Difference between revisions of "Yagura:SRD:Ability Scores"

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(The Abilities)
 
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When an ability score changes, all attributes associated with that score change accordingly.  
 
When an ability score changes, all attributes associated with that score change accordingly.  
  
*[[Yagura:SRD:Strength|Strength]]
+
* Strength
*[[Yagura:SRD:Dexterity|Dexterity]]
+
* Dexterity
*[[Yagura:SRD:Constitution|Constitution]]
+
* Constitution
*[[Yagura:SRD:Intelligence|Intelligence]]
+
* Intelligence
*[[Yagura:SRD:Wisdom|Wisdom]]
+
* Wisdom
*[[Yagura:SRD:Charisma|Charisma]]
+
* Charisma
  
 
=====Nonabilities=====
 
=====Nonabilities=====
Line 20: Line 20:
 
==Abilities and Spellcasters==
 
==Abilities and Spellcasters==
  
The ability that governs bonus spells depends on what type of spellcaster you are. In addition to having a high ability score, a spellcaster must be of high enough [[Yagura:SRD:Classes|class]] level to be able to cast spells of a given spell level.  
+
The ability that governs spellcasting depends on what type of spellcaster you are. In addition to having a high ability score, a spellcaster must be of high enough [[Yagura:SRD:Classes|class]] level to be able to cast spells of a given spell level.  
  
 
==Ability Modifiers==
 
==Ability Modifiers==
  
Each ability, after changes made because of race, has a modifier ranging from –5 to +5. [[#Table: Ability Modifiers and Bonus Spells|Table: Ability Modifiers and Bonus Spells]] shows the modifier for each score. It also shows bonus spells, which you’ll need to know about if you are a spellcaster.
+
Each ability, after changes made because of race, has a modifier ranging from –5 to +5. Table: Ability Modifiers shows the modifier for each score.
  
 
The modifier is the number you apply to the die roll when your character tries to do something related to that ability. You also use the modifier with some numbers that aren’t die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.
 
The modifier is the number you apply to the die roll when your character tries to do something related to that ability. You also use the modifier with some numbers that aren’t die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.
  
 
{| class="wikitable"
 
{| class="wikitable"
|+{{Anchor|Table: Ability Modifiers and Bonus Spells}}
+
|+ Table: Ability Modifiers
|-
+
|-  
! rowspan="2" | Score !! rowspan="2" | Modifier !! colspan="10" | Bonus Spells (by Spell Level)
+
! Score !! | Modifier  
|-
 
! 0 !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th   
 
 
|-
 
|-
 
| 1 || –5
 
| 1 || –5
| colspan="10" rowspan="5" style="vertical-align: middle;" | Can’t cast spells tied to this ability
 
 
|-  
 
|-  
 
| 2–3 || –4
 
| 2–3 || –4
Line 46: Line 43:
 
| 8–9 || –1
 
| 8–9 || –1
 
|-  
 
|-  
| 10–11 || 0 || — || — || — || — || — || — || — || — || — || — 
+
| 10–11 || 0
|-
 
| 12–13 || +1 || — || 1 || — || — || — || — || — || — || — || — 
 
|-
 
| 14–15 || +2 || — || 1 || 1 || — || — || — || — || — || — || — 
 
|-
 
| 16–17 || +3 || — || 1 || 1 || 1 || — || — || — || — || — || — 
 
|-
 
| 18–19 || +4 || — || 1 || 1 || 1 || 1 || — || — || — || — || — 
 
|-
 
| 20–21 || +5 || — || 2 || 1 || 1 || 1 || 1 || — || — || — || — 
 
|-
 
| 22–23 || +6 || — || 2 || 2 || 1 || 1 || 1 || 1 || — || — || — 
 
|-
 
| 24–25 || +7 || — || 2 || 2 || 2 || 1 || 1 || 1 || 1 || — || — 
 
|-
 
| 26–27 || +8 || — || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 1 || — 
 
|-
 
| 28–29 || +9 || — || 3 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 1 
 
|-
 
| 30–31 || +10 || — || 3 || 3 || 2 || 2 || 2 || 2 || 1 || 1 || 1 
 
|-
 
| 32–33 || +11 || — || 3 || 3 || 3 || 2 || 2 || 2 || 2 || 1 || 1 
 
|-
 
| 34–35 || +12 || — || 3 || 3 || 3 || 3 || 2 || 2 || 2 || 2 || 1 
 
|-
 
| 36–37 || +13 || — || 4 || 3 || 3 || 3 || 3 || 2 || 2 || 2 || 2 
 
|-
 
| 38–39 || +14 || — || 4 || 4 || 3 || 3 || 3 || 3 || 2 || 2 || 2 
 
|-
 
| 40–41 || +15 || — || 4 || 4 || 4 || 3 || 3 || 3 || 3 || 2 || 2 
 
|-
 
| 42–43 || +16 || — || 4 || 4 || 4 || 4 || 3 || 3 || 3 || 3 || 2 
 
 
|-
 
|-
| 44–45 || +17 || — || 5 || 4 || 4 || 4 || 4 || 3 || 3 || 3 || 3 
+
| 12–13 || +1
 
|-  
 
|-  
| etc. . . || || || || || || || || || || ||
+
| 14–15 || +2
|}
 
 
 
=====How To Determine Bonus Power Points=====
 
 
 
Your [[Yagura:SRD:Key Ability|key ability]] score grants you additional [[Yagura:SRD:Power Points|power points]] equal to your [[Yagura:SRD:Key Ability|key ability]] modifier × your [[Yagura:SRD:Manifester Level|manifester level]] ×1/2. [[#Table: Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]] shows these calculations for [[Yagura:SRD:Class|class]] levels 1st through 20th and [[Yagura:SRD:Key Ability|key ability]] scores from 10 to 41.
 
 
 
{|  class="zebra d20"
 
|+{{Anchor|Table: Ability Modifiers and Bonus Power Points}}
 
|-
 
! rowspan="2" | Ability<br/>Score
 
! colspan="20" | Bonus Power Points (by [[Yagura:SRD:Class|Class]] Level)
 
|-
 
! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th !! 10th !! 11th !! 12th !! 13th !! 14th !! 15th !! 16th !! 17th !! 18th !! 19th !! 20th
 
 
|-
 
|-
|10–11  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0  ||0 
+
| 16–17 || +3
 
|-  
 
|-  
|12–13  ||0  ||1  ||1  ||2  ||2  ||3  ||3  ||4  ||4 ||5  ||5  ||6  ||6  ||7  ||7  ||8  ||8  ||9  ||9  ||10 
+
| 18–19 || +4
 
|-
 
|-
|14–15  ||1  ||2  ||3  ||4  ||5 ||6  ||7  ||8  ||9  ||10  ||11  ||12  ||13  ||14  ||15  ||16  ||17  ||18  ||19  ||20 
+
| 20–21 || +5
 
|-  
 
|-  
|16–17  ||1  ||3  ||4  ||6 ||7  ||9  ||10  ||12  ||13  ||15  ||16  ||18  ||19  ||21  ||22  ||24  ||25  ||27  ||28  ||30 
+
| 22–23 || +6
 
|-
 
|-
|18–19  ||2  ||4  ||6  ||8  ||10  ||12  ||14  ||16  ||18  ||20  ||22  ||24  ||26  ||28  ||30  ||32  ||34  ||36  ||38  ||40 
+
| 24–25 || +7
 
|-  
 
|-  
|20–21  ||2  ||5  ||7  ||10  ||12  ||15  ||17  ||20  ||22  ||25  ||27  ||30  ||32  ||35  ||37  ||40  ||42  ||45  ||47  ||50 
+
| 26–27 || +8
 
|-
 
|-
|22–23  ||3  ||6  ||9 ||12  ||15  ||18  ||21  ||24  ||27  ||30  ||33  ||36  ||39  ||42  ||45  ||48  ||51  ||54  ||57  ||60 
+
| 28–29 || +9
 
|-  
 
|-  
|24–25  ||3  ||7  ||10 ||14  ||17  ||21  ||24  ||28  ||31  ||35  ||38  ||42  ||45  ||49  ||52  ||56  ||59  ||63  ||66  ||70 
+
| 30–31 || +10
 
|-
 
|-
|26–27  ||4  ||8  ||12  ||16  ||20  ||24  ||28  ||32  ||36  ||40  ||44  ||48  ||52  ||56  ||60  ||64  ||68  ||72  ||76  ||80 
+
| 32–33 || +11
 
|-  
 
|-  
|28–29  ||4  ||9  ||13  ||18  ||22  ||27  ||31  ||36  ||40  ||45  ||49  ||54  ||58  ||63  ||67  ||72  ||76  ||81  ||85  ||90 
+
| 34–35 || +12
 
|-
 
|-
|30–31  ||5  ||10  ||15  ||20  ||25  ||30  ||35  ||40  ||45  ||50  ||55  ||60  ||65  ||70  ||75  ||80  ||85  ||90  ||95  ||100 
+
| 36–37 || +13
 
|-  
 
|-  
|32–33  ||5  ||11  ||16  ||22  ||27  ||33  ||38  ||44  ||49  ||55  ||60  ||66  ||71  ||77  ||82  ||88  ||93  ||99  ||104  ||110 
+
| 38–39 || +14
 
|-
 
|-
|34–35  ||6  ||12  ||18  ||24  ||30  ||36  ||42  ||48  ||54  ||60  ||66  ||72  ||78  ||84  ||90  ||96  ||102  ||108  ||114  ||120 
+
| 40–41 || +15
 
|-  
 
|-  
|36–37  ||6  ||13  ||19  ||26  ||32  ||39  ||45  ||52  ||58  ||65  ||71  ||78  ||84  ||91  ||97  ||104  ||110  ||117  ||123  ||130 
+
| 42–43 || +16
 
|-
 
|-
|38–39  ||7  ||14  ||21  ||28  ||35  ||42  ||49  ||56  ||63  ||70  ||77  ||84  ||91  ||98  ||105  ||112  ||119  ||126  ||133  ||140 
+
| 44–45 || +17
 
|-  
 
|-  
|40–41  ||7  ||15  ||22  ||30  ||37  ||45  ||52  ||60  ||67  ||75  ||82  ||90  ||97  ||105  ||112  ||120  ||127  ||135  ||142  ||150
+
| etc. . . ||  
 
|}
 
|}
  
 
{{SRD Footer}}
 
{{SRD Footer}}

Latest revision as of 08:59, 29 September 2014

The Abilities[edit]

Each ability partially describes your character ("you") and affects some of your actions.

When an ability score changes, all attributes associated with that score change accordingly.

  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma
Nonabilities[edit]

Some creatures lack certain ability scores. These creatures do not have an ability score of 0—they lack the ability altogether. The modifier for a nonability is +0. Other effects of nonabilities are detailed in the ability's description.

Ability Scores[edit]

Abilities and Spellcasters[edit]

The ability that governs spellcasting depends on what type of spellcaster you are. In addition to having a high ability score, a spellcaster must be of high enough class level to be able to cast spells of a given spell level.

Ability Modifiers[edit]

Each ability, after changes made because of race, has a modifier ranging from –5 to +5. Table: Ability Modifiers shows the modifier for each score.

The modifier is the number you apply to the die roll when your character tries to do something related to that ability. You also use the modifier with some numbers that aren’t die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.

Table: Ability Modifiers
Score Modifier
1 –5
2–3 –4
4–5 –3
6–7 –2
8–9 –1
10–11 0
12–13 +1
14–15 +2
16–17 +3
18–19 +4
20–21 +5
22–23 +6
24–25 +7
26–27 +8
28–29 +9
30–31 +10
32–33 +11
34–35 +12
36–37 +13
38–39 +14
40–41 +15
42–43 +16
44–45 +17
etc. . .

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