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== Attributes ==
 
== Attributes ==
*Strength: 13 (+1)  
+
*Strength: 13 (+1) (because sometimes, you just have to whack something on the head with a staff.  )
 
*Dexterity: 12 (+0)
 
*Dexterity: 12 (+0)
 
*Constitution: 15 (+1)
 
*Constitution: 15 (+1)
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'''Prepare Spells'''<br>
 
'''Prepare Spells'''<br>
 
When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook,  
 
When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook,  
you:<br>
+
you:
•  Lose any spells you already have prepared<br>
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•  Lose any spells you already have prepared
 
•  Prepare new spells of your choice from your spellbook whose total levels don’t exceed your  
 
•  Prepare new spells of your choice from your spellbook whose total levels don’t exceed your  
own level+1.<br>
+
own level+1.
 
•  Prepare your cantrips which never count against your limit.<br>
 
•  Prepare your cantrips which never count against your limit.<br>
 
'''Cast a Spell (Int)'''<br>
 
'''Cast a Spell (Int)'''<br>
 
When you release a spell you’ve prepared, roll+Int. ✴On a 10+, the spell is successfully cast  
 
When you release a spell you’ve prepared, roll+Int. ✴On a 10+, the spell is successfully cast  
 
and you do not forget the spell—you may cast it again later. ✴On a 7-9, the spell is cast, but  
 
and you do not forget the spell—you may cast it again later. ✴On a 7-9, the spell is cast, but  
choose one:<br>
+
choose one:
•  You draw unwelcome attention or put yourself in a spot. The GM will tell you how.<br>
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•  You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
 
•  The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the  
 
•  The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the  
next time you Prepare Spells.<br>
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next time you Prepare Spells.
•  After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.<br>
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•  After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
 
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll  
 
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll  
 
to cast a spell.<br>
 
to cast a spell.<br>
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•  The spell’s effects are maximized<br>
 
•  The spell’s effects are maximized<br>
 
•  The spell’s targets are doubled<br>
 
•  The spell’s targets are doubled<br>
 
=== Spells ===
 
''Cantrips'': Light, Unseen Servant, Prestidigitation, Detect Magic<br>
 
'''First Level''': Contact Spirits, Charm Person (He's a satyr, duh), Magic Missile, Invisibility
 
  
 
=== Gear ===
 
=== Gear ===
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Painkiller Tea (1 use, weight 0)<br>
 
Painkiller Tea (1 use, weight 0)<br>
 
Spiked Fruit (weight #)''(Need DM to assign a weight if greater than 0)''<br>
 
Spiked Fruit (weight #)''(Need DM to assign a weight if greater than 0)''<br>
Mysterious Wrapped Package (weight #)''(Need DM to assign a weight if greater than 0)''<br>
+
Jug of Concentrated Wine (Temetum) (weight #)''(Need DM to assign a weight if greater than 0)''<br>
 
Adventuring Gear (5 uses, weight 1)<br>
 
Adventuring Gear (5 uses, weight 1)<br>
 
A set of 3 ''puki'' shells bearing the symbols "Sun", "Jackal", and "Leaf" (weight #)''(Need DM to assign a weight if greater than 0)''<br>
 
A set of 3 ''puki'' shells bearing the symbols "Sun", "Jackal", and "Leaf" (weight #)''(Need DM to assign a weight if greater than 0)''<br>
 
29 silver coins and an assortment of jewelry<br>
 
29 silver coins and an assortment of jewelry<br>
 +
  
 
== History ==
 
== History ==
Xanthos, and the tribe of satyrs to which he belongs, hails from the wilds of Arcadia. In these places, human settlements are few and far between. In the time before Karameter lay her curse on the land of Minatos, the humans of these outlier towns were often hostile with the faerie beings of the foreboding woods. The sylvan races objected to the encroachment of the civilized settlements and the humans objected to the sylvan resistance of their own progress and prosperity. This hostile climate was the state of things for as long as anyone could remember. After the curse, things would change. They ''had'' to change for either of the groups to survive. As the wilderness of Minatos merged with the wilderness of Arcadia, the emergent monsters cared not for the distinction between the woodland faeries or the humans behind their flimsy walls. A pact was struct between each group for mutual protection benefits. One clause called for a semi-annual meeting (or celebration really) where the humans would sometimes visit at the groves of the sylvan races, or the sylvans would visit the towns to foster continued peace. As the state of Minatos grew more dire and the populace began to flee, one young courtesan, unknowingly carrying the son of the Usurper King Agon found her salvation in one of these fae-pacted cities. Her son, completely ignorant of his royal lineage, grew and eventually met and fell in love with a dryad at one of the celebrations. The son of Agon fathered a daughter with this dryad. That dryad daughter wedded Makareus (firstborn of the three twin sons of Sylvannos and Ethulia), the satyr chieftain of the silver-furred Stormthorn tribe and bore him Xanthos.<br>
+
Xanthos, and the tribe of satyrs to which he belongs, hails from the wilds of Arcadia. In these places, human settlements are few and far between. In the time before Karameter lay her curse on the land of Minatos, the humans of these outlier towns were often hostile with the faerie beings of the foreboding woods. The sylvan races objected to the encroachment of the civilized settlements and the humans objected to the sylvan resistance of their own progress and prosperity. This hostile climate was the state of things for as long as anyone could remember. After the curse, things would change. They ''had'' to change for either of the groups to survive. As the wilderness of Minatos merged with the wilderness of Arcadia, the emergent monsters cared not for the distinction between the woodland faeries or the humans behind their flimsy walls. A pact was struct between each group for mutual protection benefits. One clause called for a semi-annual meeting (or celebration really) where the humans would sometimes visit at the groves of the sylvan races, or the sylvans would visit the towns to foster continued peace. As the state of Minatos grew more dire and the populace began to flee, one young courtesan, unknowingly carrying the son of the Usurper King Agon found her salvation in one of these fae-pacted cities. Her son, completely ignorant of his royal lineage, grew and eventually met and fell in love with a dryad at one of the celebrations. The son of Agon fathered a daughter with this dryad. That dryad daughter wedded Makareus (firstborn of the 3 twin sons of Sylvannos and Ethulia), the satyr chieftain of the silver-furred Stormthorn tribe and bore him Xanthos.<br>
 
As a child, Xanthos was curious about the world and seemed to have a knack for the magical arts, and so he was apprenticed to a spellcaster in the nearby village. An accident during an early lesson involving a summoned Chaos Ooze would leave Xanthos altered forever.  At least it was only a small, weak ooze. The chaos affected the slight budding horns on Xanthos' forehead, turning them into something resembling opal stone and as he matured, the buds grew into mighty antlers instead of the usual curled ram's horns. Additionally, his fingernails took a somewhat claw-like appearance and (along with his cloven hooves) transmuted into opal. The color of his irises changed from blue to amethyst. His fur had once been a shining silver color; it turned to a shade of sapphire blue. His once stubby goat-like tail had been changed into something longer and more tigrine. The only other change related to this incident is something Xanthos considers quite private. Other than this hiccup, Xanthos' studies progressed quite well, to the point his mentor declared that it was time for the satyr to go out into the world to learn. Shortly after leaving his teacher, Xanthos began having strange dreams in which he saw the insides of a ruined temple wherein a peach tree grows. His dreams have shown him Minatos as it was and as it is now. Not only does the potential to further his magical studies, but his very blood calls out for him to journey into this once accursed and still dangerous land.
 
As a child, Xanthos was curious about the world and seemed to have a knack for the magical arts, and so he was apprenticed to a spellcaster in the nearby village. An accident during an early lesson involving a summoned Chaos Ooze would leave Xanthos altered forever.  At least it was only a small, weak ooze. The chaos affected the slight budding horns on Xanthos' forehead, turning them into something resembling opal stone and as he matured, the buds grew into mighty antlers instead of the usual curled ram's horns. Additionally, his fingernails took a somewhat claw-like appearance and (along with his cloven hooves) transmuted into opal. The color of his irises changed from blue to amethyst. His fur had once been a shining silver color; it turned to a shade of sapphire blue. His once stubby goat-like tail had been changed into something longer and more tigrine. The only other change related to this incident is something Xanthos considers quite private. Other than this hiccup, Xanthos' studies progressed quite well, to the point his mentor declared that it was time for the satyr to go out into the world to learn. Shortly after leaving his teacher, Xanthos began having strange dreams in which he saw the insides of a ruined temple wherein a peach tree grows. His dreams have shown him Minatos as it was and as it is now. Not only does the potential to further his magical studies, but his very blood calls out for him to journey into this once accursed and still dangerous land.
  
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'''Myrrine's''' music is lovely to hear, with her accompaniment I have sung the bawdy tale of Sylvannos and Ethulia and the birth of the sylvan races for the party; sparing no salacious detail.<br>
 
'''Myrrine's''' music is lovely to hear, with her accompaniment I have sung the bawdy tale of Sylvannos and Ethulia and the birth of the sylvan races for the party; sparing no salacious detail.<br>
 
'''Nikomedes''' isn't as hardy a wizard as I, I'll take him out for some nights of boozing and swiving to improve his stamina.<br>
 
'''Nikomedes''' isn't as hardy a wizard as I, I'll take him out for some nights of boozing and swiving to improve his stamina.<br>
'''Alexandra''' is a paladin in the service of my people's divine Grandmother; I will aid her when possible. <br>
+
'''Alexandra''' is a paladin in the service of my race's divine Grandmother; I will aid her when possible. <br>
 
'''Alexus''' is a sneaky fellow. He keeps an important secret from me. <br>
 
'''Alexus''' is a sneaky fellow. He keeps an important secret from me. <br>
  
 
=== Level and Experience ===
 
=== Level and Experience ===
 
Wizard level 2<br>
 
Wizard level 2<br>
3/9 exp to level 3 ''(Unless DM is using an exp system different from the canon "current level + 7 exp"; clarification please?)''
+
2/10 exp to level 3
  
 
=== Special Notes ===
 
=== Special Notes ===
As a satyr, Xanthos is appropriately considered a faerie creature. While faerie creatures can be killed, diseased, or starve to death, time holds no sway over them once they reach full adulthood. The fae do not enter oaths lightly; breaking an oath causes a damaging psychic backlash. While not actually damaging, the touch of cold iron causes an allergic reaction that results in an intense burning sensation until removed; weapons forged from cold iron are especially effective against faerie creatures.
+
As a satyr, Xanthos is appropriately considered a faerie creature. While faerie creatures can be killed, diseased, or starve to death, time holds no sway over them once they reach full adulthood. The fae do not enter oaths lightly; breaking an oath causes a damaging psychic backlash. While not actually damaging, the touch of cold iron causes an allergic reaction that causes an intense burning sensation until removed; weapons forged from cold iron are especially effective against faerie creatures.
 
 
[[Category: The_Mysteries]] [[Category: Player_Characters]]
 

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