XCrawl:Sparkle Motion:Ambrosius Bonaventure

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Name: Ambrosius Bonaventure Human Vampire, Striker Tags: Surprisingly Perky, Popular With the Reader's Digest Set, Apex Predator Likes: Wearing Black, Making New Friends, Communing with the Zeitgeist Dislikes: Being Treated Differently Because of his "Condition," Sunlight, The Van Helsing Foundation

Background & Description: Ambrosius is a young nobleman who was unwillingly turned into a vampire two hundred years ago. Since then, he has worked as a kind of travel writer on a permanent vacation into the future. He sleeps for a decade or so in a cozy little apartment underneath a Raven Queen temple, and then wakes up and spends a year writing about how everything has changed. He's permanently cheerful, upbeat, and unassuming, and it's easy to forget that he can tear the face clean off an orc with his bare hands. XCrawl didn't exist when he went to sleep last, and gonzo journalism is the only way to properly understand it.

Ambrosius appears to be a slight, pale young man in his early twenties. His clothes tend to be in various shades of black and selected for their ability to protect him from the sun. So, he usually has on a hood or broad-brimmed hat, sunglasses of some kind, leather gloves, a frock coat, etc. He's also disturbingly fond of glitter.

Ambrosius Bonaventure

  • Male Human Vampire 6, Unaligned
  • Background: Deviant Theme: Neverwinter Noble


  • HP/Bloodied: 50/25 Surges: 2 Surge Value 12
  • AC 22 Fort 17 Ref 21 Will 21
  • Initiative +7 Speed 6 Passive Insight/Perception: 13/13.


  • Strength 8 Constitution 13 Dexterity 19 Intelligence 10 Wisdom 11 Charisma 17


  • Trained Skills: Acrobatics 12 Bluff 11 Diplomacy 11 Stealth 14 Thievery 12


  • Feats: Action Surge, Unarmored Agility, Superior Will, Superior Reflexes, Superior Implement Training, (freebie) Ki Focus Expertise


  • MBA: Vampire Slam. +9 v. Reflex, 1d10+12 damage, Push 2
  • At-Will: Taste of Life. +9 v. Fort, 1d8+12 damage, gain 5 THP.
  • Ranged Attack: Dark Beckoning. Range 5, +10 v. Will, 1d6+9 damage, Pull 3.


Gear:

  • Lots of black clothing selected to provide protection from the sun.
  • Mountain Ki Focus (An antique pocketwatch)
  • A pen and moleskine notebook.
  • Diamond Cufflinks (Iron Armbands of Power)