Editing XCOM - The Beginning

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 211: Line 211:
 
** Tier 3 - (+5 Security)
 
** Tier 3 - (+5 Security)
  
* '''Legitimacy''' Intangible and impossible to compel by brute force, legitimacy is the unseen binding that holds a government in place. The citizens acknowledge its right to do certain things they are forbidden from doing on their own, and its representatives are given varying levels of respect in their persons and offices. For an agency, legitimacy means that the continental government and its people acknowledge them as performing a lawful and necessary duty. At low levels, agents are credited as law enforcement agents, and can make arrests, carry weaponry and other objects allowed only to agents of the state, and otherwise avail themselves of all the privileges of being an officer of the peace. It may not always be prudent to flash these powers in public, but the agents have them. At greater levels, the agents can effectively ignore the law in matters of property crimes, trespassing, assault, and other sins not related to the loss of human life. Using these privileges too blatantly is an invitation for heat from local politicians and brass upset at such un-covert behavior from an agent. At the highest level, the agency is effectively its own master. It can do anything to anyone without concerns for legal repercussions. At this level, its only danger is in angering the political establishment of the world. Sufficiently high-handed or offensive behavior toward these grandees is a good way to get these privileges stripped. All items bought on a continent that does not have a legitimacy claim incur a +3 penalty to the TN of the item being purchased with resource roll.  It involves buying items under the radar of the current government.  Even buying large quantities of legal items can cause the base and/or players to draw attention to themselves and cause a complication.
+
* '''Legitimacy''' Intangible and impossible to compel by brute force, legitimacy is the unseen binding that holds a government in place. The citizens acknowledge its right to do certain things they are forbidden from doing on their own, and its representatives are given varying levels of respect in their persons and offices. For an agency, legitimacy means that the continental government and its people acknowledge them as performing a lawful and necessary duty. At low levels, agents are credited as law enforcement agents, and can make arrests, carry weaponry and other objects allowed only to agents of the state, and otherwise avail themselves of all the privileges of being an officer of the peace. It may not always be prudent to flash these powers in public, but the agents have them. At greater levels, the agents can effectively ignore the law in matters of property crimes, trespassing, assault, and other sins not related to the loss of human life. Using these privileges too blatantly is an invitation for heat from local politicians and brass upset at such un-covert behavior from an agent. At the highest level, the agency is effectively its own master. It can do anything to anyone without concerns for legal repercussions. At this level, its only danger is in angering the political establishment of the world. Sufficiently high-handed or offensive behavior toward these grandees is a good way to get these privileges stripped. All items bought on a continent that does not have a legitimacy claim incur a +5 penalty to the TN of the item being purchased with resource roll.  It involves buying items under the radar of the current government.  Even buying large quantities of legal items can cause the base and/or players to draw attention to themselves and cause a complication.
 
** Tier 1 - Standard peace officer powers on one continent. (+1 Connections)
 
** Tier 1 - Standard peace officer powers on one continent. (+1 Connections)
 
** Tier 2 - The agents cannot be arrested for property crimes, trespassing, assault, or other lesser felonies on three continents. (+3 Connections)  
 
** Tier 2 - The agents cannot be arrested for property crimes, trespassing, assault, or other lesser felonies on three continents. (+3 Connections)  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)