Difference between revisions of "XCrawl:Sparkle Motion:Macey "Mace" Masterson"

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(At-Will)
(At-Will)
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**'''Target:''' One creature<br>
 
**'''Target:''' One creature<br>
 
**'''Hit:''' You gain temporary hit points equal to your Constitution modifier.<br>
 
**'''Hit:''' You gain temporary hit points equal to your Constitution modifier.<br>
*'''Warden's Lunge:''' +12 vs. AC, 1d10+6.
+
*'''Warden's Lunge:''' +12 vs. AC, 1d10+6. Primal, Weapon, Standard Action, Melee weapon
 +
**'''Target:''' One creature
 +
**'''Effect:''' You mark the target until the end of your next turn.
 +
**'''Special:''' When you charge, you can use this power in place of a melee basic attack.
 
*'''Warden's Fury:''' +12 vs. Fortitude, 1d10+6.
 
*'''Warden's Fury:''' +12 vs. Fortitude, 1d10+6.
 
*'''Warden's Grasp:'''  
 
*'''Warden's Grasp:'''  

Revision as of 06:52, 28 April 2012

A character for XCrawl: Sparkle Motion.

Background

Macey has a cool background, and I will totally fill it out when I am not dying.

Combat Block

Human Warden 7
HP: 81 Bloodied: 40 Healing Surges: 12 Surge Value: 20
AC: 22 Fort: 20 Reflex: 18 Will: 19
Speed: 6 Initiative: +4 Passive Insight: 14 Passive Perception: 21
Vision: Normal View
Notes:

Ability Scores

Strength: 19: +4/+7
Constitution: 17: +3/+6
Dexterity: 12: +1/+4
Intelligence: 10: +0/+3
Wisdom: 12: +1/+4
Charisma: 8: -1/+2

Skills

Trained
Athletics +12, Endurance +8, Heal +9, Intimidate +7, Nature +11, Perception +11
Untrained
Acrobatics +1, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +4, History +3, Insight +4, Religion +3, Stealth +1, Streetwise +2, Thievery +1

Feats

  • Level 1 - Last Legion Defender: When you hit with an opportunity attack while you’re using a shield, you and one ally adjacent to you gain a +2 bonus to AC until the start of your next turn.
  • Level 1 - Student of the Sword: You gain training in one skill from the fighter’s class skill list. Choose either one-handed melee weapons or two-handed melee weapons. Once per encounter as a free action, you can add a +1 bonus to the next attack roll you make with a weapon of that category. Whether the attack hits or misses, you mark the target until the end of your next turn.
  • Level 2 - Sudden Roots: Whenever you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn.
  • Level 4 - Toughness: You gain 5 additional hit points. These additional hit points increase to 10 at 11th level and 15 at 21st level.
  • Level 6 - Weapon Proficiency: (Craghammer) You gain proficiency with a Craghammer. Duh.
  • Level 7: - Bludgeon Expertise: You gain a +1 feat bonus to weapon attack rolls you make with a hammer or a mace. This bonus increases to +2 at 11th level and +3 at 21st level.You also gain a +1 feat bonus to the number of squares you push or slide creatures with weapon attacks you make with a hammer or a mace.
  • Bonus Feat - Superior Will: You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level. In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save.

Powers

At-Will

  • Melee Basic Attack: +12 vs. AC, 1d10+6 damage
  • Ranged Basic Attack: +12 vs. AC, 1d6+6 damage, Range 10/20
  • Earth Shield Strike: +12 vs. AC, 1d10+6 damage. Primal, Weapon, Standard Action, Melee Weapon
    • Target: One creature
    • Hit: You gain a +1 power bonus to AC until the end of your next turn.
  • Strength of Stone: +12 vs. AC, 1d10+6 damage. Primal, Weapon, Standard Action, Melee weapon
    • Target: One creature
    • Hit: You gain temporary hit points equal to your Constitution modifier.
  • Warden's Lunge: +12 vs. AC, 1d10+6. Primal, Weapon, Standard Action, Melee weapon
    • Target: One creature
    • Effect: You mark the target until the end of your next turn.
    • Special: When you charge, you can use this power in place of a melee basic attack.
  • Warden's Fury: +12 vs. Fortitude, 1d10+6.
  • Warden's Grasp:
  • Kord's Force:

Encounter

  • Iron Wolf Charge: +12 vs. AC, 1d10+6 damage
  • Thunder Ram Assault: +12 vs. AC, 1d10+6 damage
  • Earthgrasp Strike: +12 vs. AC, 1d10+6 damage
  • Wolf's Bound: +12 vs. AC, 1d10+6 damage
  • Form of the Fearsome Ram: +12 vs. Fortitude, 2d10+6 damage

Daily

  • Form of the Fearsome Ram
  • Earth-Shaking Rend
  • Savage Effort

Equipment

  • Craghammer
  • Throwing hammer
  • Heavy Shield
  • Hide Armor
  • Gauntlets of Ogre Power
  • Soulfang of Resistance (heroic tier)
  • Bell and whistle
  • Adventurer's Kit
  • Sunrod
  • Climber's Kit
  • Iron spikes
  • Silk Rope (50 ft.)
  • Belt Pouch (empty)
  • Ball bearings
  • Journeybread



Macey "Mace" Masterson, level 7 Human, Warden Build: Earth Warden Guardian Might Option: Earthstrength Student of the Sword Option: Student of One-Handed Weapons Human Power Selection Option: Bonus At-Will Power Athlete (+2 to Athletics) Theme: Iron Wolf Warrior


POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Iron Wolf Warrior Attack: Iron Wolf Charge Warden Feature: Warden's Fury Warden Feature: Warden's Grasp Warden Attack 1: Warden's Lunge Warden Attack 1: Strength of Stone Warden Attack 1: Earth Shield Strike Warden Attack 1: Thunder Ram Assault Warden Attack 1: Form of the Fearsome Ram Iron Wolf Warrior Utility 2: Savage Effort Warden Attack 3: Earthgrasp Strike Warden Attack 5: Earth-Shaking Rend Athletics Utility 6: Kord's Force Iron Wolf Warrior Attack 7: Wolf's Bound

FEATS Level 1: Last Legion Defender Level 1: Student of the Sword Level 2: Sudden Roots Level 4: Toughness Level 6: Weapon Proficiency (Craghammer) Level 7: Bludgeon Expertise Level 7: Superior Will

ITEMS Craghammer x1 Heavy Shield x1 Hide Armor x1 Gauntlets of Ogre Power x1 Adventurer's Kit Sunrod Climber's Kit Soulfang of Resistance (heroic tier) Bell and whistle Iron spikes Silk Rope (50 ft.) Throwing hammer Belt Pouch (empty) Ball bearings Journeybread