
 
| FOXHUNT
| 0
+
| 1
| d8, d10
+
|  
 
|-
 
|-
 
| OUTLAW
 
| OUTLAW
| 0
+
| 1
| d10
+
|
 
|-
 
|-
 
| SNOW
 
| SNOW
 
| 1
 
| 1
| d10 x2
+
|  
 
|-
 
|-
 
| RISKER
 
| RISKER
| 2
+
| 1
 
|  
 
|  
 
|-
 
|-
 
| CATHAR
 
| CATHAR
| 0
+
| 1
| d8, d10 x2
+
|
 
|-
 
|-
 
| DOOM POOL
 
| DOOM POOL
| 2d8
 
 
|  
 
|  
 +
|
 
|}
 
|}
  
 
===NPCs===
 
===NPCs===
*OPERATION LOST SIGNAL
+
*
**Muton 2 (OUTLAW), Stress ''Mind-Controlled d10'' vs d10
+
*
**Resistance fighters 2d8
 
***((ADVENT troopers x5 1d8))
 
***((Muton 3 (Resistance), Stress ''Head Wound d10'' vs d10))
 
***((Sectoid 1 ''Sniped d10'' vs d10))
 
***((Sectoid 2 (OUTLAW), Stress ''Head Snicked Off d12'' vs d10))
 
***((Muton (RISKER), Stress ''Perforated Badly d10'' vs d10))
 
***((Muton, Stress d12 vs d10))
 
***((Stun Lancer, Stress d10 vs d8))
 
*OPERATION SHADOW SPEAR
 
**Viper
 
**Man in velvet smoking jacket and slippers
 
 
 
====Enemy SFX====
 
*Viper Poison Spit: Spend 1 PP to create a Poisoned 1d6 complication on the Courage of targets that are Close to each other. The complication steps up with repeated exposure.
 
*Viper Tongue Pull: Spend 1 PP to pull a target from cover to land directly next to you.
 
*Muton Counterattack: Spend 1 PP to launch a melee attack against someone melee attacking you.
 
  
 
===Cleared===
 
===Cleared===
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Multiple effect dice may be created in this fashion for a single outcome by spending more PP.
 
Multiple effect dice may be created in this fashion for a single outcome by spending more PP.
 
====Limited (houseruled) Hero Dice as Plot Point Analogues (p. 31)====
 
A hero die may be spent in place of a PP in any situation where a PP is applicable.
 
  
 
====Resources====
 
====Resources====
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If the next scene is a recovery, transition, or otherwise restful scene in which the PC can be taken care of or allowed to recuperate, the PC’s Stress is stepped down by one, but the Trauma remains at the level it was at the end of the previous scene. Recovering Trauma will require narrative conditions and a rolled Test.
 
If the next scene is a recovery, transition, or otherwise restful scene in which the PC can be taken care of or allowed to recuperate, the PC’s Stress is stepped down by one, but the Trauma remains at the level it was at the end of the previous scene. Recovering Trauma will require narrative conditions and a rolled Test.
 
===Missions===
 
*[https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864563/ OPERATION SHADOW SPEAR]
 
The squad is sent to Ghent, Belgium to recover a VIP and discovers there's a faction within ADVENT that is taking over, killing other ADVENT troops. Encounter with a Viper. FOXHUNT gets poisoned.
 
*[https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864563/post-23378827 OPERATION LOST SIGNAL]
 
  
 
===Notes===
 
===Notes===
 
*
 
*

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