Editing Xia: Game Systems

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 70: Line 70:
 
<br><br>
 
<br><br>
 
==Injury==
 
==Injury==
<br>Damage is applied to the relevant '''resilience''' type. For example, physical damage is applied to the targets '''physical resilience'''.
+
<br>Damage is applied to the relevant health type. For example, physical damage is applied to the targets Physical Health.
 
<br>If a target's health is reduced to zero, he is '''defeated'''.
 
<br>If a target's health is reduced to zero, he is '''defeated'''.
*With a '''physical resilience''' of zero a Xia hero is ''incapacitated''. He is so beaten and bloodied that he can't even crawl about anymore, and is helpless to act in any way. Though not necessarily dead, he is open to a coup de grace from anyone who might choose to finish him off.
+
*With a '''Physical Health''' of zero a Xia hero is ''incapacitated''. He is so beaten and bloodied that he can't even crawl about anymore, and is helpless to act in any way. Though not necessarily dead, he is open to a coup de grace from anyone who might choose to finish him off.
*With a '''social resilience''' of zero a Xia hero is ''discredited''. His arguments are defeated, his position is untenable and his opponents are proven right. He will roll over to intimidation, surrender to seduction and be convinced by persuasion.
+
*With a '''Social Health''' of zero a Xia hero is ''discredited''. His arguments are defeated, his position is untenable and his opponents are proven right. He will roll over to intimidation, surrender to seduction and be convinced by persuasion.
*With a '''mental resilience''' of zero a Xia hero is ''shattered''. He has no will to oppose any more, and will abandon whatever task he set out to do. His plans fall to pieces - if he is playing a game it is lost, if he is commanding an army there is a rout, and if matching arcane power then his spells collapse and fade.
+
*With a '''Mental Health''' of zero a Xia hero is ''shattered''. He has no will to oppose any more, and will abandon whatever task he set out to do. His plans fall to pieces - if he is playing a game it is lost, if he is commanding an army there is a rout, and if matching arcane power then his spells collapse and fade.
  
NPCs have different effects on defeat - normally more severe. For example, an ordinary soldier who is reduced to zero physical resilience will be killed outright, while a poor human peasant who loses his social resilience will be cowering, whimpering and subservient. On the other hand, powerful NPCs (especially major villains) might suffer smaller setbacks at the GM's discretion. A physical defeat for the main kung fu demonic nemesis of the story might only be enough to drive him off, for example.
+
NPCs have different effects on defeat - normally more severe. For example, an ordinary soldier who is reduced to zero Physical Health will be killed outright, while a poor human peasant who loses his Social Health will be cowering, whimpering and subservient. On the other hand, powerful NPCs (especially major villains) might suffer smaller setbacks at the GM's discretion. A physical defeat for the main kung fu demonic nemesis of the story might only be enough to drive him off, for example.
  
 
Implicit to this system is the idea that no character suffers permanent defeats without their player's consent. A player's Xia hero may be beaten in combat, but he will not die - or be maimed or disabled - unless the player says that it is ok for that to happen.
 
Implicit to this system is the idea that no character suffers permanent defeats without their player's consent. A player's Xia hero may be beaten in combat, but he will not die - or be maimed or disabled - unless the player says that it is ok for that to happen.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)