Editing XCOM - The Beginning

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** Tier 3 - The agency is practically its own religion, suffused by an intense dedication to its cause and a near-mythic history.(+5 Security)
 
** Tier 3 - The agency is practically its own religion, suffused by an intense dedication to its cause and a near-mythic history.(+5 Security)
  
* '''Training (Tier 2 and above require Research)''' - Unlike other elements, Training does not directly add to any of an agency’s attributes. Instead, it reflects unusually good training protocols that improve the speed at which agents acquire skills. These protocols often require harsh sacrifices of time and determination on the part of their pupils, but the agency is positioned to ensure that its staff is willing to pay that price. The most basic level of the element arranges for skilled professional tutors in any skill its agents require, along with cramming techniques and possible chemical enhancement that allows for an additional skill to be obtained at level-0 when a character is created. This bonus skill cannot “stack” with an existing one to improve it. More advanced protocols begin to involve neural repatterning and heavy integration work. These pretech techniques are dangerous to unsuitable minds, but PCs can use them to gain 1 additional skill point every time they advance a level. The most sophisticated training tools involve virtual reality simulations, direct-to-brain muscle memory uploads, selective memory triage, and forced nerve growth. The experience is excruciatingly painful and disorienting, but with a few weeks of effort, it decreases the cost of raising a class skill by 1 skill point, down to a minimum of one point.  
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* '''Training (Tier 2 and above require Research)''' - Unlike other elements, Training does not directly add to any of an agency’s attributes. Instead, it reflects unusually good training protocols that improve the speed at which agents acquire skills. These protocols often require harsh sacrifices of time and determination on the part of their pupils, but the agency is positioned to ensure that its staff is willing to pay that price. The most basic level of the element arranges for skilled professional tutors in any skill its agents require, along with cramming techniques and possible chemical enhancement that allows for an additional skill to be obtained at level-0 when a character is created. This bonus skill cannot “stack” with an existing one to improve it. More advanced protocols begin to involve neural repatterning and heavy integration work. These pretech techniques are dangerous to unsuitable minds, but PCs can use them to gain 1 additional skill point every time they advance a level. The most sophisticated training tools involve virtual reality simulations, direct-to-brain muscle memory uploads, selective memory triage, and forced nerve growth. The experience is excruciatingly painful and disorienting, but with a few weeks of effort, it decreases the cost of raising a class skill by 1 skill point, down to a minimum of one point. '''No attribute bonus.'''
** '''''No attribute bonus.'''''
 
 
** Tier 1 - The agency has access to trainers up to level 2 in any desired skill. Agents begin with their choice of any one skill at level-0.
 
** Tier 1 - The agency has access to trainers up to level 2 in any desired skill. Agents begin with their choice of any one skill at level-0.
 
** Tier 2 - Sophisticated training protocols grant agents 1 additional skill point on each level advancement. Trainers can train up to level 3.
 
** Tier 2 - Sophisticated training protocols grant agents 1 additional skill point on each level advancement. Trainers can train up to level 3.

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