Yagura:Bill

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Incorporating the [1]

Cheatsheet

Incorporation notes

Races:

[2] (Renamed, but not Iksar - the lizardy inhabitants of "Kunark" are related but separated by centuries and have a different name and stats.)

NPC classes:

  • Adept [3]
  • Warrior [4]
  • "ninja" [5] (there are only ever 2 of these, the master and his apprentice. They lead the cult of the Mistress of Shadows.)

Classes

29 Classes: [Balance Point noted if necessary]

  • Assassin [6] [BP-1]
  • Barbarian [7] (Berzerker)
  • Bard [8] (don't use, just reference it for the actual bard)
  • Cleric
  • Druid
  • Elementalist [9]
  • Fighter [10]
  • Fire mage [11] [BP-1]
  • Jester [12] (Shadow Agent of the Cult of the Mistress of Shadows)
  • Knight [13] [BP-1]
  • Monk [14] (rename needed)
  • Ninja [15] (Shadow Rogue of the Cult of the Mistress of Shadows)
  • Paladin [16] (strip it of the religious aspects, make it a palace guard)
  • Priest [17] (Shadow Priest of the Cult of the Mistress of Shadows, all domains available)
  • Puppeteer [18] (maybe a name change) [BP-1]
  • Ranger [19]
  • Rogue [BP-1]
  • Ronin [20] (Shadow Warrior of the Cult of the Mistress of Shadows) [BP-1]
  • Samurai [21] (Shadow Knight of the Cult of the Mistress of Shadows)
  • Shadowcaster[22] (of the Cult of the Mistress of Shadows)
  • Sorcerer [23] (consider whether or not it fits at all, it might not)
  • Soulborn [24] (Shadowborn of the Cult of the Mistress of Shadows)
  • Spirit Shaman [25]
  • Summoner [26]
  • Thief Acrobat[27] [BP-1]
  • Totemist [28] (maybe of the Cult)
  • Warlock [29]
  • Wintersmith [30]
  • Witch [31] (maybe a name change, I can't get past it)
  • Wizard

Skills

[32] (This will require quite a bit of rewriting to strip it of its "change from" verbage. Also, the Dowsing skill is stupid and the class lists will have to be reworked.)

Equipment

Other Rules

  • [35] (changes ranges for bows and spells)
  • Multi-weapon [36] (something like this anyway)
  • Creature scaling [37]
  • hit points [38]
  • saves [39]
  • full attacks [40] (If you full attack all secondary attacks are at -5, otherwise as a standard action all secondary attacks are at -5,-10,-15 etc. Maybe rework this too.)
  • initiative [41]
  • level-based benefits [42] (consider it)
  • spell points [43] (this would require a rather large amount of work to impliment but it is pretty awesome and removes my desire to rewrite the entire spells list)
  • spell points [44] (another to consider)
  • turning [45]
  • poisons [46]
  • counterspelling [47] (Rewrite it to "dispel" is a magical action any spellcaster can attempt, not a spell. You set the level and expend a spell of that level. Otherwise this is great.)
  • Armor gives you Damage Conversion which changes hp damage to "non-lethal" damage, making both healing & armor better.
  • Does havign the edge prevent opponents from making a 5' step w/o provoking? It should.
  • "Immediate Action" is a reaction. Why is it not called a Reaction? An opportunity attack is a reaction. Small, fast weapons allow you to make an OA 1/round without spending your Reaction.
  • All "magic" is a focus of the innate ability latent in all living beings. Some focus this into totally awesome fighting moves, some into reality-bending magic. Making it big and flashy means building up a pool of mana and spending it down, whereas others just tap into it a little at a time and cannot pool it up. All classes are magical; a mundane class is an NPC (the majority of the world). Sword masters grow up into super heroes.

Errata

[48]