Editing Xia: 108 Forms of The Small Threading Hand Play

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'''[[Xia: Main Page]] -> [[Xia: Wushu Secrets]] -> [[Xia: 108 Forms of The Small Threading Hand Play]]'''
 
'''[[Xia: Main Page]] -> [[Xia: Wushu Secrets]] -> [[Xia: 108 Forms of The Small Threading Hand Play]]'''
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WORK IN PROGRESS
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''"Tao is like a tree. The rootless tree is found in most martial arts forms - lots of movement, but weakness underneath. I will show you how a Taoist should fight - the rooted form, the mastery of momentum, of circular energy and of combat control."''
 
  
 
=Overview=
 
=Overview=
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These techniques can only be used for '''physical conflict'''.
 
These techniques can only be used for '''physical conflict'''.
  
The attack techniques on this Lore Sheet can only be used for ''close combat physical attacks''. Normally, a practitioner must make unarmed attacks to benefit from this grappling fighting style, though at the GM's discretion certain weapons may be suited to grappling as well (such as hook swords, three part staves, fighting chains, etc.)
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The attack techniques on this Lore Sheer can only be used for ''close combat physical attacks''. Normally, a practitioner must make unarmed attacks to benefit from this grappling fighting style, though at the GM's discretion certain weapons may be suited to grappling as well (such as hook swords, three part staves, fighting chains, etc.)
  
 
The defence techniques can only be used to defend against ''close combat physical attacks'', though they are equally efficacious against weapon and unarmed attacks alike. They give no benefit against ranged attacks, however.
 
The defence techniques can only be used to defend against ''close combat physical attacks'', though they are equally efficacious against weapon and unarmed attacks alike. They give no benefit against ranged attacks, however.
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If you are stronger than your opponent (i.e. your Physical + Fire is greater than theirs) then you can still move while grappling someone, and they are forced to move with you.
 
If you are stronger than your opponent (i.e. your Physical + Fire is greater than theirs) then you can still move while grappling someone, and they are forced to move with you.
  
You can still make a ''grapple'' against someone you currently have ''capture advantage'' against. In this case, any further capture advantage you gain is added cumulatively to that already in place.
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You can still make a ''grapple'' against someone you currently have capture advantage against. In this case, any further capture advantage you gain is added cumulatively to that already in place.
 
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==Grapple Escapes==
 
==Grapple Escapes==
  
If you are '''grappled''' (that is, someone has at least one point of ''capture advantage'' against you) then you can attempt a '''grapple escape'''.
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If you are '''grappled''' (that is, someone has at least one point of capture advantage against you) then you can attempt a '''grapple escape'''.
  
To do so, make a physical attack and declare that you are making the attack a '''capture escape'''.
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To do so, make a physical attack and declare that you are making the attack a '''grapple escape'''.
  
 
If the attack hits and would normally deal damage, then it deals no damage. Instead for each point of damage, remove 1 point of '''capture advantage''' against you.
 
If the attack hits and would normally deal damage, then it deals no damage. Instead for each point of damage, remove 1 point of '''capture advantage''' against you.
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If you reduce capture advantage to zero, then you throw off the grapple and may immediately move away as well, as a free action.
 
If you reduce capture advantage to zero, then you throw off the grapple and may immediately move away as well, as a free action.
  
Note that you are not obliged to try to escape when grappled, and can make attacks as normal instead, though of course you can't use any attacks or techniques that require you to be able to move around the battlefield. You can even try and grapple your grappler, building up ''capture advantage'' against him as well!
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Note that you are not obliged to try to escape when grappled, and can make attacks as normal instead, though of course you can't use any attacks or techniques that require you to be able to move around the battlefield. You can even try and grapple your grappler, building up ''Grapple Advantage'' against him as well!
 
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=Momentum of Offensive Grappling=
 
=Momentum of Offensive Grappling=
  
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'''Cost:''' 1 Yang Chi.
 
'''Cost:''' 1 Yang Chi.
  
'''Keywords:''' ''Attack; Modifier; Physical; Aftertouch; Multi-attack;''
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'''Special Activation:''' You can activate this technique after a grapple attack is resolved. It does not have to be declared at the usual time.  
 
 
'''Effect:''' Use when you have made a successful grapple attack. You can immediately make an additional physical attack against the same target.  
 
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'''Effect:''' When you make a successful grapple attack, you can immediately make an additional physical attack against the same target. Any chi effects or powers applying to the previous attack do not apply to this new attack. Regardless of source, the maximum number of attacks you can make in one turn is equal to your Thunder Trigram.
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=Capture Hold Techniques=
 
=Capture Hold Techniques=
  
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'''Cost:''' 1 Yin Chi.
 
'''Cost:''' 1 Yin Chi.
  
'''Keywords:''' ''Defence; Modifier; Physical;''
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'''Effect:''' Use when a close combat physical attack is declared against you. If that attack misses, you immediately gain an amount of ''capture advantage'' against the attacker. The number of points of ''capture advantage'' you gain is equal to the total ''Yin Chi'' you spent defending against this attack.
 
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'''Effect:''' If the attack misses, you immediately gain an amount of ''capture advantage'' against the attacker. The number of points of ''capture advantage'' you gain is equal to the total ''Yin Chi'' you spent defending against this attack.
 
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=Principle of Circular Energy=
 
=Principle of Circular Energy=
  
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'''Cost:''' 1 Yang Chi.
 
'''Cost:''' 1 Yang Chi.
  
'''Keywords:''' ''Attack; Action; Physical;''
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'''Effect:''' You can only use this kung fu secret if you at least 1 point of capture advantage against the target and you are making a physical attack which is not a grapple. You lose all capture advantage against the target, and for each point lost add +1 to this physical attack's ''power, accuracy and motion''. Also, the target is thrown directly away from you a number of metres equal to three times total damage dealt on this attack.
 
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'''Effect:''' You can only use this kung fu secret if you have at least 1 point of capture advantage against the target and you are making a physical attack which is not a grapple. You lose all capture advantage against the target, and for each point lost add +1 to this physical attack's ''motion'', ''power'' or ''accuracy''. Note that you can spread these +1 bonuses across these three numbers as you choose.
 
 
 
Also, the target is thrown directly away from you a number of metres equal to three times total damage dealt on this attack.
 
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=Forms of Calculated Reversal=
 
=Forms of Calculated Reversal=
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'''Cost:''' 1 Yang Chi.
 
'''Cost:''' 1 Yang Chi.
 
'''Keywords:''' ''Attack; Modifier; Physical;''
 
  
 
'''Effect:''' Use this technique only when attempting a ''grapple escape''. For each point of ''capture advantage'' you successfully remove from someone grappling you, gain one point of ''capture advantage'' against that same target.
 
'''Effect:''' Use this technique only when attempting a ''grapple escape''. For each point of ''capture advantage'' you successfully remove from someone grappling you, gain one point of ''capture advantage'' against that same target.
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=Rooted Tree Stance=
 
 
 
''It's hard to maintain a flawless dragon stance when a wrestler has your legs and arms pinned behind you.''
 
 
 
'''Cost:''' 1 Yang Chi to adopt this stance.
 
 
 
'''Keywords:''' ''Stance; Physical;''
 
 
 
'''Effect:''' While in this stance, whenever you have ''capture advantage'' against a target, they lose the benefits of any ''stance'' they are in. You do not end their stance though, and they regain any benefits as soon as you stop grappling them.
 
 
 
'''Maintain:''' This stance is for grappling. If at any time you do not have ''capture advantage'' against any opponents, then the stance immediately ends.
 
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=Credits=
 
=Credits=
 
<br>'''This page created by ''Asklepios''. '''
 
<br>'''This page created by ''Asklepios''. '''
[[Category:Xia|One Hundred and Eight]]
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[[Category:Xia|108 Forms of The Small Threading Hand Play]]

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