Difference between revisions of "Xergiok the Xenophile"
(Created page with "A character in the Companions of Imladril B/X Campaign. == Xergiok the Xenophile == *Alignment Class Level *XP: 250/2500 *Backstory: 50 word maximum. == Attributes == *STR...") |
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== Attributes == | == Attributes == | ||
− | *STR 7 | + | *STR 7 -1 |
− | *INT 16 | + | *INT 16 +2 |
− | *WIS 12 | + | *WIS 12 |
− | *DEX 13 | + | *DEX 13 +1 |
*CON 12 | *CON 12 | ||
− | *CHA 8 | + | *CHA 8 -1 |
+ | |||
+ | == Languages == | ||
+ | *Common | ||
+ | *Chaotic | ||
+ | *Orc | ||
+ | *Goblin | ||
== Combat == | == Combat == | ||
*HP: 1 | *HP: 1 | ||
*AC: 8 | *AC: 8 | ||
− | *Attack: -1 to hit, 1d4-1 damage | + | *Attack: Dagger. -1 to hit, 1d4-1 damage |
+ | *Attack: Thrown Dagger. +1 to hit, 1d4 damage | ||
*Movement: 120 | *Movement: 120 | ||
*Treasure-bearing movement: 90 | *Treasure-bearing movement: 90 | ||
Line 29: | Line 36: | ||
**Rod, Stave, or Spell: | **Rod, Stave, or Spell: | ||
− | == | + | == Spellbook == |
− | + | 1st Level Spells: | |
− | + | *Charm Person (x) | |
− | + | *Detect Magic | |
+ | *Floating Disc | ||
+ | *Hold Portal | ||
+ | *Light | ||
+ | *Magic Missile | ||
+ | *Protection From Evil | ||
+ | *Read Languages | ||
+ | *Read Magic | ||
+ | *Shield | ||
+ | *Sleep | ||
+ | *Ventriloquism | ||
== Equipment == | == Equipment == | ||
Line 38: | Line 55: | ||
*3 wks rations | *3 wks rations | ||
*3 daggers | *3 daggers | ||
+ | *Silver dagger | ||
*Lantern, 3 flasks oil | *Lantern, 3 flasks oil | ||
*Flint & steel | *Flint & steel | ||
− | |||
*Waterskin | *Waterskin | ||
*Spellbook | *Spellbook |
Revision as of 06:51, 22 April 2013
A character in the Companions of Imladril B/X Campaign.
Xergiok the Xenophile
- Alignment Class Level
- XP: 250/2500
- Backstory: 50 word maximum.
Attributes
- STR 7 -1
- INT 16 +2
- WIS 12
- DEX 13 +1
- CON 12
- CHA 8 -1
Languages
- Common
- Chaotic
- Orc
- Goblin
Combat
- HP: 1
- AC: 8
- Attack: Dagger. -1 to hit, 1d4-1 damage
- Attack: Thrown Dagger. +1 to hit, 1d4 damage
- Movement: 120
- Treasure-bearing movement: 90
- Saves:
- Death Ray or Poison
- Magic Wands
- Paralysation or Petrification
- Dragon Breath
- Rod, Stave, or Spell:
Spellbook
1st Level Spells:
- Charm Person (x)
- Detect Magic
- Floating Disc
- Hold Portal
- Light
- Magic Missile
- Protection From Evil
- Read Languages
- Read Magic
- Shield
- Sleep
- Ventriloquism
Equipment
- Backpack
- 3 wks rations
- 3 daggers
- Silver dagger
- Lantern, 3 flasks oil
- Flint & steel
- Waterskin
- Spellbook