Editing Xia: Game Systems
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* 1 XP for turning up. Everyone gets this! | * 1 XP for turning up. Everyone gets this! | ||
* 1 XP for style. Basically the GM gives this bonus if the session was awesome fun. Either everyone gets it, or no-one gets it. | * 1 XP for style. Basically the GM gives this bonus if the session was awesome fun. Either everyone gets it, or no-one gets it. | ||
− | * 1 XP for success. The GM gives this bonus if the Xia succeeded in a major goal | + | * 1 XP for success. The GM gives this bonus if the Xia succeeded in a major goal, for example reaching the end of a story arc, or defeating a nemesis. Again, either everyone gets it or no-one gets it. |
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==Spending XP== | ==Spending XP== | ||
<br> Players can spend their XP at the start or end of a game session, but not during a session. | <br> Players can spend their XP at the start or end of a game session, but not during a session. |