Editing Xia: 108 Forms of The Small Threading Hand Play

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'''[[Xia: Main Page]] -> [[Xia: Wushu Secrets]] -> [[Xia: 108 Forms of The Small Threading Hand Play]]'''
 
'''[[Xia: Main Page]] -> [[Xia: Wushu Secrets]] -> [[Xia: 108 Forms of The Small Threading Hand Play]]'''
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WORK IN PROGRESS
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__toc__
 
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''"Tao is like a tree. The rootless tree is found in most martial arts forms - lots of movement, but weakness underneath. I will show you how a Taoist should fight - the rooted form, the mastery of momentum, of circular energy and of combat control."''
 
  
 
=Overview=
 
=Overview=
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These techniques can only be used for '''physical conflict'''.
 
These techniques can only be used for '''physical conflict'''.
  
The attack techniques on this Lore Sheet can only be used for ''close combat physical attacks''. Normally, a practitioner must make unarmed attacks to benefit from this grappling fighting style, though at the GM's discretion certain weapons may be suited to grappling as well (such as hook swords, three part staves, fighting chains, etc.)
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The attack techniques on this Lore Sheer can only be used for ''close combat physical attacks''. Normally, a practitioner must make unarmed attacks to benefit from this grappling fighting style, though at the GM's discretion certain weapons may be suited to grappling as well (such as hook swords, three part staves, fighting chains, etc.)
  
 
The defence techniques can only be used to defend against ''close combat physical attacks'', though they are equally efficacious against weapon and unarmed attacks alike. They give no benefit against ranged attacks, however.
 
The defence techniques can only be used to defend against ''close combat physical attacks'', though they are equally efficacious against weapon and unarmed attacks alike. They give no benefit against ranged attacks, however.
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If you are stronger than your opponent (i.e. your Physical + Fire is greater than theirs) then you can still move while grappling someone, and they are forced to move with you.
 
If you are stronger than your opponent (i.e. your Physical + Fire is greater than theirs) then you can still move while grappling someone, and they are forced to move with you.
  
You can still make a ''grapple'' against someone you currently have ''capture advantage'' against. In this case, any further capture advantage you gain is added cumulatively to that already in place.
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You can still make a ''grapple'' against someone you currently have capture advantage against. In this case, any further capture advantage you gain is added cumulatively to that already in place.
 
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==Grapple Escapes==
 
==Grapple Escapes==
  
If you are '''grappled''' (that is, someone has at least one point of ''capture advantage'' against you) then you can attempt a '''grapple escape'''.
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If you are '''grappled''' (that is, someone has at least one point of capture advantage against you) then you can attempt a '''grapple escape'''.
  
To do so, make a physical attack and declare that you are making the attack a '''capture escape'''.
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To do so, make a physical attack and declare that you are making the attack a '''grapple escape'''.
  
 
If the attack hits and would normally deal damage, then it deals no damage. Instead for each point of damage, remove 1 point of '''capture advantage''' against you.
 
If the attack hits and would normally deal damage, then it deals no damage. Instead for each point of damage, remove 1 point of '''capture advantage''' against you.
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If you reduce capture advantage to zero, then you throw off the grapple and may immediately move away as well, as a free action.
 
If you reduce capture advantage to zero, then you throw off the grapple and may immediately move away as well, as a free action.
  
Note that you are not obliged to try to escape when grappled, and can make attacks as normal instead, though of course you can't use any attacks or techniques that require you to be able to move around the battlefield. You can even try and grapple your grappler, building up ''capture advantage'' against him as well!
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Note that you are not obliged to try to escape when grappled, and can make attacks as normal instead, though of course you can't use any attacks or techniques that require you to be able to move around the battlefield. You can even try and grapple your grappler, building up ''Grapple Advantage'' against him as well!
 
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=Strike of Celestial Perfection=
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''The classic movements of the Heavenly form are flawlessly executed, and heaven cannot be denied. All defences fall away, and none can deny the perfection of your technique.''
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'''Cost:''' 3 Yang Chi.
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'''Effect:''' Your accuracy increases by twice your Heaven Trigram for this attack.
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'''Counteract:''' If the target has a higher Earth trigram than your Heaven trigram, then the effect is automatically countered.
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=Furious Inner Power Technique=
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''With angry fists and strikes filled with righteous loathing, you pummel foes into submission!''
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'''Cost:''' 2 Yang Chi.
  
=Momentum of Offensive Grappling=
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'''Effect:''' Double the Power of your attack, after all other modifiers..
  
''Once you master the one hundred and eight forms, your movements flow more smoothly, turning the momentum of your grapple directly into joint locks, crushes and other damaging attacks.''
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'''Counteract:''' If the target has a higher Water trigram than your Fire trigram, the effect is automatically countered.
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=No Shadow Strike=
  
'''Cost:''' 1 Yang Chi.
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''Your attacks move so fast, they leave no shadow. How swift thy blade!''
  
'''Keywords:''' ''Attack; Modifier; Physical; Aftertouch; Multi-attack;''
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'''Cost:''' 3 Yang Chi.
  
'''Effect:''' Use when you have made a successful grapple attack. You can immediately make an additional physical attack against the same target.  
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'''Special Activation:''' You can activate this technique after the attack is resolved. It does not have to be declared at the usual time.
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=Capture Hold Techniques=
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'''Effect:''' Make an additional attack after this one. Any chi effects or powers applying to the previous attack do not apply to this new attack. Regardless of source, the maximum number of attacks you can make in one turn is equal to your Thunder Trigram.
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''To strike at you is to be ensnared. You capture the outstretched limbs as they come towards you, locking your opponent and turning defence into attack.''
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=Flow of Endless Movement=
  
'''Cost:''' 1 Yin Chi.
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''Your attacks naturally gather yang chi, thanks to their elegance and dynamism.''
  
'''Keywords:''' ''Defence; Modifier; Physical;''
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'''Cost:''' 0 Yang Chi.
  
'''Effect:''' If the attack misses, you immediately gain an amount of ''capture advantage'' against the attacker. The number of points of ''capture advantage'' you gain is equal to the total ''Yin Chi'' you spent defending against this attack.
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'''Effect:''' For each dice that hits on this attack, gain 1 Yang Chi. The maximum amount of Yang Chi you can gain in a single turn from this technique is equal to your Wind Trigram.
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=Principle of Circular Energy=
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=Most Excellent Acceptance=
  
''Sometimes, the best way to test someone is to let them go.''
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''You accept the attacks, and somehow they all miss you.''
  
'''Cost:''' 1 Yang Chi.
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'''Cost:''' 3 Yin Chi.
  
'''Keywords:''' ''Attack; Action; Physical;''
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'''Effect:''' Increase your ''Interference'' for this attack by two times your Earth trigram. Also, your ''Interference'' can reduce ''Accuracy'' to zero on this attack.
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=Rising Wave=
  
'''Effect:''' You can only use this kung fu secret if you have at least 1 point of capture advantage against the target and you are making a physical attack which is not a grapple. You lose all capture advantage against the target, and for each point lost add +1 to this physical attack's ''motion'', ''power'' or ''accuracy''. Note that you can spread these +1 bonuses across these three numbers as you choose.
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''You absorb the energy of strikes against you, and this empowers your Yin Chi.''
  
Also, the target is thrown directly away from you a number of metres equal to three times total damage dealt on this attack.
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'''Cost:''' None.
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=Forms of Calculated Reversal=
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'''Effect:''' Gain Yin Chi equal to the Yang Chi the enemy expended this on this attack.
  
''Only a fool tries to grapple a professional wrestler.''
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'''Limitation:''' No Combo Techniques.
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=The Mountain Does Not Move=
  
'''Cost:''' 1 Yang Chi.
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''It doesn’t matter if the enemy strikes you, you are not harmed.''
  
'''Keywords:''' ''Attack; Modifier; Physical;''
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'''Cost:''' 3 Yin Chi.
  
'''Effect:''' Use this technique only when attempting a ''grapple escape''. For each point of ''capture advantage'' you successfully remove from someone grappling you, gain one point of ''capture advantage'' against that same target.
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'''Effect:''' Increase your ''Absorption'' for this attack by two times your Mountain trigram. Also, your ''Absorption'' can reduce ''Power'' to zero for this attack.
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=Rooted Tree Stance=
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=Fading Mirage=
  
''It's hard to maintain a flawless dragon stance when a wrestler has your legs and arms pinned behind you.''
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''They move to strike you, but you have gone by the time their attack lands.''
  
'''Cost:''' 1 Yang Chi to adopt this stance.
 
  
'''Keywords:''' ''Stance; Physical;''
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'''Cost:''' 5 Yin Chi.
  
'''Effect:''' While in this stance, whenever you have ''capture advantage'' against a target, they lose the benefits of any ''stance'' they are in. You do not end their stance though, and they regain any benefits as soon as you stop grappling them.
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'''Effect:''' The attack misses.
  
'''Maintain:''' This stance is for grappling. If at any time you do not have ''capture advantage'' against any opponents, then the stance immediately ends.
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'''Limitation:''' No Combo Techniques. No Channeling.
 
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=Credits=
 
=Credits=
 
<br>'''This page created by ''Asklepios''. '''
 
<br>'''This page created by ''Asklepios''. '''
[[Category:Xia|One Hundred and Eight]]
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[[Category:Xia|108 Forms of The Small Threading Hand Play]]

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