Editing Xia: Game Systems

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* 1 XP for turning up. Everyone gets this!
 
* 1 XP for turning up. Everyone gets this!
 
* 1 XP for style. Basically the GM gives this bonus if the session was awesome fun. Either everyone gets it, or no-one gets it.
 
* 1 XP for style. Basically the GM gives this bonus if the session was awesome fun. Either everyone gets it, or no-one gets it.
* 1 XP for success. The GM gives this bonus if the Xia succeeded in a major goal during the session, for example attaining the secrets they were seeking or defeating a powerful enemy. Again, either everyone gets it or no-one gets it. If the players have won most of their conflicts this session, be generous and give them this point!
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* 1 XP for success. The GM gives this bonus if the Xia succeeded in a major goal, for example reaching the end of a story arc, or defeating a nemesis. Again, either everyone gets it or no-one gets it.
 
 
Additionally, the GM can choose to give out bonus XP at the end of story arcs, when exceptionally powerful foes are defeated, etc.
 
 
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==Spending XP==
 
==Spending XP==
 
<br> Players can spend their XP at the start or end of a game session, but not during a session.
 
<br> Players can spend their XP at the start or end of a game session, but not during a session.

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