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[[Category:Elric]]
 
[[Category:Elric]]
 
{{YKAdventures}}
 
{{YKAdventures}}
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{{YKAdventuresNorth}}
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The NPCs, Locations and Items in this article are intended to be set somewhere in the country of Ilmoria (see ''Atlas'', pg. 37-66). Note that other articles cover specific areas of Ilmoria.
  
 
==Background Information==
 
==Background Information==
  
 
Ilmiora is a populous country located on the northern continent of the Young Kingdoms. It was ruled by Melnibone until uprisings some four hundred years ago; now humankind rules itself.
 
Ilmiora is a populous country located on the northern continent of the Young Kingdoms. It was ruled by Melnibone until uprisings some four hundred years ago; now humankind rules itself.
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==NPCs of Note==
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''Atlas'' pg. 60-65 includes notes on many Iliorans of note, including Senators Farrat (pg. 61) and Voashoon (pg. 64), two of the members of the Senate that rules Ilmiora.
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==Places of Note==
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Ilmiora is a collection of city states. They are covered in slight detail in ''Atlas'' pg. 41-54. See the article on [[YKAdventures:Bakshaan|Bakshaan]] for more information on that individual state.
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Below are other notable locations not associated specifically with one of the city states.
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===The Altar of Blood===
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''Upon the rock was a building, a great castle all colored scarlet. And the scarlet rippled as if water had somehow been molded into a permanent shape. A familiar, salty smell came from the scarlet castle.''<br>
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--Description of Duke Teer's Castle, _The King of the Swords_, Book 2, Chapter 2
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In the wilderness of Ilmiora, amidst the grasslands that are still
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untamed by the young nation, there is an ancient altar to chaos which
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was once worshiped at by a people that are now long dead. It has been
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abandoned for ages, but very recently, new worshipers have been drawn
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to it.
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The altar is a shrine to Duke Teer, the Lord of Blood.  It is
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approximately rectangular in shape, five feet long, two feet wide and
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two and half feet high. The entire altar is composed of blood. It is
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fluid, constantly rippling, yet it is set into its current form.
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Occasionally, shapes can be seen in the rippling surface, sculptures
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made of blood. The altar is not fully solid, but there is increasing
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resistance if anyone tries to reach into it. The stench of blood can
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be smelled for hundreds of feet around. Carrion eaters constantly
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circle the altar, but seem unwilling to actually touch it.
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Duke Teer has been banished from the Young Kingdoms for long ages, but
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now that Old Ollen has rediscovered the altar, he is reawakening the
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worship of Duke Teer. He has over a dozen cultists who have joined in
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his worship, and he is preparing to spread the cult of Duke Teer
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further.
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'''Residents of the Altar:'''
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Old Ollen is the current high priest of Duke Teer. He has totally accepted the ways of Duke Teer, and is committed to bringing them to all of the Young Kingdoms. He sees humans merely
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as vessels. Some, he allows to be tools to spread the ways of his lord to all.
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<pre>
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Description: A middle-aged man who looks old for his age. He has wild, white hair and his white vestements are often spotted by blood.
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Chaos 62, Balance 18, Law 2
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STR    9      CON    13      SIZ    11      INT    17      POW    18
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DEX    16      APP    6                                      HP      12
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Damage Bonus: none
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Weapons:
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Blood Dagger 75%, damage 1D4+2
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Armor: none
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Spells: Affliction [TBG], Hell's Razor [Elric!], Shape Blood [See Below],
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Stop Blood [See Below]
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Demons & Enchantments: see Blood Monsters below
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Skills: Craft (Blood) 93%, Disguise 51%, Dodge 78%, Fast Talk 49%,
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Hide 83%, Insight 75%, Oratory 97%, Own Language 85%, Search 67%,
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Young Kingdoms 34%
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</pre>
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Statistics for cultists should be created as appropriate. They should
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be moderate warriors, who are utterly amoral. A few will know Duke
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Teer's special spells.
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'''The Blood Monsters:'''
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Duke Teer has gifted his greatest worshiper in the Young Kingdoms with
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creatures composed entirely of blood, to protect him, and help him to
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spread the word of Teer.
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All creatures of blood have the following characteristics:
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* impaling weapons do no damage
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* edged weapons do half damage
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* blunt weapons do normal damage
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* when they are slain, they explode, sending blood in all directions
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One example of a Blood Monster is given below. Old Ollen should have
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several more at his disposal. Simply adapt demons as necessary for
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these.
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<pre>
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STR    24      CON    20      SIZ    25      INT      5      POW    10
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DEX    12      APP      3                                      HP      23
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Damage Bonus: +2D6
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Abilities:
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Absorb Missile at 90%
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Vomit Acidic Blood at 50%, POT 1D10, 5 yard range
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Weapons:
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Claws 90%, damage 2D6+db
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Bite 60%, damage 3D8+dbp
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Armor: none, but see special notes above
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Skills: Act Threateningly 99%, Climb 50%, Dodge 30%, Wrestle 60%
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Need: 1 SIZ of blood each day
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</pre>
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'''Properties of the Altar:'''
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* Followers of Duke Teer may learn certain spells of Chaos unique to the Lord of Blood. To do so, they must worship at the Altar of Blood for a week, and then suceed at an INTx1 roll. The two spells available in this way are described below.
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'''The Spells of Blood:'''
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Shape Blood (1 POW + varies) - Range is touch. Chaotic. This spell
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allows the caster to shape a quantity of blood into some solid form.
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One magic point must be expended when casting this spell for every SIZ
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point worth of blood that is shaped.  All such items created are
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sacred to Duke Teer. Teer's followers believe that it is their duty to
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one day cover the entire world in blood.
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Stop Blood(3) - This spell disrupts the flow of blood within a victim,
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causing them considerable pain. If the caster suceeds in overcoming
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the victim in a MP:MP roll, the victim immediately takes 1D3 damage.
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In addition, the victim will be unable to act in the next round unless
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he suceeds at a CONx3 roll.
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'''Story Ideas:'''
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* The PCs are drawn to the area of the altar when the followers of
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Duke Teer begin kidnapping local people to drain their blood in
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rituals to Duke Teer. They will likely end up in conflict with Old
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Ollen, many cultists and creatures of blood. If they defeat Duke Teer,
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the players will still need to figure out what to do with the Altar of Blood,
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since it cannot be destroyed by normal, mundane means. If the PCs are
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unable to stop the followers of Teer now, the Cult will slowly spread
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across the Young Kingdoms, and become an important force in the
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future.
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==Items of Note==
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No particular items of note are recorded outside the city-states of Ilmiora.
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==Creatures of Note==
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See above for notes on the Blood Creatures, which are sacred to Duke Teer, and will lurk near the Altar of Blood. No other creatures of note exist outside the city-states of Ilmiora, except what snakes and other creatures might sliter into the northeastern lands from The Sighing Desert and likewise what might crawl in from The Weeping Waste in the east. (See ''Atlas'' pg. 78-79 for information on the Mole-WOrms and the Waste-Ponies of the Weeping Waste.)

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