Editing Xia: Glossary of Keywords

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 44: Line 44:
  
 
===Inherent Style===
 
===Inherent Style===
βˆ’
If you use this effect to achieve an outcome that you would have been able to achieve without using the effect, then the chi cost is waived. For example, if you use a teleport spell to teleport to the far side of a nearby opponent who you could have just moved round or jumped over him, then there is no cost. The function of this trait is to avoid charging chi to characters who are using their magic powers purely as a special effect, not to provide a loophole for system abuse. If a character gains any kind of mechanical advantage from the effect, then the chi cost is nevered waived.
+
If you use this effect to achieve an outcome that you would have been able to anyway without using it, and if you gain no benefit from doing so, then the chi cost is waived. For example, if you use a teleport spell to teleport to one side of a nearby opponent who you could have just walked around, then there is no cost.
  
 
===Mental===
 
===Mental===
Line 60: Line 60:
  
 
===Mook-Killer===
 
===Mook-Killer===
βˆ’
This effect can only target or effect enemies that have Physical, Mental and Social Traits of 1 or less.
+
This effect can only target or effect enemies that have a Physical Trait of 1.
 +
 
 +
===Mook-Manipulator===
 +
This effect can only target or effect enemies that have a Social Trait of 1.
  
 
===Multi-attack===
 
===Multi-attack===
Line 79: Line 82:
 
* Each ''posture'' has a ''"maintain"'' condition. You must meet this condition at all times while in the ''posture'' - if you fail to do so the ''posture'' ends. Note that this maintain condition sometimes has a chi cost which is entirely separate to the activation cost.
 
* Each ''posture'' has a ''"maintain"'' condition. You must meet this condition at all times while in the ''posture'' - if you fail to do so the ''posture'' ends. Note that this maintain condition sometimes has a chi cost which is entirely separate to the activation cost.
 
* You can only be in one ''posture'' at a time. If you adopt a new ''posture'', then the previous one automatically ends.
 
* You can only be in one ''posture'' at a time. If you adopt a new ''posture'', then the previous one automatically ends.
βˆ’
* Postures only ever effect '''Social Conflict'''. See also ''stances'' and ''disciplines'', which effect physical and mental conflict respectively. You can be in one stance, one posture and one disciplines all at the same time!
+
* Stances only ever effect '''Social Conflict'''. See also ''stances'' and ''disciplines'', which effect physical and mental conflict respectively. You can be in one stance, one posture and one disciplines all at the same time!
  
 
===Preparation===
 
===Preparation===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)