Difference between revisions of "Xia"

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(Die Mechanic and Combat)
(The Game)
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== The Game ==
 
== The Game ==
  
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=== Virtues ===
 
Xia functions around a set of Virtues - traits that represent the character's moral code, his way of interacting with the world, his overall outlook on life. In Xia, characters affect and are affected by the world around them through their Virtues. In both cases, kung-fu serves as a lens through which to focus this force of self.
 
Xia functions around a set of Virtues - traits that represent the character's moral code, his way of interacting with the world, his overall outlook on life. In Xia, characters affect and are affected by the world around them through their Virtues. In both cases, kung-fu serves as a lens through which to focus this force of self.
  

Revision as of 11:35, 20 July 2006

Objective

A role-playing game of virtue-driven kung-fu superheroes.

Things To Do

A combat system that's intricate enough to be gamed, but not so complex as to become truly clumsy.

Build a simplish conflict resolution system that can be expanded on and applied to the important conflicts in the game.

The Game

Virtues

Xia functions around a set of Virtues - traits that represent the character's moral code, his way of interacting with the world, his overall outlook on life. In Xia, characters affect and are affected by the world around them through their Virtues. In both cases, kung-fu serves as a lens through which to focus this force of self.


In Xia, the martial arts are a way to turn a character's personality and morals towards amazing feats of martial prowess; accordingly, characters with differing personalities and moralities use kung-fu in different ways.


While Virtues are a rough representation of the character's personality, they do not define or limit the character's personality. As the character grows and changes, his morals, methods, and outlook can change, too. When this occurs, Virtues can be rearranged to a degree, or improved through the expenditure of experience points. In other words, the character defines the Virtue scores, rather than Virtue scores defining the character. If your character was once a great font of caring and generosity, but grows more cynical as the story progresses, you can rearrange your character's Virtues to properly represent that, which in turn can alter how he uses his kung-fu.


Virtues are rated 0-5, and opposing Virtues sit at opposite ends of a ten-point scale. For example:

Callousness - Compassion
[ ][ ][ ][ ][ ][•][•][•][•][•]

The aforementioned character with a powerful sense of caring and generosity has Callousness 0 and Compassion 5. As he changes, though, growing more cynical, his sense of love for mankind is slowly replaced by his cynicism.

Callousness - Compassion
[ ][ ][ ][ ][•][•][•][•][•][ ]

The character's individual Virtue ratings have changed - now he possesses Callousness 1 and Compassion 4. The five points already on this scale have really just moved down one spot. This doesn't cost experience points, it's just a way to mechanically represent the effect that this shift in outlook would have on the character's kung-fu and how he deals with the world.


Die Mechanic and Combat

Currently the theorized way that the die pools work is using a pool of D6s with an unmodified cap of 8 for maximum normal skill (modified by kungfu and what not). There will be a fixed target number (say 4) while rolling pairs will lead towards either combat effects or the gain of combat chi. Of note, triples do not count as anything other than a pair, while a quadruple counts as two pairs and so forth.


By the exchange of attacks and the rolling of multiples, a person builds up his resevoir of energy with which to unleash combat techniques. This method should allow for the emulation of the cinematics in wuxia movies.