Difference between revisions of "Yamauchi Hiro"
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− | A character in the [[Corsairs of Terra]] campaign | + | A character in the [[Corsairs of Terra]] campaign. Played by The Wyzard |
== Yamauchi Hiro == | == Yamauchi Hiro == | ||
− | * | + | *Psychic |
− | * | + | *Level 1 |
− | * | + | *Homeworld: Terra, Greater East Asian Co-Prosperity Sphere |
+ | *Background: Noble | ||
+ | *Training: Rogue Psychic | ||
+ | <br/> | ||
*AC: 7 | *AC: 7 | ||
*HP: 5/5 | *HP: 5/5 | ||
− | + | *Psi: 3/3 | |
+ | *System Strain: 0/15 | ||
+ | *Monokatana: +0/+0/+0 to hit, 2d8+2 damage, Melee. | ||
+ | *Grenade: +0/+0/+0 to hit, 2d8 damage in a 5 meter radius, Range: 10/30. | ||
== Attributes == | == Attributes == | ||
Line 17: | Line 23: | ||
*CON 15 +1 | *CON 15 +1 | ||
*CHA 16 +1 | *CHA 16 +1 | ||
+ | |||
+ | == Saving Throws == | ||
+ | *Physical Effect 13 | ||
+ | *Mental Effect 12 | ||
+ | *Evasion 15 | ||
+ | *Tech 16 | ||
+ | *Luck 14 | ||
== Skills: == | == Skills: == | ||
− | |||
*Combat/Primitive 0 | *Combat/Primitive 0 | ||
*Combat/Psitech 0 | *Combat/Psitech 0 | ||
Line 27: | Line 39: | ||
*Persuade 1 | *Persuade 1 | ||
*Stealth 0 | *Stealth 0 | ||
− | |||
== Languages == | == Languages == | ||
Line 34: | Line 45: | ||
*Japanese | *Japanese | ||
− | == | + | == Psychic Powers == |
− | * | + | *Telepathy: 1 |
− | * | + | **Empathy |
− | |||
− | |||
− | * | ||
+ | *Biopsionics: 1 | ||
+ | **Biostasis | ||
− | == | + | == Gear == |
*Readied | *Readied | ||
− | |||
− | |||
− | |||
**Monokatana (+0 to hit, 2d8+2 damage), 2 Enc. | **Monokatana (+0 to hit, 2d8+2 damage), 2 Enc. | ||
**2 Grenades, 2 Enc | **2 Grenades, 2 Enc | ||
− | ** | + | **Argus Web, 1 Enc |
*Stowed | *Stowed | ||
− | ** | + | **Type A Power Cell, 1 Enc. |
− | ** | + | *Non-Encumbering |
− | ** | + | **TL4 Backpack |
− | + | **Armored Undersuit (From Armory) | |
− | + | **PRISM | |
− | * | + | **260cr |
− | + | *In his quarters on the ship | |
− | * | + | **Trade Metals x5, 5 Enc. |
− | ** | + | **Trade Goods x2, 2 Enc. |
− | + | **Rations x7, 7 Enc. | |
− | * | + | **Type A Power Cell x2, 1 Enc. |
− | ** | ||
− | == | + | == Bio == |
Hiro is from a noble family that is part of the Greater East-Asian Co-Prosperity Sphere. They rule a great deal of what is left of Japan. As a non-inheriting child, he might have been forced into an undesirable role or a victim of inter-family politics. Instead, he ran away to attend the psychic academy and have space adventures. Hiro has a low opinion of Terra, and does not wish to return there. | Hiro is from a noble family that is part of the Greater East-Asian Co-Prosperity Sphere. They rule a great deal of what is left of Japan. As a non-inheriting child, he might have been forced into an undesirable role or a victim of inter-family politics. Instead, he ran away to attend the psychic academy and have space adventures. Hiro has a low opinion of Terra, and does not wish to return there. | ||
Line 71: | Line 77: | ||
**Make a really cracking amount of money. | **Make a really cracking amount of money. | ||
**Get some recognition and respect for his psychic powers. | **Get some recognition and respect for his psychic powers. | ||
+ | **Obtain a medical license |
Latest revision as of 14:33, 27 November 2013
A character in the Corsairs of Terra campaign. Played by The Wyzard
Contents
Yamauchi Hiro[edit]
- Psychic
- Level 1
- Homeworld: Terra, Greater East Asian Co-Prosperity Sphere
- Background: Noble
- Training: Rogue Psychic
- AC: 7
- HP: 5/5
- Psi: 3/3
- System Strain: 0/15
- Monokatana: +0/+0/+0 to hit, 2d8+2 damage, Melee.
- Grenade: +0/+0/+0 to hit, 2d8 damage in a 5 meter radius, Range: 10/30.
Attributes[edit]
- STR 11
- INT 14 +1
- WIS 18 +2
- DEX 13
- CON 15 +1
- CHA 16 +1
Saving Throws[edit]
- Physical Effect 13
- Mental Effect 12
- Evasion 15
- Tech 16
- Luck 14
Skills:[edit]
- Combat/Primitive 0
- Combat/Psitech 0
- Culture/Terra 0
- Culture/Spacer 0
- Leadership 0
- Persuade 1
- Stealth 0
Languages[edit]
- English
- Mandarin
- Japanese
Psychic Powers[edit]
- Telepathy: 1
- Empathy
- Biopsionics: 1
- Biostasis
Gear[edit]
- Readied
- Monokatana (+0 to hit, 2d8+2 damage), 2 Enc.
- 2 Grenades, 2 Enc
- Argus Web, 1 Enc
- Stowed
- Type A Power Cell, 1 Enc.
- Non-Encumbering
- TL4 Backpack
- Armored Undersuit (From Armory)
- PRISM
- 260cr
- In his quarters on the ship
- Trade Metals x5, 5 Enc.
- Trade Goods x2, 2 Enc.
- Rations x7, 7 Enc.
- Type A Power Cell x2, 1 Enc.
Bio[edit]
Hiro is from a noble family that is part of the Greater East-Asian Co-Prosperity Sphere. They rule a great deal of what is left of Japan. As a non-inheriting child, he might have been forced into an undesirable role or a victim of inter-family politics. Instead, he ran away to attend the psychic academy and have space adventures. Hiro has a low opinion of Terra, and does not wish to return there.
- Goals:
- Find a Psitech weapon.
- Make a really cracking amount of money.
- Get some recognition and respect for his psychic powers.
- Obtain a medical license