Editing XCOM - The Beginning

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 195: Line 195:
 
** Tier 2 - The agency can get major crimes forgiven and government records searched. (+3 Connections)
 
** Tier 2 - The agency can get major crimes forgiven and government records searched. (+3 Connections)
 
** Tier 3 - The agency has complete backdoor access to data in governmental computer systems. While this data can be read, it is not normally possible to change it without discovery. (+5 Connections)
 
** Tier 3 - The agency has complete backdoor access to data in governmental computer systems. While this data can be read, it is not normally possible to change it without discovery. (+5 Connections)
 
* '''Hangers''' - provides the support staff and facilities necessary to maintain, repair, and equip a certain number of interceptors and transports.  These aircraft are owned and operated by agency personnel. Purchasing a hanger element will provide these facilities on every base that the agency has.  Transport and interceptors are purchased separately using the money element.
 
** Tier 1 - Allows 1 interceptor and 1 transport per base of obsolete military technology. (+1 Muscle & Mobility)
 
** Tier 2 - Allows up to 3 interceptors and 2 transports per base of modern military technology.(+3 Muscle & Mobility)
 
** Tier 3 - Allows up to 5 interceptors and 3 transports per base of up to alien technology.(+5 Muscle & Mobility)
 
  
 
* '''Identity Shop''' Little is so commonly necessary to an agent than the need to be someone else for a time. Identity shops are dedicated bureaus focused on the creation and maintenance of cover identities for the agency. Their personnel perform the thousand and one little actions necessary to hold together an identity under the scrutiny of modern databases and modern security. They pay the identity’s bills, maintain its online presence, and keep it warm for the next agent to need it. At its most basic level, the shop can create identities that will hold up under all ordinary civilian-grade inspection. As far as commercial databases and ordinary daily checks are concerned, the agent is the identity, and only running the identity against high-security government databases will reveal it as a fake. More advanced identity shops can overcome even that limitation, making identities that only risk compromise from an agent acting out of character. Identity shops can’t normally create duplicates of existing identities; each person they create is unique.  
 
* '''Identity Shop''' Little is so commonly necessary to an agent than the need to be someone else for a time. Identity shops are dedicated bureaus focused on the creation and maintenance of cover identities for the agency. Their personnel perform the thousand and one little actions necessary to hold together an identity under the scrutiny of modern databases and modern security. They pay the identity’s bills, maintain its online presence, and keep it warm for the next agent to need it. At its most basic level, the shop can create identities that will hold up under all ordinary civilian-grade inspection. As far as commercial databases and ordinary daily checks are concerned, the agent is the identity, and only running the identity against high-security government databases will reveal it as a fake. More advanced identity shops can overcome even that limitation, making identities that only risk compromise from an agent acting out of character. Identity shops can’t normally create duplicates of existing identities; each person they create is unique.  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)