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Incorporating the [http://www.dnd-wiki.org/wiki/System_Reference_Document SRD] into this [[Yagura:SRD|SRD]]
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Incorporating the [http://www.dnd-wiki.org/wiki/System_Reference_Document SRD]
  
[http://en.wikipedia.org/wiki/Help:Cheatsheet Mediawiki Cheatsheet]
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[http://en.wikipedia.org/wiki/Help:Cheatsheet|Mediawiki Cheatsheet]
  
 
=Incorporation notes=
 
=Incorporation notes=
 
==Races:==
 
==Races:==
  
[http://www.dnd-wiki.org/wiki/Lizardfolk_Variant_%283.5e_Race%29 Lizardfolk]  
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[http://www.dnd-wiki.org/wiki/Lizardfolk_Variant_%283.5e_Race%29] (Renamed, but not Iksar - the lizardy inhabitants of "Kunark" are related but separated by centuries and have a different name and stats.)
Or, [[Yagura:Lizardfolk|this version]] from 5th ed.
 
  
 
==NPC classes:==
 
==NPC classes:==
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==Classes==
 
==Classes==
30 Classes: [Balance Point noted if necessary]
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29 Classes: [Balance Point noted if necessary]
* ''Assassin'' [http://www.dnd-wiki.org/wiki/Assassin,_Tome_%283.5e_Class%29]
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* Assassin [http://www.dnd-wiki.org/wiki/Assassin,_Tome_%283.5e_Class%29] [BP-1]
* ''Barbarian [http://www.dnd-wiki.org/wiki/Barbarian,_Tome_%283.5e_Class%29] (Berzerker)''
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* Barbarian [http://www.dnd-wiki.org/wiki/Barbarian,_Tome_%283.5e_Class%29] (Berzerker)
 
* Bard [http://www.dnd-wiki.org/wiki/Bard,_Tome_%283.5e_Class%29] (don't use, just reference it for the actual bard)
 
* Bard [http://www.dnd-wiki.org/wiki/Bard,_Tome_%283.5e_Class%29] (don't use, just reference it for the actual bard)
* ''Cleric''
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* Cleric
 
* Druid
 
* Druid
* Dread Necromancer [http://www.tgdmb.com/viewtopic.php?t=49161]
 
 
* Elementalist [http://www.dnd-wiki.org/wiki/Elementalist_%283.5e_Class%29]
 
* Elementalist [http://www.dnd-wiki.org/wiki/Elementalist_%283.5e_Class%29]
 
* Fighter [http://www.dnd-wiki.org/wiki/Fighter,_Tome_%283.5e_Class%29]
 
* Fighter [http://www.dnd-wiki.org/wiki/Fighter,_Tome_%283.5e_Class%29]
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* Jester [http://www.dnd-wiki.org/wiki/Jester_%283.5e_Class%29] (Shadow Agent of the Cult of the Mistress of Shadows)
 
* Jester [http://www.dnd-wiki.org/wiki/Jester_%283.5e_Class%29] (Shadow Agent of the Cult of the Mistress of Shadows)
 
* Knight [http://www.dnd-wiki.org/wiki/Knight,_Tome_%283.5e_Class%29] [BP-1]
 
* Knight [http://www.dnd-wiki.org/wiki/Knight,_Tome_%283.5e_Class%29] [BP-1]
* ''Monk'' [http://www.dnd-wiki.org/wiki/Monk,_Tome_%283.5e_Class%29] (rename needed)
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* Monk [http://www.dnd-wiki.org/wiki/Monk,_Tome_%283.5e_Class%29] (rename needed)
 
* Ninja [http://www.dnd-wiki.org/wiki/Ninja,_Tome_%283.5e_Class%29] (Shadow Rogue of the Cult of the Mistress of Shadows)
 
* Ninja [http://www.dnd-wiki.org/wiki/Ninja,_Tome_%283.5e_Class%29] (Shadow Rogue of the Cult of the Mistress of Shadows)
 
* Paladin [http://www.dnd-wiki.org/wiki/Paladin,_Tome_%283.5e_Class%29] (strip it of the religious aspects, make it a palace guard)
 
* Paladin [http://www.dnd-wiki.org/wiki/Paladin,_Tome_%283.5e_Class%29] (strip it of the religious aspects, make it a palace guard)
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* Ranger [http://www.dnd-wiki.org/wiki/Ranger,_Tome_%283.5e_Class%29]
 
* Ranger [http://www.dnd-wiki.org/wiki/Ranger,_Tome_%283.5e_Class%29]
 
* Rogue [BP-1]
 
* Rogue [BP-1]
* Ronin [http://www.dnd-wiki.org/wiki/Ronin_%283.5e_Class%29] (Shadow Warrior of the Cult of the Mistress of Shadows, very weak but maybe fitting for NPC guards) [BP-1]
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* Ronin [http://www.dnd-wiki.org/wiki/Ronin_%283.5e_Class%29] (Shadow Warrior of the Cult of the Mistress of Shadows) [BP-1]
 
* Samurai [http://www.dnd-wiki.org/wiki/Samurai,_Tome_%283.5e_Class%29] (Shadow Knight of the Cult of the Mistress of Shadows)
 
* Samurai [http://www.dnd-wiki.org/wiki/Samurai,_Tome_%283.5e_Class%29] (Shadow Knight of the Cult of the Mistress of Shadows)
 
* Shadowcaster[http://www.dnd-wiki.org/wiki/Shadowcaster_%283.5e_Class%29] (of the Cult of the Mistress of Shadows)
 
* Shadowcaster[http://www.dnd-wiki.org/wiki/Shadowcaster_%283.5e_Class%29] (of the Cult of the Mistress of Shadows)
 
* Sorcerer [http://www.dnd-wiki.org/wiki/Sorcerer,_Tome_%283.5e_Class%29] (consider whether or not it fits at all, it might not)
 
* Sorcerer [http://www.dnd-wiki.org/wiki/Sorcerer,_Tome_%283.5e_Class%29] (consider whether or not it fits at all, it might not)
 
* Soulborn [http://www.dnd-wiki.org/wiki/Soulborn_%283.5e_Class%29] (Shadowborn of the Cult of the Mistress of Shadows)
 
* Soulborn [http://www.dnd-wiki.org/wiki/Soulborn_%283.5e_Class%29] (Shadowborn of the Cult of the Mistress of Shadows)
* Spirit Shaman [http://www.dnd-wiki.org/wiki/Spirit_Shaman_%283.5e_Class%29] / or the shaman here [http://tgdmb.com/viewtopic.php?t=52667#top], more like a necro
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* Spirit Shaman [http://www.dnd-wiki.org/wiki/Spirit_Shaman_%283.5e_Class%29]
 
* Summoner [http://www.dnd-wiki.org/wiki/Summoner_%283.5e_Class%29]
 
* Summoner [http://www.dnd-wiki.org/wiki/Summoner_%283.5e_Class%29]
* Templar [http://www.dnd-wiki.org/wiki/Templar_%283.5e_Class%29]
 
 
* Thief Acrobat[http://www.dnd-wiki.org/wiki/Thief_Acrobat_%283.5e_Class%29] [BP-1]
 
* Thief Acrobat[http://www.dnd-wiki.org/wiki/Thief_Acrobat_%283.5e_Class%29] [BP-1]
* Totemist [http://www.dnd-wiki.org/wiki/Totemist_%283.5e_Class%29] (the Behir totem's range needs to be a cone, not line)
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* Totemist [http://www.dnd-wiki.org/wiki/Totemist_%283.5e_Class%29] (maybe of the Cult)
 
* Warlock [http://www.dnd-wiki.org/wiki/Warlock_%283.5e_Class%29]
 
* Warlock [http://www.dnd-wiki.org/wiki/Warlock_%283.5e_Class%29]
 
* Wintersmith [http://www.dnd-wiki.org/wiki/Wintersmith_%283.5e_Class%29]
 
* Wintersmith [http://www.dnd-wiki.org/wiki/Wintersmith_%283.5e_Class%29]
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==Equipment==
 
==Equipment==
* Armor [http://www.dnd-wiki.org/wiki/Tome_Armor_%283.5e_Variant_Rule%29], also look [http://www.tgdmb.com/viewtopic.php?t=53563 here]
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* Armor [http://www.dnd-wiki.org/wiki/Tome_Armor_%283.5e_Variant_Rule%29]
* Magic items [http://www.dnd-wiki.org/wiki/Tome_Magic_Items_%283.5e_Variant_Rule%29], also look [http://www.tgdmb.com/viewtopic.php?t=53704 here]
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* Magic items [http://www.dnd-wiki.org/wiki/Tome_Magic_Items_%283.5e_Variant_Rule%29]
  
 
==Other Rules==
 
==Other Rules==
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* All "magic" is a focus of the innate ability latent in all living beings. Some focus this into totally awesome fighting moves, some into reality-bending magic. Making it big and flashy means building up a pool of mana and spending it down, whereas others just tap into it a little at a time and cannot pool it up. All classes are magical; a mundane class is an NPC (the majority of the world). Sword masters grow up into super heroes.
 
* All "magic" is a focus of the innate ability latent in all living beings. Some focus this into totally awesome fighting moves, some into reality-bending magic. Making it big and flashy means building up a pool of mana and spending it down, whereas others just tap into it a little at a time and cannot pool it up. All classes are magical; a mundane class is an NPC (the majority of the world). Sword masters grow up into super heroes.
 
* Every other being uses Pathfinder build information with Tome combat rules. Magic is very rare among those using Pathfinder, and those who practice it do so like a newb.
 
* Every other being uses Pathfinder build information with Tome combat rules. Magic is very rare among those using Pathfinder, and those who practice it do so like a newb.
* Magic item bonuses should be quite varied (so I can have +1 Cha bracers and a +1 Cha tiara for a total of +2, each item having other things on it as well). But there should be limits as to how much of a boost you can get from the total of all bonus types. It hampers the game to have players try to get any many bonus types as possible to go well outside the range of the RNG, so stick with the RNG-friendly limits and relax on the bonus type limitations. This applies to ability score bonuses, damage, to-hit, hp, saves, etc.
 
* Something needs to be done about chargen. Making a really strong human with a 16 Str should seem less stupid when compared to a dwarf with 20 Str. That 4 Str equates to the same to-hit bonuses gained from 2 levels or 2 feats. What's the human getting for making a more realistic character?
 
  
 
==Errata==
 
==Errata==
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===Other people of the world===
 
===Other people of the world===
* The enigmatic people of the Warring States of the Third Mystic Hegemony of the Serpent Emperor (based loosely on ancient China's warring states period - they are oriental in culture and closest to Xiongnu. The "serpent emperor" was once a Shissar but the hegemonics killed their slavemasters and took over the government so "serpent emperor" is no longer a serpent at all, but once was). Matriarchal and spiritual, but largely uncivilized. They sometimes keep beastmen as pets, being very careful to raise them with the animals of their tribes and never to speak to them (to avoid the beastmen learning how to be like them). Their language and religion is much like Tengri, and they call the world Tongar Akaidusella (just Tongar outside of ceremony) which means "God's birthing basket". Most of their people go around unclothed, they dance but do not sing, they do not hold land but instead respect only strength where rights are concerned, and they are prone to violence based on little more than whimsy. I'm not sure what race this is.
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* The enigmatic people of the Warring States of the Third Mystic Hegemony of the Serpent Emperor (based loosely on ancient China's warring states period - they are oriental in culture and closest to Xiongnu. The "serpent emperor" was once a Shissar but the hegemonics killed their slavemasters and took over the government so "serpent emperor" is no longer a serpent at all, but once was). Matriarchal and spiritual, but largely uncivilized. They sometimes keep beastmen as pets, being very careful to raise them with the animals of their tribes and never to speak to them (to avoid the beastmen learning how to be like them). Their language and religion is much like Tengri, and they call the world Tongar Akaidusella (just Tongar outside of ceremony) which means "God's birthing basket". Most of their people go around unclothed, they dance but do not sing, they do not hold land but instead respect only strength where rights are concerned, and they are prone to violence based on little more than whimsy. They will "grow up" to be the Vah Shir, a cultured people who can welcome outsiders, but they are young still and always the enemy.
 
* Primitive bands of "beastmen" or "ferals". These are groups of humanoids who were once raised by animals, lived their lives in the wild, lost civilization and culture and humanity, and are very slowly finding ways to react to each other in less animalistic fashions (decendants of feral children). They are very strong and agile, very capable humanoid animals, but cannot speak, have no craft whatsoever (always naked, don't build homes, etc), and HUNT other humanoids. Very dangerous, very prolific. They have tribes that stay with herds of animals, learning to be like the animals and each other, and rarely mix at all with those of other tribes. They tend to act just like their animals, except that they will aggressively attack anyone who attempts to take their land or endanger their tribe.
 
* Primitive bands of "beastmen" or "ferals". These are groups of humanoids who were once raised by animals, lived their lives in the wild, lost civilization and culture and humanity, and are very slowly finding ways to react to each other in less animalistic fashions (decendants of feral children). They are very strong and agile, very capable humanoid animals, but cannot speak, have no craft whatsoever (always naked, don't build homes, etc), and HUNT other humanoids. Very dangerous, very prolific. They have tribes that stay with herds of animals, learning to be like the animals and each other, and rarely mix at all with those of other tribes. They tend to act just like their animals, except that they will aggressively attack anyone who attempts to take their land or endanger their tribe.
* Natives of the world are largely classified as Outsiders. The only humanoids are the civilized races that moved there from the world above. Other race ides can be found [http://www.tgdmb.com/viewtopic.php?t=54924&postdays=0&postorder=asc&start=0 here]
 
  
 
===Plot===
 
===Plot===
 
The players are a part of the Combine remnant on the moon, which they call Tongar after the hegemonic term. But, they don't know that. Instead they are told they are the last civilization on a world once controlled by their kind. The goal is not just to keep civilization alive, but to expand into new territory and slaughter their enemies.
 
The players are a part of the Combine remnant on the moon, which they call Tongar after the hegemonic term. But, they don't know that. Instead they are told they are the last civilization on a world once controlled by their kind. The goal is not just to keep civilization alive, but to expand into new territory and slaughter their enemies.

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