Editing Xia: Disharmony and Righteousness

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''This page includes a new optional game system for GMs and players who are interested in introducing morality mechanics into their game.''
 
''This page includes a new optional game system for GMs and players who are interested in introducing morality mechanics into their game.''
 
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βˆ’
="Be Most Righteous Unto One Another!" or "Damn this for a laugh!"=
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=Be Most Righteous Unto One Another!=
  
 
This game mechanic is introduce to encourage and reward Xia who act in the manner that befits their role as heroic servants of righteousness. Likewise, it punishes them for disharmonious behaviour, flinging ill fortune at them for their sins.
 
This game mechanic is introduce to encourage and reward Xia who act in the manner that befits their role as heroic servants of righteousness. Likewise, it punishes them for disharmonious behaviour, flinging ill fortune at them for their sins.
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* The system given here isn't designed to punish or reward '''players''', but rather '''player characters'''. It could be argued that a player still has the choice of leading his Xia hero to damnation, and to rage against heaven. Yes, he'll be creating problems and dangers for himself by doing so, but what is the meat of drama in a game if not problems and obstacles? A player might even deliberately have his character be immoral, so as to create a more interesting story. This system isn't meant to be a straitjacket over player choice, but rather just an added layer of simulation to describe how the world of Xia works and what the in-game consequences of certain moral choices are.
 
* The system given here isn't designed to punish or reward '''players''', but rather '''player characters'''. It could be argued that a player still has the choice of leading his Xia hero to damnation, and to rage against heaven. Yes, he'll be creating problems and dangers for himself by doing so, but what is the meat of drama in a game if not problems and obstacles? A player might even deliberately have his character be immoral, so as to create a more interesting story. This system isn't meant to be a straitjacket over player choice, but rather just an added layer of simulation to describe how the world of Xia works and what the in-game consequences of certain moral choices are.
 
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βˆ’
 
 
=Disharmony and Righteousness - Two new numbers to track!=
 
=Disharmony and Righteousness - Two new numbers to track!=
  

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